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Warrior skills quick reference

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Skill quick references
Warrior-icon-smallWarriorRanger-icon-smallRangerMonk-icon-smallMonkNecromancer-icon-smallNecromancerMesmer-icon-smallMesmerElementalist-icon-smallElementalistAssassin-icon-smallAssassinRitualist-icon-smallRitualistParagon-icon-small ParagonDervish-icon-small Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Adrenaline Adrenaline requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time


Axe Mastery

Agonizing Chop Agonizing Chop Axe Attack. When this attack hits, you deal +5...17 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action.
    6 Adrenaline 1 Activation    
Nightfall    
Axe Rake Axe Rake Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for +1...8 damage, and that foe becomes Crippled for 15 seconds.
    5 Adrenaline        
Core   Quest-medium
Axe Twist Axe Twist Axe Attack. If this attack hits a foe suffering from a Deep Wound, you strike for 1...16 more damage and that foe suffers from Weakness for 20 seconds.
    5 Adrenaline        
Prophecies   Quest-medium
Cleave Cleave Elite Axe Attack. If this attack hits, you strike for +10...26 damage.
    4 Adrenaline        
Core    
Critical Chop Critical Chop Axe Attack. If this attack hits, you inflict +5...17 damage. If this attack results in a critical hit, target foe is interrupted.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Cyclone Axe Cyclone Axe Axe Attack. Perform a spinning axe attack striking for +4...10 damage to all adjacent opponents.
    5 Energy     4 Recharge
Core   Quest-medium
Decapitate Decapitate Elite Axe Attack. You lose all adrenaline and all Energy. If this attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds. This attack always results in a critical hit.
    8 Adrenaline        
Nightfall    
Dismember Dismember Axe Attack. If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5...17 seconds.
    5 Adrenaline        
Core   Quest-medium
Disrupting Chop Disrupting Chop Axe Attack. If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.
    6 Adrenaline        
Core    
Eviscerate Eviscerate Elite Axe Attack. If Eviscerate hits, you strike for +1...25 damage and inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds.
    8 Adrenaline        
Prophecies    
Executioner's Strike Executioner's Strike Axe Attack. If this attack hits, you strike for +10...34 damage.
    8 Adrenaline        
Core   Quest-medium
Furious Axe Furious Axe Axe Attack. If Furious Axe hits, you strike for +5...29 damage. If it is blocked you gain 3 strikes worth of adrenaline.
    5 Energy     6 Recharge
Factions    
Keen Chop Keen Chop Axe Attack. If it hits, this attack always results in a critical hit.
    3 Adrenaline        
Eye of the North    
Lacerating Chop Lacerating Chop Axe Attack. If Lacerating Chop hits, you deal +5...17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5...17 seconds.
    5 Adrenaline        
Factions    
Penetrating Blow Penetrating Blow Axe Attack. If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.
    5 Adrenaline        
Prophecies Penetrating Chop Quest-medium
Penetrating Chop Penetrating Chop Axe Attack. If this attack hits, you strike for +5...17 damage. This axe attack has 20% armor penetration.
    5 Adrenaline        
Factions Penetrating Blow  
Swift Chop Swift Chop Axe Attack. If this attack hits, you strike for +1...16 damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1...16 damage.
    5 Energy     4 Recharge
Core   Quest-medium
Triple Chop Triple Chop Elite Axe Attack. Attack target foe and adjacent foes. Each attack that hits deals +10...34 damage.
    5 Energy     10 Recharge
Factions    
Whirling Axe Whirling Axe Elite Axe Attack. If Whirling Axe hits, you strike for +5...17 damage and any stance being used by your target ends. This attack cannot be blocked.
    4 Adrenaline        
Factions    

