Water Magic skills (Prophecies)
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This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Water Magic
| Armor of Frost [edit]
| Enchantment Spell. For 10...29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic. |
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| Armor of Mist [edit]
| Enchantment Spell. For 8...18 seconds, you gain +10...34 armor and move 33% faster. |
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| Frozen Burst [edit]
| Hex Spell. All nearby foes are struck for 10...70 cold damage and move 66% slower for 3...7 seconds. |
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| Ice Prison [edit]
| Hex Spell. For 8...18 seconds, target foe's legs are encased in ice, causing that foe to move 66% slower. This effect ends if target takes fire damage. |
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| Mist Form [edit]
| Elite Enchantment Spell. For 8...18 seconds, you cannot take or deal damage from attacks. |
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| Shard Storm [edit]
| Hex Spell. Send out an ice shard that strikes target foe for 10...70 cold damage if it hits and causes target foe to move 66% slower for 2...5 seconds. |
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| Swirling Aura [edit]
| Enchantment Spell. For 8...18 seconds, Swirling Aura has a 50% chance to block projectiles. |
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| Ward Against Harm [edit]
| Elite Ward Spell. Create a Ward Against Harm at this location. For 8...18 seconds, non-spirit allies in this area have 12...50 armor against fire damage and 12...22 armor against other damage. |
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| Water Trident [edit]
| Elite Spell. Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. |
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