From GuildWiki
| Well of Power
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Full: Exploit nearest corpse to create a Well of Power at that location. For 8...18 seconds, allies within the area of Well of Power gain +1...5 Health regeneration and +2 Energy regeneration.
Concise: (8...18 seconds.) Allies in this well have +1...5 Health regeneration and +2 Energy regeneration.
| Blood Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17
| 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25
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| Health Regeneration
| 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 | 4 | 5
| 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8
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[edit] Acquisition
Signet of Capture:
- Keep in mind that Wells of the same kind do not stack, but different types do.
- At rank twelve Blood Magic, this spell gives 12 energy and 180 Health to each ally in its area of effect, assuming they stay there for its entire duration.
[edit] Related skills
[edit] Related articles