This skill may be earned from a quest. See skill information for details.
. For Stance 5...10 seconds, you gain 75% chance to block attacks and 34...55 armor against elemental damage.
. When Dust Trap is triggered, every second (for 5 seconds total), all Trap nearby foes are blinded for 3...7 seconds and take 10...22 damage. While activating this skill you are easily interrupted. Dust Trap ends after 90 seconds.
. Create a level Nature Ritual 1...8 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78 seconds.
. Create a level Elite Nature Ritual 1...8 spirit. For creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126 seconds.
. For 10 seconds, Trap adjacent allies are healed for 15...51 every 2 seconds. While activating this skill you are easily interrupted.
. For 24 seconds, your Preparation arrows explode on contact, dealing 3...15 fire damage to target and all adjacent foes.
. Shoot arrows at Elite Bow Attack target foe and up to 2 foes near your target. Those foes are set on fire for 1...3 seconds.
. For 18 seconds, whenever your Elite Preparation arrows hit, they cause Bleeding for 3...21 seconds, and if they hit a target who is under an enchantment, they do + 8...24 damage.
. For Elite Stance 8...18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
. Create a level Nature Ritual 1...8 spirit. Non-spirit creatures within its range move 10% slower, and speed boosts have no effect. This spirit dies after 30...78 seconds.
. If Poison Arrow hits, your target becomes Elite Bow Attack Poisoned for 5...17 seconds.
. For Stance 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
. Create a level Nature Ritual 1...8 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126 seconds.