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Wind Prayers skills (Nightfall)

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Energy Energy requirement

Activation Activation time

Recharge Recharge time

Wind Prayers

Attacker's Insight Attacker's Insight Flash Enchantment Spell. Flash Enchantment Spell. For 3...9 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...13 seconds.
    10 Energy     10 Recharge
Dwayna's Touch Dwayna's Touch Spell. Target touched ally is healed for 15...51 Health for each enchantment on you (maximum 150).
    5 Energy ¾ Activation 5 Recharge
Enchanted Haste Enchanted Haste Stance. For 5...17 seconds, if you are under the effects of an enchantment, you move 25% faster.
    5 Energy     15 Recharge
Featherfoot Grace Featherfoot Grace Enchantment Spell. For 5...17 seconds, you move 25% faster, and conditions expire 25% faster.
    10 Energy ¼ Activation 15 Recharge
Grenth's Fingers Grenth's Fingers Enchantment Spell. All adjacent foes are struck for 20...68 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, all adjacent foes are Crippled for 5...13 seconds.
    10 Energy ¾ Activation 10 Recharge
Nightfall   Quest-medium
Grenth's Grasp Grenth's Grasp Elite Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 3...13 seconds.
    5 Energy ¼ Activation 10 Recharge
Guiding Hands Guiding Hands Enchantment Spell. For 20 seconds, your next 0...2 attacks cannot be blocked.
    5 Energy ¼ Activation 30 Recharge
Harrier's Grasp Harrier's Grasp Enchantment Spell. For 5...21 seconds, attacks against moving foes also Cripple that foe for 3...13 seconds.
    10 Energy 1 Activation 25 Recharge
Harrier's Haste Harrier's Haste Stance. For 5...13 seconds, you move 25% faster and deal +5...13 more damage against moving foes.
    5 Energy     20 Recharge
Lyssa's Haste Lyssa's Haste Enchantment Spell. For 5...10 seconds, you run 25% faster. While moving, you gain 1 Energy each second but lose 15...7 Health each second.
    5 Energy ¼ Activation 15 Recharge
Mystic Healing Mystic Healing Spell. For each enchantment on you, one party member is healed for 5...53 Health (the same party member cannot be healed more than once).
    5 Energy 1 Activation 2 Recharge
Mystic Twister Mystic Twister Spell. For each enchantment on you, 1 foe in the area is struck for 30...106 cold damage (the same target cannot be hit more than once).
    10 Energy ¾ Activation 12 Recharge
Natural Healing Natural Healing Spell. You are healed for 40...88 Health and an additional 40...72 Health if you are not enchanted.
    5 Energy 1 Activation 5 Recharge
Onslaught Onslaught Elite Flash Enchantment Spell. For 3...13 seconds, you attack, move, and gain adrenaline 25% faster.
    10 Energy     10 Recharge
Pious Restoration Pious Restoration Spell. You gain 80...136 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1...3 hexes.
    5 Energy 1 Activation 8 Recharge
Rending Aura Rending Aura Enchantment Spell. For 5...17 seconds, whenever you are hit by a melee attack, your attacker loses all enchantments.
    10 Energy 1 Activation 15 Recharge
Test of Faith Test of Faith Spell. Target touched foe and all nearby foes are struck for 15...55 cold damage. Affected foes below 50% Health lose all enchantments.
    10 Energy ¾ Activation 15 Recharge
Vow of Piety Vow of Piety Stance. For 20 seconds, you have +24 armor and +1...3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy     45 Recharge
Whirling Charge Whirling Charge Stance. For 3...13 seconds, you move and attack 25% faster than normal. This stance ends if you are not under the effects of any enchantments.
    10 Energy     20 Recharge
Nightfall   Quest-medium
Zealous Vow Zealous Vow Elite Enchantment Spell. For 20 seconds, you have -3 Energy regeneration, and you gain 1...6 Energy every time you hit with an attack.
    5 Energy ¼ Activation 12 Recharge

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