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Skill details
Wastrel's Worry
Wastrel's Worry
Campaign: Prophecies Mesmer
Profession: Mesmer
Attribute: Domination Magic
Type: Hex Spell
    5 Energy ¼ Activation 1 Recharge

Full: After 3 seconds, target foe and all adjacent foes take 20...84 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.

Concise: (3 seconds.) End effect: causes 20...84 damage to target and adjacent foes. No effect and ends early if target foe uses a skill.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 20 25 31 36 41 47 52 57 63 68 73 79 84 89 95 100 105 111 116 121 127 132


Acquisition[]

Skill Quests:

Skill Trainers:

Notes[]

  • A foe hasn't officially "used" a skill if the skill didn't complete activating.
  • When Wastrel's Worry is applied, a 3 second timer is activated. The damage is applied after that timer has expired, no matter how many times it is reapplied. At this point the hex ends, so any reapplying during the 3 seconds is a waste of 5 energy.
  • If ended or removed prematurely, no damage is dealt.
  • If the target foe uses a hex removal skill on themselves, Wastrel's Worry ends prematurely. The next hex after Wastrel's Worry is removed instead (if there is one).
  • A good "pressure" skill in many situations. When opponents see this hex on them, they will often panic to use a skill before it ends, opening a window of opportunity for interruption, Dazing, Spiteful Spirit, and such.
  • Wastrel's Worry has a very high DPS vs targets that have a means of reducing hex duration, such as natural resistance, a Lieutenant's Insignia or Peace and Harmony.
  • This skill is peticularily effective against foes that do not use skills or uses very few skills. Ranger pets, Necromancer minions, Kurzick Juggernauts and Luxon Siege Turtles are good examples of such foes, along with many Dungeon bosses.

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