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Warrior skills quick reference (Core)

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Quest-medium This skill may be earned from a quest. See skill information for details.

Adrenaline Adrenaline requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Axe Mastery

Axe Rake Axe Rake Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.
    5 Adrenaline        
Core   Quest-medium
Cleave Cleave Elite Axe Attack. If this attack hits, you strike for +10...26 damage.
    4 Adrenaline        
Core    
Cyclone Axe Cyclone Axe Axe Attack. Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents.
    5 Energy     4 Recharge
Core   Quest-medium
Dismember Dismember Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17 seconds.
    5 Adrenaline        
Core   Quest-medium
Disrupting Chop Disrupting Chop Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
    6 Adrenaline        
Core    
Executioner's Strike Executioner's Strike Axe Attack. If this attack hits, you strike for +10...34 damage.
    8 Adrenaline        
Core   Quest-medium
Swift Chop Swift Chop Axe Attack. If this attack hits, you strike for +1...16 damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1...16 damage.
    5 Energy     4 Recharge
Core   Quest-medium

Hammer Mastery

Counter Blow Counter Blow Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.
    4 Adrenaline        
Core   Quest-medium
Devastating Hammer Devastating Hammer Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5...17 seconds.
    7 Adrenaline        
Core    
Hammer Bash Hammer Bash Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
    6 Adrenaline        
Core   Quest-medium
Heavy Blow Heavy Blow Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1...24 damage.
    5 Adrenaline        
Core    
Irresistible Blow Irresistible Blow Hammer Attack. If this attack hits, you strike for +5...17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5...17 damage.
    5 Energy     6 Recharge
Core   Quest-medium
Mighty Blow Mighty Blow Hammer Attack. If this attack hits, you strike for +10...34 damage.
    7 Adrenaline        
Core   Quest-medium
Staggering Blow Staggering Blow Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5...17 seconds.
    4 Adrenaline 1 Activation    
Core   Quest-medium

Strength

Battle Rage Battle Rage Elite Stance. For 5..17 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
    4 Adrenaline        
Core    
Berserker Stance Berserker Stance Stance. For 5...10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
    5 Energy     20 Recharge
Core    
Bull's Strike Bull's Strike Melee Attack. If this attack hits a moving foe, you strike for +5...25 damage, and your target is knocked down.
    5 Energy     10 Recharge
Core   Quest-medium
Endure Pain Endure Pain Skill. For 7...16 seconds, you have an additional 90...258 Health.
    5 Energy     30 Recharge
Core   Quest-medium
Power Attack Power Attack Melee Attack. If this attack hits, you strike for +10...34 damage.
    5 Energy     3 Recharge
Core   Quest-medium
Shield Bash Shield Bash Skill. For 5...10 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
    5 Energy     20 Recharge
Core   Quest-medium
Sprint Sprint Stance. For 8...13 seconds, you move 25% faster.
    5 Energy     15 Recharge
Core   Quest-medium
Warrior's Cunning Warrior's Cunning Skill. For 5...10 seconds, your melee attacks cannot be blocked.
    10 Energy     60 Recharge
Core    

Swordsmanship

Final Thrust Final Thrust Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32 more damage. This damage is doubled if your target was below 50% Health.
    10 Adrenaline        
Core   Quest-medium
Gash Gash Sword Attack. If this attack hits a Bleeding foe, you strike for 5...17 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    6 Adrenaline        
Core   Quest-medium
Hamstring Hamstring Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement.
    10 Energy     15 Recharge
Core   Quest-medium
Hundred Blades Hundred Blades Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10...22 slashing damage.
    5 Energy     25 Recharge
Core    
Savage Slash Savage Slash Sword Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal +1...32 extra damage.
    5 Energy ½ Activation 15 Recharge
Core   Quest-medium
Seeking Blade Seeking Blade Sword Attack. If this attacks hits you strike for +1...16 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1...16 damage.
    5 Energy     4 Recharge
Core   Quest-medium
Sever Artery Sever Artery Sword Attack. If this attack hits, the opponent begins Bleeding for 5...21 seconds, losing Health over time.
    4 Adrenaline        
Core   Quest-medium

Tactics

"Charge!" "Charge!" Elite Shout. All allies within earshot lose the Crippled condition. For 5...11 seconds, these allies move 33% faster.
    5 Energy     20 Recharge
Core    
"Shields Up!" "Shields Up!" Shout. For 5...10 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.
    10 Energy     30 Recharge
Core   Quest-medium
"Watch Yourself!" "Watch Yourself!" Shout. Party members within earshot gain +5...21 armor for 10 seconds. This shout ends after 10 incoming attacks.
    4 Adrenaline     4 Recharge
Core   Quest-medium
Balanced Stance Balanced Stance Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
    5 Energy     30 Recharge
Core   Quest-medium
Defensive Stance Defensive Stance Stance. For 1...4 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...4).
    5 Adrenaline     8 Recharge
Core   Quest-medium
Healing Signet Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Quest-medium
Thrill of Victory Thrill of Victory Melee Attack. If this blow hits, you deal +20...36 damage. If you have more Health than target foe, you gain 1...2 strikes of adrenaline.
    5 Energy     8 Recharge
Core    

No Attribute

"For Great Justice!" "For Great Justice!" Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.
    5 Energy     45 Recharge
Core   Quest-medium
Distracting Blow Distracting Blow Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
    5 Energy ½ Activation 10 Recharge
Core   Quest-medium
Frenzy Frenzy Stance. For 8 seconds, you attack 33% faster but take double damage.
    5 Energy     4 Recharge
Core   Quest-medium
Wild Blow Wild Blow Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.
    5 Energy     8 Recharge
Core   Quest-medium

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