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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Wilderness Survival

Brambles Brambles Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17 seconds. This spirit dies after 30...126 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Conflagration Conflagration Nature Ritual. Create a level 1...8 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Equinox Equinox Elite Nature Ritual. Create a level 1...8 spirit. Spells cast within its range that cause Exhaustion cause double the Exhaustion instead. This spirit dies after 30...126 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Famine Famine Elite Nature Ritual. Create a level 1...8 spirit. Whenever any creature in its range reaches 0 Energy, that creature takes 10...30 damage. This spirit dies after 30...78 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Snare Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy 2 Activation 20 Recharge
Factions    
Tranquility Tranquility Nature Ritual. Create a level 1...8 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44% faster. This spirit dies after 15...51 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
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