Water Magic skills (Core)
From GuildWiki
This skill may be earned from a quest. See skill information for details.
This skill causes Exhaustion.
Water Magic
| Blurred Vision [edit]
| Hex Spell. For 4...9 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks. |
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| Conjure Frost [edit]
| Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17 cold damage. |
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| Deep Freeze [edit]
| Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70 cold damage, and for 10 seconds, they move 66% slower. |
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| Ice Spear [edit]
| Spell. Send out an Ice Spear, striking target foe for 10...58 cold damage if it hits. Ice Spear has half the normal spell range. |
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| Ice Spikes [edit]
| Hex Spell. Target and adjacent foes are struck for 20...68 cold damage and move 66% slower for 2...5 seconds. |
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| Maelstrom [edit]
| Spell. Create a maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22 cold damage each second. Maelstrom interrupts spell-casting when it hits. This spell causes exhaustion. |
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| Mind Freeze [edit]
| Elite Hex Spell. Target foe suffers 10...34 cold damage. If you have more energy than target foe, that foe suffers an additional 10...34 cold damage and moves 90% slower for 1...8 seconds. This spell causes exhaustion. |
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| Rust [edit]
| Hex Spell. Deals 10...58 cold damage. For 5...17 seconds, target foe and all adjacent foes take twice as long to activate signets. |
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| Water Attunement [edit]
| Enchantment Spell. For 36...55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic. |
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