Hammer Mastery

Auspicious Blow Auspicious Blow Hammer Attack. If Auspicious Blow hits, you strike for +5...17 damage and gain 3...7 Energy. If target foe is suffering from Weakness, this attack is unblockable.
    5 Adrenaline        
Factions    
Backbreaker Backbreaker Elite Hammer Attack. If Backbreaker hits, you strike for +1...16 damage and your target is knocked down. If you have 8 Strength or higher, this knockdown lasts 4 seconds.
    9 Adrenaline        
Prophecies    
Belly Smash Belly Smash Hammer Attack. If this attack strikes a foe who is knocked down, the resulting dust cloud will blind adjacent foes for 3...6 seconds.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Counter Blow Counter Blow Hammer Attack. If this attack hits an attacking foe, that foe is knocked down.
    4 Adrenaline        
Core   Quest-medium
Crude Swing Crude Swing Hammer Attack. Attack all adjacent foes. Each foe you hit is struck for +1...16 damage.
    5 Energy     5 Recharge
Prophecies    
Crushing Blow Crushing Blow Hammer Attack. If this attack hits, you strike for +1...16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5...17 seconds.
    5 Energy     10 Recharge
Prophecies   Quest-medium
Devastating Hammer Devastating Hammer Elite Hammer Attack. If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5...17 seconds.
    7 Adrenaline        
Core    
Earth Shaker Earth Shaker Elite Hammer Attack. Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.)
    8 Adrenaline        
Prophecies    
Enraged Smash Enraged Smash Elite Hammer Attack. If Enraged Smash hits, you gain 1...3 strikes of adrenaline. If you hit a moving foe, you strike for +10...34 damage, and your target is knocked down.
    5 Energy     5 Recharge
Factions    
Fierce Blow Fierce Blow Hammer Attack. If Fierce Blow hits, you strike for +5...20 damage. If target foe was suffering from Weakness, that foe also suffers from a Deep Wound for 1...7 seconds.
    6 Adrenaline        
Factions    
Forceful Blow Forceful Blow Elite Hammer Attack. If Forceful Blow hits, you strike for +10...34 damage and any stance being used by target foe ends. Target foe suffers from Weakness for 5...17 seconds. This attack cannot be blocked.
    4 Adrenaline        
Factions    
Hammer Bash Hammer Bash Hammer Attack. Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
    6 Adrenaline        
Core   Quest-medium
Heavy Blow Heavy Blow Hammer Attack. Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1...24 damage.
    5 Adrenaline        
Core    
Irresistible Blow Irresistible Blow Hammer Attack. If this attack hits, you strike for +5...17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5...17 damage.
    5 Energy     6 Recharge
Core   Quest-medium
Magehunter's Smash Magehunter's Smash Elite Hammer Attack. If this attack hits, target foe is knocked down. If your target is under the effects of an enchantment, this attack cannot be blocked.
    8 Adrenaline        
Nightfall    
Mighty Blow Mighty Blow Hammer Attack. If this attack hits, you strike for +10...34 damage.
    7 Adrenaline        
Core   Quest-medium
Mokele Smash Mokele Smash Hammer Attack. If this attack hits, you strike for +5...17 damage and gain 2 strikes of adrenaline.
    5 Energy     12 Recharge
Nightfall    
Overbearing Smash Overbearing Smash Hammer Attack. If this attack hits, you deal +1...16 damage. If target foe is knocked down, that foe is Dazed for 1...7 seconds.
    5 Energy     20 Recharge
Nightfall    
Pulverizing Smash Pulverizing Smash Hammer Attack. If you hit a knocked down foe, that foe suffers from Weakness and a Deep Wound for 5...17 seconds.
    4 Adrenaline        
Eye of the North    
Renewing Smash Renewing Smash Hammer Attack. If Renewing Smash hits, it deals +10...34 damage. If you hit a knocked-down foe, you gain 3 Energy and this attack recharges instantly.
    5 Energy 1 Activation 30 Recharge
Factions    
Staggering Blow Staggering Blow Hammer Attack. If this hammer blow hits, your target will suffer from Weakness for 5...17 seconds.
    4 Adrenaline 1 Activation    
Core   Quest-medium
Yeti Smash Yeti Smash Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)
    7 Adrenaline 1 Activation    
Factions    

