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Wilderness Survival skills (Prophecies)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Wilderness Survival

Dryder's Defenses Dryder's Defenses Stance. For 5...10 seconds, you gain 75% chance to block attacks and 34...55 armor against elemental damage.
    5 Energy     60 Recharge
Prophecies    
Dust Trap Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Quest-medium
Frozen Soil Frozen Soil Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Greater Conflagration Greater Conflagration Elite Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 15 Recharge
Prophecies    
Healing Spring Healing Spring Trap. For 10 seconds, adjacent allies are healed for 15...51 every 2 seconds. While activating this skill you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Prophecies    
Ignite Arrows Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.
    10 Energy 2 Activation 12 Recharge
Prophecies   Quest-medium
Incendiary Arrows Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3 seconds.
    5 Energy     5 Recharge
Prophecies    
Melandru's Arrows Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21 seconds, and if they hit a target who is under an enchantment, they do +8...24 damage.
    5 Energy 2 Activation 12 Recharge
Prophecies    
Melandru's Resilience Melandru's Resilience Elite Stance. For 8...18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy     15 Recharge
Prophecies    
Muddy Terrain Muddy Terrain Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within its range move 10% slower, and speed boosts have no effect. This spirit dies after 30...78 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Poison Arrow Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17 seconds.
    5 Energy     1 Recharge
Prophecies    
Serpent's Quickness Serpent's Quickness Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy     45 Recharge
Prophecies   Quest-medium
Winter Winter Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Quest-medium

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