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Wandering Eye

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Skill details
Wandering Eye
Image:Wandering Eye.jpg
Campaign: Eye of the North Mesmer
Profession: Mesmer
Attribute: Illusion Magic
Type: Hex Spell
    10 Energy 2 Activation 10 Recharge

Full: For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 10...76 damage.

Concise: (4 seconds.) Interrupts target foe's next attack. Interruption effect: 10...76 damage to nearby foes.

Contents

Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 101521263237434854596570 7681879297103108114119125

[edit] Acquisition

Skill Trainers:

[edit] Notes

  • The damage is dealt to target foe as well as nearby foes, but only the hexed enemy is interrupted.
  • If the target is hexed with both Clumsiness and Wandering Eye, both will deal the damage. This means only one attack interrupt will occur, but it creates a large, if avoidable, spike.
  • If both Wandering Eye and Ineptitude are on a creature, they won't trigger on the same attack. Wandering Eye will interrupt the attack before Ineptitude triggers.

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