Strength

"I Meant to Do That!" "I Meant to Do That!" Shout. If you are knocked down, you gain 1...4 strikes of adrenaline.
    5 Energy     8 Recharge
Eye of the North    
"You Will Die!" "You Will Die!" Shout. If target foe is below 50% Health, you gain 1...3 strikes of adrenaline.
    5 Energy     15 Recharge
Factions    
Battle Rage Battle Rage Elite Stance. For 5..17 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
    4 Adrenaline        
Core    
Berserker Stance Berserker Stance Stance. For 5...10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
    5 Energy     20 Recharge
Core    
Body Blow Body Blow Melee Attack. If this attack hits, target foe takes +10...34 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 5...13 seconds.
    7 Adrenaline        
Eye of the North    
Bull's Charge Bull's Charge Elite Stance. For 5...10 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
    5 Energy     20 Recharge
Prophecies    
Bull's Strike Bull's Strike Melee Attack. If this attack hits a moving foe, you strike for +5...25 damage, and your target is knocked down.
    5 Energy     10 Recharge
Core   Quest-medium
Burst of Aggression Burst of Aggression Stance. For 2...8 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
    5 Energy     12 Recharge
Nightfall    
Charging Strike Charging Strike Elite Stance. For 1...8 seconds, you run 33% faster. Your next melee hit does +10...34 damage and this stance ends. This stance ends if you use a skill.
    5 Energy     5 Recharge
Nightfall    
Counterattack Counterattack Melee Attack. If this attack hits, you strike for +5...29 damage. If you hit an attacking foe, you gain 2...5 Energy.
    5 Energy     6 Recharge
Nightfall    
Defy Pain Defy Pain Elite Skill. For 20 seconds, you have an additional 90...258 Health, an additional 20 armor, and you take -1...8 less damage.
    5 Adrenaline        
Prophecies    
Disarm Disarm Sword Attack. Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2 seconds.
    5 Energy ½ Activation 20 Recharge
Eye of the North    
Dolyak Signet Dolyak Signet Signet. For 8...18 seconds, you have +10...34 armor and cannot be knocked down, but your movement is slowed by 75%.
            20 Recharge
Prophecies    
Dwarven Battle Stance Dwarven Battle Stance Elite Stance. For 5...10 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit.
    5 Energy     20 Recharge
Prophecies    
Endure Pain Endure Pain Skill. For 7...16 seconds, you have an additional 90...258 Health.
    5 Energy     30 Recharge
Core   Quest-medium
Enraging Charge Enraging Charge Stance. For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack.
    5 Energy     20 Recharge
Nightfall    
Flail Flail Stance. For 1...12 seconds, you attack 33% faster but move 33% slower.
    4 Adrenaline        
Nightfall    
Flourish Flourish Elite Skill. All of your attack skills become recharged. You gain 2...6 Energy for each skill recharged by Flourish.
    5 Energy 1 Activation 8 Recharge
Prophecies    
Griffon's Sweep Griffon's Sweep Melee Attack. If this attack hits, you strike for +5...17 damage. If this attack is blocked, your target is knocked down and suffers 10...29 damage.
    5 Energy     8 Recharge
Prophecies Leviathan's Sweep Quest-medium
Headbutt Headbutt Elite Skill. Target touched foe takes 40...88 damage. You are Dazed for 5...17 seconds.
    15 Energy ¾ Activation 20 Recharge
Nightfall    
"I Will Avenge You!" "I Will Avenge You!" Shout. For each dead ally, you gain 10 seconds of +3...6 Health regeneration and your attack speed increases by 25%.
    5 Energy     45 Recharge
Prophecies    
"I Will Survive!" "I Will Survive!" Shout. You gain Health regeneration of 3 for each condition you are suffering. This regeneration expires after 5...10 seconds.
    5 Energy     30 Recharge
Prophecies   Quest-medium
Leviathan's Sweep Leviathan's Sweep Melee Attack. If this attack hits, you strike for +5...17 damage. If this attack is blocked, your target is knocked down and suffers 10...29 damage.
    5 Energy     8 Recharge
Factions Griffon's Sweep  
Lion's Comfort Lion's Comfort Skill. All of your signets are disabled for 12 seconds. You are healed for 50...98 Health, and gain 0...2 strikes of adrenaline.
    4 Adrenaline 1 Activation 1 Recharge
Nightfall    
Magehunter Strike Magehunter Strike Elite Melee Attack. If this attack hits, you strike for +5...17 damage. If your target is under the effects of an enchantment, this attack cannot be blocked.
    5 Energy ½ Activation 3 Recharge
Nightfall    
Power Attack Power Attack Melee Attack. If this attack hits, you strike for +10...34 damage.
    5 Energy     3 Recharge
Core   Quest-medium
Primal Rage Primal Rage Elite Stance. For 1..12 seconds, you attack 33% faster and move 25% faster, but you take double damage.
    4 Adrenaline     10 Recharge
Factions    
Protector's Strike Protector's Strike Melee Attack. If this attack strikes a moving foe, you strike for 10...34 more damage.
    5 Energy ½ Activation 3 Recharge
Prophecies   Quest-medium
Rage of the Ntouka Rage of the Ntouka Elite Skill. Gain 1...6 strikes of adrenaline. For 10 seconds, whenever you use an adrenal skill, that skill recharges for 5 seconds.
    5 Energy     15 Recharge
Nightfall    
Rush Rush Stance. For 8...18 seconds, you move 25% faster.
    4 Adrenaline        
Prophecies    
Shield Bash Shield Bash Skill. For 5...10 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds.
    5 Energy     20 Recharge
Core   Quest-medium
Signet of Stamina Signet of Stamina Signet. You have +50...250 maximum Health. This signet ends if you successfully hit with an attack.
        ¼ Activation 20 Recharge
Nightfall    
Signet of Strength Signet of Strength Signet. Your next 1...13 attacks deal +5 damage.
        1 Activation 45 Recharge
Factions    
Sprint Sprint Stance. For 8...13 seconds, you move 25% faster.
    5 Energy     15 Recharge
Core   Quest-medium
Tiger Stance Tiger Stance Stance. For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.
    5 Energy     20 Recharge
Factions    
Warrior's Cunning Warrior's Cunning Skill. For 5...10 seconds, your melee attacks cannot be blocked.
    10 Energy     60 Recharge
Core    
Warrior's Endurance Warrior's Endurance Elite Skill. For 5...29 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 10...22.
    5 Energy     30 Recharge
Prophecies    

