I just noticed. Really, I was around like 5 months before you were.--El_Nazgir 19:38, 24 March 2009 (UTC)
What is your user ID (check Preferences)? (T/C) 19:39, 24 March 2009 (UTC)
712987, But I just checked contributions. Btw, I just noticed I was mistaken. It's only 1-2 months, but you didn't have an account back then.--El_Nazgir 19:42, 24 March 2009 (UTC)
I am 702965 and started nearly a year before you, going by contributions. Which also makes me more "furst" than Viper. :] (T/C) 19:49, 24 March 2009 (UTC)
What does the user ID mean? --Macros 19:57, 24 March 2009 (UTC)
Tells you when your account was created. Lower number = created earlier. (T/C) 19:57, 24 March 2009 (UTC)
Mine is 694610. Does that mean I win? Also, my ID on GWW is 173, registering on the day it came out so no one steals my name ftw. --Macros 20:00, 24 March 2009 (UTC)
Correction: only 8 months. End September->end April.--El_Nazgir 20:02, 24 March 2009 (UTC)
709714, only slightly younger than Entropy. Wow... talk 21:03, 24 March 2009 (UTC)
Also, note that these user IDs are from when you joined wikia, not when you joined GuildWiki. My user ID is 423886- and I didn't join until way after Entropy. --Shadowcrest 21:06, 24 March 2009 (UTC)
To add to the ID pool: 689091. What do I win? RoseOfKali 21:15, 24 March 2009 (UTC)
My point was that I was just surprised that I was on the wiki before several popular users. Felix, and now Viper, just to name a few (actually, just the ones I can think of atm, but I'm certain there were others too).--El_Nazgir 21:21, 24 March 2009 (UTC)
User ID: 440573. Lulz. --- -- (contribs) (talk) 23:05, 24 March 2009 (UTC)
Somewhere up in the right hand corner of your screen you can click "preferences". Alternatively go to Special:Preferences. (T/C) 07:41, 25 March 2009 (UTC)
I was here long before any of you (except Entropy, I think). But wikia move screwed my ID number over so now I can't brag about it no moar. QQ — Nova — (contribs) 00:32, 1 April 2009 (UTC)
I still have my gwiki ID number =). 454241 on wikia, though. Cress Arvein 01:39, 3 April 2009 (UTC)
My prefs report 303594 RandomTime 17:02, 18 April 2009 (UTC)
I spent 4 zkeys on a chest (i hardly ever use that thing, i'm not even z1 yet) and got 2 gold weps, a tonic and a tome; not a single firewater. — Nova — (contribs) 19:51, 24 March 2009 (UTC)
Shouldn't you be glad? RoseOfKali 19:57, 24 March 2009 (UTC)
I'll give you 2 Firewaters for your next key. That's more than you'd get from it normally. --Macros 20:00, 24 March 2009 (UTC)
What did I do wrong? Talk 19:26, 17 June 2009 (UTC)
Unclean Beast is so amazing <3 It's lovely to see hundreds upon hundreds of damage numbers float up from Plague. --- -- (contribs) (talk) 15:48, 18 April 2009 (UTC)
I refuse to play him (and erebus) just because I hate their personalities D:
I typically play Torchbearer, or if I have an ally in my lane Queen of Thorns. Killstealing with Fireball is so ftw <3 --Shadowcrest 17:06, 18 April 2009 (UTC)
I can't stand the Torch personally. I always get him killed :P Oak is also mighty sexy.. Surge of Faith wins cake when you have a massive army. --- -- (contribs) (talk) 18:54, 18 April 2009 (UTC)
The anon also removed a 'no', which I have no way of verifying. You didn't add it back, is that because you tested it or just didn't notice? --Macros 20:51, 17 May 2009 (UTC)
Noticed, cannot confirm nor deny. Might be changed, or faulty to begin with. --- -- (contribs) (talk) 20:58, 17 May 2009 (UTC)
I'll just remove that part then, since now it implies the opposite of what it did before, that the Canthan icon won't change colors. --Macros 21:37, 17 May 2009 (UTC)
I reverted the Anon... he removed the "no," turning that sentence into nonsense, and added a stray "f" to the Steel Ingotsf link, this smells like vandalism to me, and this was his only edit under that IP. Feel free to investigate and verify, but I call bogus. RoseOfKali 06:48, 18 May 2009 (UTC)
Ahhahah... >_< I guess someone undid that already, making mine a null edit. ^_^; Yay for not checking the current history. RoseOfKali 06:49, 18 May 2009 (UTC)
I saw that you just deleted a build that I began, I am a little confused because I thought I was following the guidelines for creating a new build, search for the build, then hit the create page button. I'm not exactly sure what you mean by my user space.—The preceding unsigned comment was added bySmity Smitington (contribs) .
