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Warband of Brothers

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Level 1
Level 2
Level 3

Contents

[edit] Objectives

Obtained from

Automatically added upon completing The Dawn of Rebellion
After first completion, can be obtained from:

Requirements

The Dawn of Rebellion

Follow up

What Must Be Done

[edit] Rewards

Mode Experience
points
Vanguard reputation points
First time Repeats
Normal 2,500 1,500 2001
Hard 2,250 300

[edit] Walkthrough

Speak to Gron Fierceclaw to initiate the quest and enter the cathedral.

Throughout this quest, you will find Charr Sentries, who use the monster skill Flame Call to summon Charr Hunter Beasts. The hunter beasts are fire elementalists who can deal large amounts of AoE damage, so killing the sentry quickly or interrupting Flame Call is recommended to avoid dealing with the hunter beasts.

You will also find Charr Prison Guards, warrior bosses who drop Prison Keys, which you need to open the Charr Prison Locks. Often these guards will run away for long distances to summon help, but crippling or snaring skills or even simple body blocking can keep them from getting too far. The final guard at the lava river will run past a pop up group of Magma Blisters, so be careful when chasing him.

[edit] Level 1

Fight through this room and the large hall until you find the first Charr Prison Guard in the northeast. Past the locked door behind him, you will see a group of Charr spellcasters, who run away as you approach. Do not chase them, as a group of Charr Axemasters and Charr Seekers will run up from behind them. After killing all the Charr in the room and rescuing Seer Fiercereign, head back through the large hall and through the left exit to find the portal to the next level.

[edit] Level 2

The first cavern on this level is relatively crowded, so pull mobs carefully to avoid being overwhelmed. After rescuing Cowl Fiercetongue, two gates will open off of the main chamber, one to the north and one to the east. Both lead to the same place, and while the eastern path is shorter, the northern path allows for easier aggro management at the point where they meet.

The final room of this level is a cavern populated by spiders, with an open portal to the next level past the boss Jadam Spearspinner. Rushing past them isn't really an option, as they can cripple you with Snaring Web. Also, for every visible spider, at least two more will pop up, and when you attack Jadam, a large group of lower-level Spiders will spawn to the south. The safest tactic is to carefully clear the room up to Jadam, then run past her and the remaining two spiders to the portal.

[edit] Level 3

The second chamber contains a number of groups in close proximity, much like the first chamber of the previous floor. In the middle of this room is Roan Fierceheart, the final member of Pyre's warband. Follow the path past a couple more prison guards until you enter the cathedral itself.

Take the first stairs to the right and head towards the main chamber. There are five entrances to this chamber, each guarded by a pair of Charr warriors. It is advisable to take out these guards before approaching the center of the chamber, as they will run in to join the final battle otherwise. The three southern pairs can be approached from the main chamber, but the northern groups should be approached from the side tunnels to avoid triggering the dialogue.

After clearing the guards, approach Flamemaster Maultooth to trigger a short dialogue between him and Pyre. A pair of Charr Effigies will then be activated, and any remaining guards in the chamber will muster at the base of the stairs with a pair of Charr Flameshielders. The Flameshielders and any guards you didn't kill can be pulled in pairs, and the effigies can be pulled individually. Finally, attack and kill Flamemaster Maultooth - the two Charr Seekers with him do not have to be killed.

Alternatively, you can move around the effigies and attack Maultooth from the side - there are stairs on either side of his platform as well as the front. After Maultooth is dead, a cutscene will play, and the party will be returned to Doomlore Shrine.

[edit] Creatures

[edit] NPCs

[edit] Monsters

[edit] Bosses

[edit] Dialogues

Briefing from the Scrying Pool.

