From GuildWiki
| Way of the Master
|
|
|
|
|
|
Full: For 60 seconds, while holding a non-dagger weapon, you have an additional 3...27% chance to land a critical hit.
Concise: (60 seconds.) While holding a non-dagger weapon, you have +3...27% chance to land a critical hit.
| Critical Strikes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20
|
| Critical hit chance
| 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | 21 | 23 | 25
| 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43
|
[edit] Acquisition
Skill Trainers:
Hero Skill Trainers:
- Has good synergy with Critical Eye, resulting in a high critical hit chance for non-dagger weapons.
- Works well with skills whose effects rely on critical hits, such as Critical Defenses or Way of Perfection.
- Often used with scythes due to the high damage of their critical hits and ability to hit up to 3 foes.
[edit] Trivia
- During the Eye of the North Preview Weekend this skill was named Way of the Warrior.
[edit] Related skills
[edit] Related articles