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| Wandering Eye
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Full: For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.
Concise: (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76 damage to nearby foes.
| Illusion Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Damage
| 10 | 15 | 21 | 26 | 32 | 37 | 43 | 48 | 54 | 59 | 65 | 70
| 76 | 81 | 87 | 92 | 97 | 103 | 108 | 114 | 119 | 125
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[edit] Acquisition
Skill Trainers:
- The damage is dealt to target foe as well as nearby foes, but only the hexed enemy is interrupted.
- If the target is hexed with both Clumsiness and Wandering Eye, both will deal the damage. This means only one attack interrupt will occur, but it creates a large, if avoidable, spike.
- If both Wandering Eye and Ineptitude are on a creature, they won't trigger on the same attack. Wandering Eye will interrupt the attack before Ineptitude triggers.
[edit] Related skills
[edit] Trivia
[edit] Related articles