Swordsmanship

Barbarous Slice Barbarous Slice Sword Attack. If this attack hits, you deal +5...25 damage. If you are currently not in a stance, you also inflict Bleeding for 5...13 seconds.
    6 Adrenaline        
Nightfall    
Crippling Slash Crippling Slash Elite Sword Attack. If this attack hits, target foe is Crippled for 5...13 seconds and begins Bleeding for 10...22 seconds.
    6 Adrenaline        
Nightfall    
Dragon Slash Dragon Slash Elite Sword Attack. If Dragon Slash hits, you strike for +10...34 damage and gain 1...4 strikes of adrenaline.
    10 Adrenaline        
Factions    
Final Thrust Final Thrust Sword Attack. Lose all adrenaline. If Final Thrust hits, you deal 1...32 more damage. This damage is doubled if your target was below 50% Health.
    10 Adrenaline        
Core   Quest-medium
Galrath Slash Galrath Slash Sword Attack. This attack strikes for +1...32 damage if it hits.
    8 Adrenaline        
Prophecies Silverwing Slash  
Gash Gash Sword Attack. If this attack hits a Bleeding foe, you strike for 5...17 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17 seconds.
    6 Adrenaline        
Core   Quest-medium
Hamstring Hamstring Sword Attack. If this attack hits, your target is Crippled for 3...13 seconds, slowing his movement.
    10 Energy     15 Recharge
Core   Quest-medium
Hundred Blades Hundred Blades Elite Skill. For 15 seconds, whenever you attack with a sword, all adjacent foes take 10...22 slashing damage.
    5 Energy     25 Recharge
Core    
Jaizhenju Strike Jaizhenju Strike Sword Attack. If Jaizhenju Strike hits, you strike for +1...24 damage. If you are not using a stance, Jaizhenju Strike cannot be blocked.
    5 Energy     8 Recharge
Factions Pure Strike  
Knee Cutter Knee Cutter Sword Attack. If this attack hits a Crippled foe, you gain 2...6 Energy and 1...3 strikes of adrenaline.
    5 Adrenaline     1 Recharge
Eye of the North    
Pure Strike Pure Strike Sword Attack. If Pure Strike hits, you strike for +1...24 damage. If you are not using a stance, Pure Strike cannot be blocked.
    5 Energy     8 Recharge
Prophecies Jaizhenju Strike Quest-medium
Quivering Blade Quivering Blade Elite Sword Attack. If Quivering Blade hits, you strike for +10...34 damage. If this attack hits a moving foe, that foe is Dazed for 5 seconds.
    5 Adrenaline        
Factions    
Savage Slash Savage Slash Sword Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, you deal +1...32 extra damage.
    5 Energy ½ Activation 15 Recharge
Core   Quest-medium
Seeking Blade Seeking Blade Sword Attack. If this attacks hits you strike for +1...16 damage. If Seeking Blade is blocked, your target begins Bleeding for 25 seconds and takes 1...16 damage.
    5 Energy     4 Recharge
Core   Quest-medium
Sever Artery Sever Artery Sword Attack. If this attack hits, the opponent begins Bleeding for 5...21 seconds, losing Health over time.
    4 Adrenaline        
Core   Quest-medium
Silverwing Slash Silverwing Slash Sword Attack. This attack strikes for +1...32 damage if it hits.
    8 Adrenaline        
Factions Galrath Slash  
Standing Slash Standing Slash Sword Attack. If it hits, Standing Slash deals +5...17 damage plus an additional 5...17 damage if you are in a stance.
    6 Adrenaline        
Factions    
Steelfang Slash Steelfang Slash Sword Attack. If this attack hits, you deal +1...25 damage. If you hit a foe that is knocked down, you gain 1...4 adrenaline.
    8 Adrenaline     1 Recharge
Nightfall    
Sun and Moon Slash Sun and Moon Slash Sword Attack. Attack target foe twice. These attacks cannot be blocked.
    8 Adrenaline        
Factions    

