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Wilderness Survival skills (Core)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Wilderness Survival

Apply Poison Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13 seconds.
    15 Energy 2 Activation 12 Recharge
Core    
Barbed Trap Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20 piercing damage, become Crippled, and begin Bleeding for 3...21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    15 Energy 2 Activation 20 Recharge
Core   Quest-medium
Choking Gas Choking Gas Preparation. For 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
    15 Energy 2 Activation 24 Recharge
Core   Quest-medium
Flame Trap Flame Trap Trap. When Flame Trap is triggered, for 3 seconds all nearby foes are struck for 5...17 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core   Quest-medium
Kindle Arrows Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20 fire damage.
    5 Energy 2 Activation 12 Recharge
Core   Quest-medium
Nature's Renewal Nature's Renewal Nature Ritual. Create a level 1...8 spirit. For 30...126 seconds, enchantments and hexes take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Quickening Zephyr Quickening Zephyr Nature Ritual. Create a level 1...8 spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more of the base Energy to cast. This spirit dies after 15...39 seconds.
    25 Energy 5 Activation 60 Recharge
Core   Quest-medium
Spike Trap Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core    
Storm Chaser Storm Chaser Stance. For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage.
    10 Energy     20 Recharge
Core   Quest-medium
Troll Unguent Troll Unguent Skill. For 13 seconds, you gain +3...9 Health regeneration.
    5 Energy 3 Activation 10 Recharge
Core   Quest-medium
Winnowing Winnowing Nature Ritual. Create a level 1...8 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Quest-medium

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