This skill may be earned from a quest. See skill information for details.
Wilderness Survival
Brambles [edit]
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Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17 seconds. This spirit dies after 30...126 seconds. |
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Conflagration [edit]
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Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126 seconds. |
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Equinox [edit]
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Elite Nature Ritual. Create a level 1...8 spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This spirit dies after 30...126 seconds. |
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Famine [edit]
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Elite Nature Ritual. Create a level 1...8 spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This spirit dies after 30...78 seconds. |
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Snare [edit]
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Trap. When Snare is triggered, all nearby foes become Crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Tranquility [edit]
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Nature Ritual. Create a level 1...8 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44% faster. This spirit dies after 15...51 seconds. |
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