Tactics

"None Shall Pass!" "None Shall Pass!" Shout. All nearby foes that are moving are knocked down. This skill recharges 1...7 seconds faster for each foe knocked down (maximum 25 seconds).
    5 Energy     45 Recharge
Factions    
"Retreat!" "Retreat!" Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds.
    5 Energy     20 Recharge
Factions    
Auspicious Parry Auspicious Parry Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1...3 strikes of adrenaline when this stance ends.
    1 Adrenaline     2 Recharge
Factions    
Balanced Stance Balanced Stance Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
    5 Energy     30 Recharge
Core   Quest-medium
Bonetti's Defense Bonetti's Defense Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
    8 Adrenaline        
Prophecies   Quest-medium
"Charge!" "Charge!" Elite Shout. All allies within earshot lose the Crippled condition. For 5...11 seconds, these allies move 33% faster.
    5 Energy     20 Recharge
Core    
Deadly Riposte Deadly Riposte Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15...75 damage and begins Bleeding for 3...21 seconds.
    5 Energy     10 Recharge
Prophecies    
Defensive Stance Defensive Stance Stance. For 1...4 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...4).
    5 Adrenaline     8 Recharge
Core   Quest-medium
Deflect Arrows Deflect Arrows Stance. For 1...5 seconds, you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5...13 seconds.
    5 Adrenaline     12 Recharge
Prophecies    
Desperation Blow Desperation Blow Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
    5 Energy     7 Recharge
Prophecies Drunken Blow  
Disciplined Stance Disciplined Stance Stance. For 1...3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
    5 Energy     15 Recharge
Prophecies    
Drunken Blow Drunken Blow Melee Attack. If this attack hits, you strike for +10...34 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.
    5 Energy     7 Recharge
Factions Desperation Blow Quest-medium
"Fear Me!" "Fear Me!" Shout. All nearby foes lose 1...3 Energy. For 1...12 seconds, your melee attacks gain +5...25% chance of a critical hit against stationary foes.
    4 Adrenaline     6 Recharge
Prophecies   Quest-medium
Gladiator's Defense Gladiator's Defense Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.
    5 Energy     30 Recharge
Prophecies    
Healing Signet Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Quest-medium
Protector's Defense Protector's Defense Skill. For 5...10 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
    5 Energy     30 Recharge
Factions    
Riposte Riposte Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20...68 damage.
    4 Adrenaline        
Prophecies    
Shield Stance Shield Stance Stance. For 1...5 seconds, while using a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).
    5 Energy     15 Recharge
Prophecies   Quest-medium
"Shields Up!" "Shields Up!" Shout. For 5...10 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.
    10 Energy     30 Recharge
Core   Quest-medium
Shove Shove Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15...63 damage before being knocked down.
    5 Energy ¾ Activation 15 Recharge
Factions    
Soldier's Defense Soldier's Defense Stance. For 1...5 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.
    5 Energy     15 Recharge
Nightfall    
Soldier's Speed Soldier's Speed Stance. For 3...15 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout.
    5 Energy     12 Recharge
Eye of the North    
Soldier's Stance Soldier's Stance Elite Stance. For 5...13 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant.
    5 Energy     15 Recharge
Nightfall    
Soldier's Strike Soldier's Strike Melee Attack. If this attack hits, you deal +10...34 damage. If you are under the effects of a chant or shout, this attack cannot be blocked.
    5 Energy     4 Recharge
Nightfall    
Steady Stance Steady Stance Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead.
    5 Energy     6 Recharge
Nightfall    
Thrill of Victory Thrill of Victory Melee Attack. If this blow hits, you deal +20...36 damage. If you have more Health than target foe, you gain 1...2 strikes of adrenaline.
    5 Energy     8 Recharge
Core    
"To the Limit!" "To the Limit!" Shout. For each foe within earshot (maximum 1...5), you gain one strike of adrenaline. For 10...18 seconds, your maximum Health is increased by 10...50.
    5 Energy     15 Recharge
Prophecies   Quest-medium
"Victory is Mine!" "Victory is Mine!" Elite Shout. You gain 10...56 Health and 3...6 Energy for each condition suffered by target foe.
    5 Energy     15 Recharge
Prophecies    
Wary Stance Wary Stance Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
    10 Energy     10 Recharge
Prophecies    
"Watch Yourself!" "Watch Yourself!" Shout. Party members within earshot gain +5...21 armor for 10 seconds. This shout ends after 10 incoming attacks.
    4 Adrenaline     4 Recharge
Core   Quest-medium

