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This skill may be earned from a quest. See skill information for details.
. For 24 seconds, foes struck by your Preparation physical attacks become Poisoned for 3...13 seconds.
. When Barbed Trap is triggered, all Trap nearby foes are struck for 7...20 piercing damage, become Crippled, and begin Bleeding for 3...21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
. For Preparation 1...10 seconds, your arrows deal 1...7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
. When Flame Trap is triggered, for 3 seconds all Trap nearby foes are struck for 5...17 fire damage and set on fire for 1...3 seconds. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
. For 24 seconds, your Preparation arrows deal fire damage and hit for an additional 3...20 fire damage.
. Create a level Nature Ritual 1...8 spirit. For 30...126 seconds, enchantments and hexes take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126 seconds.
. Create a level Nature Ritual 1...8 spirit. For creatures within its range, all skills recharge twice as fast as normal and cost 30% more of the base Energy to cast. This spirit dies after 15...39 seconds.
. When Spike Trap is triggered, every second (for 2 seconds total), all Elite Trap nearby foes are struck for 10...34 piercing damage, become Crippled for 3...21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
. For Stance 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage.
. For 13 seconds, you gain + Skill 3...9 Health regeneration.
. Create a level Nature Ritual 1...8 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126 seconds.