This skill may be earned from a quest. See skill information for details.
Wilderness Survival
Barbed Arrows [edit]
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Preparation. For 24 seconds, your arrows cause Bleeding for 3...13 seconds. You have -40 armor while activating this skill. |
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Natural Stride [edit]
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Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. |
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Pestilence [edit]
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Nature Ritual. Create a level 1...8 spirit. When any creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78 seconds. |
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Quicksand [edit]
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Elite Nature Ritual. Create a level 1...8 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78 seconds. |
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Roaring Winds [edit]
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Nature Ritual. Create a level 1...8 spirit. Chants and shouts cost 1...4 more Energy. This spirit dies after 30...54 seconds. |
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Scavenger's Focus [edit]
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Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10 Energy. |
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Smoke Trap [edit]
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Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Tripwire [edit]
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Trap. When Tripwire is triggered, all nearby foes are struck for 5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Nightfall |