No Attribute

"Coward!" "Coward!" Elite Shout. If target foe is moving, that foe is knocked down.
    4 Adrenaline     2 Recharge
Factions    
"On Your Knees!" "On Your Knees!" Shout. Lose all adrenaline. If any adjacent foes are knocked down, all of your stances are recharged.
    6 Adrenaline        
Factions    
"You're All Alone!" "You're All Alone!" Elite Shout. If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds.
    5 Energy     10 Recharge
Nightfall    
Distracting Blow Distracting Blow Melee Attack. Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
    5 Energy ½ Activation 10 Recharge
Core   Quest-medium
Distracting Strike Distracting Strike Melee Attack. If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds.
    5 Energy ½ Activation 15 Recharge
Eye of the North    
Flurry Flurry Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
    5 Energy     5 Recharge
Prophecies   Quest-medium
"For Great Justice!" "For Great Justice!" Shout. For 20 seconds, whenever you gain adrenaline, you gain 100% more.
    5 Energy     45 Recharge
Core   Quest-medium
Frenzied Defense Frenzied Defense Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage.
    5 Energy     10 Recharge
Nightfall    
Frenzy Frenzy Stance. For 8 seconds, you attack 33% faster but take double damage.
    5 Energy     4 Recharge
Core   Quest-medium
Grapple Grapple Skill. You and target touched foe are knocked down. You lose your current stance.
    5 Energy ¾ Activation 12 Recharge
Eye of the North    
Skull Crack Skull Crack Elite Melee Attack. If it hits, this attack interrupts the target's current action. If that foe was casting a spell, that foe is Dazed for 10 seconds.
    9 Adrenaline ½ Activation    
Prophecies    
Symbolic Strike Symbolic Strike Melee Attack. If this attack hits, you deal +12 damage for each signet you have equipped (maximum 70 damage).
    4 Adrenaline        
Eye of the North    
Wild Blow Wild Blow Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any stance being used by your target ends. This attack cannot be blocked.
    5 Energy     8 Recharge
Core   Quest-medium

Allegiance rank

"Save Yourselves!" (Kurzick) "Save Yourselves!" (Luxon)
"Save Yourselves!" Shout. For 4...6 seconds, all other party members gain +100 armor.
    8 Adrenaline        
Factions PvE
only
 

Sunspear rank

Whirlwind Attack Whirlwind Attack Melee Attack. Attack target and adjacent foes. Each attack that hits deals +13...18 damage.
    6 Adrenaline     1 Recharge
Nightfall PvE
only
 


Skill quick references
Warrior-icon-smallWarriorRanger-icon-smallRangerMonk-icon-smallMonkNecromancer-icon-smallNecromancerMesmer-icon-smallMesmerElementalist-icon-smallElementalistAssassin-icon-smallAssassinRitualist-icon-smallRitualistParagon-icon-small ParagonDervish-icon-small Dervish

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