|This article is about the creature simply labeled "Wurm" in game. For the wurm species, see Wurm (Species).|
These are the giant wurms of the Ring of Fire Islands. These are burrowing wurms (see Wurm (Species) for details). They also knock down the party for 3 seconds when emerging, and have powerful melee attacks and very thick skin.
- They seem to give up quickly if their prey runs away, unlike Sand Wurms, which almost always chase for what seems like miles.
- While standing next to a raised magma crack (in the shape of a plus sign), it is possible to allow the Wurm to emerge, run onto the elevated edge of the crack, and use ranged attacks on the Wurm, which will sometimes not retaliate or submerge.
- They consistently hit for over 120 on a 60 AL character. Protective Spirit or a similar spell is highly recommended.
- They cause Knockdown on every critical hit.