Quest Log: "Break into the Cathedral of Flames and free the captive members of Pyre's warband."
Rescue each member of Pyre Fierceshot's warband:
Pyre Fierceshot: "This is the Cathedral of Flames, a power base for the Shaman caste and their witless followers. The captive members of my warband should be inside."
Rescue Seer Fiercereign:
Seer Fiercereign: "Did you bring these human slaves to carry your pack, Pyre? Or are they lunch?"
Pyre Fierceshot: "Times have changed, Seer. These humans help us of their own free will."
  -OR-
  Gwen: (if in party) "Slaves? You brutal animal! All you can do is bite the hand that rescues you!"
Seer Fiercereign: "So it seems we fight together. Cowl and Roan are held further below. Let's not waste any more time."
Rescue each member of Pyre Fierceshot's warband:
Pyre Fierceshot: "Judging by these tracks, one of my warband is being held to the south. Head that way, human. Quietly!"
Rescue Cowl Fiercetongue:
Pyre Fierceshot: "Cowl Fiercetongue, you mangy mess! I thought for sure the Shaman would have killed you by now!"
Cowl Fiercetongue: "They wanted to make a grand spectacle of my execution, otherwise, I would have been slaughtered days ago."
Pyre Fierceshot: "It's lucky you're still wearing your pelt. Now let's find Roan and get out of here."
Rescue Roan Fierceheart:
Pyre Fierceshot: "Roan! And here I looked forward to selling the armor off your corpse."
Roan Fierceheart: "Another day, Pyre. Flamemaster Maultooth, the hierophant's torturer, is nearby. Maultooth's doorguard possesses keys to the inner temple."
Pyre Fierceshot: "Good. They'll soon learn their gods are false when they reach the afterlife."
  -OR-
  Gwen: (if in party) "What are we waiting for? I want to bury my sword in the heart of this Maultooth."
Slay Flamemaster Maultooth:
Pyre Fierceshot: "You should have killed us when you had the chance. We won't make the same mistake."
Flamemaster Maultooth: "What a pathetic excuse for a rescue party. You should have sent an army. Prepare for your demise, worms! Release the effigies."
Pyre Fierceshot: "Your Shaman tricks don't scare us, Maultooth. Let's finish this!"

[edit] Cutscene 1

Questions and Answers
Pyre Fierceshot: "You have freed my warband."
Gwen: "And now that we have, you don't need us anymore, right?"
Pyre Fierceshot: "I made a bargain, I shall keep it."
<party leader>: "So the Charr do have honor."
Pyre Fierceshot: "Honor be damned. A poor warrior abandons his best weapons."
Pyre Fierceshot: "Gron, what have you brought for us?"
Gron Fierceclaw: "You missed this one the first time through. You're getting sloppy."
Torg Bloodspine: "You and your pets will pay for this, Fierceshot."
Pyre Fierceshot: "Probably, but not today. Where are the humans?"
Torg Bloodspine: "Why should I tell you, traitor?"
Pyre Fierceshot: "I'll hobble you. I'll stake you out in the sun. Then I'll turn you over to the mouse, here. She likes to hurt Charr."
Gwen: "Just give me half a chance."
Torg Bloodspine: "The meat . . . the humans . . . are in the south, in the Sacnoth Valley. The Hierophant means to feed them to our new gods."
<party leader>: "Those are not gods."
Torg Bloodspine: "Do you think we care? What matters is that others think they are."
Pyre Fierceshot: "I know the valley he speaks of. Have you heard enough?"
<party leader>: "More than enough."
Torg Bloodspine: "Then release me. I'll head north, away from here. I want no part of your petty vengeance."
Pyre Fierceshot: "You forget."
Pyre Fierceshot: "YOU are part of my petty vengeance."
Gwen: "You killed him. Even though he told you what we wanted to know."
Pyre Fierceshot: "He tried to bargain from a position of weakness. He was a fool."
Gwen: "You are savage, treacherous animals!"
Pyre Fierceshot: "You know nothing of my people."

[edit] Notes

  • As with all Charr in Eye of the North, nearly all the damage you receive will be fire damage, so taking fire-based protection (such as Mantra of Flame and Ward Against Harm) is well advised.
  • Although they don't actually take up inventory space, having a full inventory will prevent you from picking up a Prison Key.
  • Charr Prison Guards can be resurrected by other Charr and will drop another key when you kill them again, but this key will not add to your total.
  • This mission is very useful for farming Superb Charr Carvings, as almost all the enemies are Charr.
Image:Bug.png Bug! Sometimes the last prison guard on the third level does not drop a prison key which means you will have to restart the level.

[edit] Trivia

  • The quest is probably a reference to the book and television mini series Band of Brothers, which in turn comes from a speech delivered by Henry V of England before the Battle of Agincourt in William Shakespeare's Henry V; Act IV, Scene 3.


Eye of the North storyline quests Image:EotN1mission sm.png
Norn: Curse of the NornbearA Gate Too FarBlood Washes Blood

Ebon Vanguard: Against the CharrWarband of BrothersAssault on the Stronghold

Asura: Finding the BloodstoneThe Elusive GolemancerGenius Operated Living Enchanted Manifestation

Deldrimor: Destruction's DepthsA Time for Heroes

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