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Water Magic skills (Prophecies)

From GuildWiki

Image:Quest-medium.png This skill may be earned from a quest. See skill information for details.

Image:Exhaustion.png This skill causes Exhaustion.

Image:Energy.png Energy requirement

Image:Activation.png Activation time

Image:Recharge.png Recharge time

Water Magic

Image:Armor of Frost.jpg Armor of Frost Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
    5 Energy 1 Activation 45 Recharge
Prophecies    
Image:Armor of Mist.jpg Armor of Mist Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Image:Frozen Burst.jpg Frozen Burst Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Image:Ice Prison.jpg Ice Prison Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage.
    10 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Image:Mist Form.jpg Mist Form Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Image:Shard Storm.jpg Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Image:Swirling Aura.jpg Swirling Aura Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles.
    10 Energy 1 Activation 45 Recharge
Prophecies   Can be obtained through a quest
Image:Ward Against Harm.jpg Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage.
    15 Energy 1 Activation 20 Recharge
Prophecies    
Image:Water Trident.jpg Water Trident Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy 1 Activation 3 Recharge
Prophecies    
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