Your userspace is everything contained at User:Smity Smitington and its subpages, this wiki does not do builds in the main article space. Otherwise, PvX Wiki is the wiki for builds. It's designed just for that. RoseOfKali 17:44, 19 May 2009 (UTC)
IT HAS FULL ALIEN NUDITY, FOX NEWS TOLD ME SO Entropy (C) 18:48, 25 May 2009 (UTC)
It was human for me (I prefer looking at a woman the whole game long). And it's for ~3 seconds. Woo. Big deal. --- -- (contribs) (talk) 18:50, 25 May 2009 (UTC)
There are 1,696,545 users, 274 active users, and 21 sysops. Except the active users will only actually be available in MediaWiki 1.15. --◄mendel► 19:16, 29 May 2009 (UTC)
I'm sure many users have made that joke and not been banned for it, what was the difference between the first Gwen reference and the second one that made the vampirism vandal subject to ban whist the gwen not? RandomTime 20:47, 31 May 2009 (UTC)
The Gwen joke had some mild form of originality in it. The Vampirism vandal was just being a lame ass.
Also, randomness of the draw (?) --- -- (contribs) (talk) 21:58, 31 May 2009 (UTC)
I think we've all been guilty of going easy on funny vandals in the past. 22:09, 31 May 2009 (UTC)
Is there a way to format an article (page for a weapon) and force it to use an image of a different name?
If you're curious, I need help and saw you're on :-) A F KWhenNeeded 19:14, 2 June 2009 (UTC)
Most infobox templates allow you to set the image explicitly with image=whatever. Look up the infobox template you want to use, it should be documented, if it's not, please complain. --◄mendel► 19:42, 2 June 2009 (UTC)
Thank you! =)
Think I was trying File: :P A F KWhenNeeded 20:21, 2 June 2009 (UTC)
I'm always 'on' after school, but not actively hawking RC all the time (was playing Diablo II Median '08 :> ). Anyways, what Mendel said :P --- -- (contribs) (talk) 20:33, 2 June 2009 (UTC)
No longer requires deletion then reuploading. Just click move like any other page. — Balistic 23:31, 2 June 2009 (UTC)
OMGHOLYCRAPSWEEEEETTT!!! Where was this when we were doing the massive armor gallery templatizification? RoseOfKali 04:45, 3 June 2009 (UTC)
Wait... I don't see the move tab on images... O_o? RoseOfKali 04:47, 3 June 2009 (UTC)
admins only :[ — Balistic 05:05, 3 June 2009 (UTC)
Sweet :o 05:20, 3 June 2009 (UTC)
Rose for admin now? ;-) Maybe we ought to give that right to the rollback group. It sucks to have to go through Wikia for stuff like that. --◄mendel► 12:54, 3 June 2009 (UTC)
Nice. Didn't notice that one ;o --- -- (contribs) (talk) 12:36, 3 June 2009 (UTC)
Yeah, that is one of the few nice things MW 1.5 or w/e has. However, as anyone from GWW will tell you, it can be a quite buggy feature - you may end up having a bigger mess than just deleting and reuploading sometimes. Entropy (C) 04:20, 4 June 2009 (UTC)
Maybe it's not as buggy any more... --◄mendel► 09:45, 4 June 2009 (UTC)
Also, Spiteful Spirit is always amazing (albeit pricy.. Bar is already quite heavy, so maybe not... Reaper's Mark lololol). --- -- (contribs) (talk) 14:41, 30 June 2009 (UTC)
I did think of Rip first, but asking you to look at a build with no elite skill?
...perhaps not...
On other news, I see you didn't pass comment on me sharing the userbox around :P A F KWhenNeeded 18:54, 30 June 2009 (UTC)
Hey, my Prot monks always ran around with max 6 skills before EotN (WNWN, RoJ buff, brain+..).\
Couldn't think of anything useful to say ;o --- -- (contribs) (talk) 19:00, 30 June 2009 (UTC)
Then don't be useful ;)
tbh, I thought no SS because of Meteor Shower lol
I'd consider it... mainly it's just there to serve a niche roll, it won't do much, but no elite skill is, imo, needed
It's there and if it's needed, it'll be used A F KWhenNeeded 19:04, 30 June 2009 (UTC)
Reaper's Mark for enargeez; also the only build in GW (bar monsters) using the sorry skill :P Glee. --- -- (contribs) (talk) 19:14, 30 June 2009 (UTC)
enargeez... is that...
1) A reference to that Monk explaining his bar? 'coz I am so gud
2) A reference to something I don't know about?
3) Just in general? A F KWhenNeeded 21:23, 30 June 2009 (UTC)
I just feel compelled to pop in and say that Spiteful Spirit is bad in both PvE and PvP. This can be summed up with three reasons: 1) SS is unfocused. 2) There are simply faster and more effective ways to kill shit, especially in PvE. 3) It's elite. Entropy (C) 07:41, 2 July 2009 (UTC)
4) In PvP, they're not all attacking your tank like PvE enemies do, meaning they're kicking your ass while you're just giving them minor discouragement. Like Empathy used to be before it's gigantobuff --Gimmethegepgun 07:53, 2 July 2009 (UTC)
Like Corrupt Enchantment is better for PvE purposes >.>""
What else would you take, really? --- -- (contribs) (talk) 16:10, 2 July 2009 (UTC)
Corrupt is purely a PvP skill, since none of the "special" bosses use enchants anyway.
If I insist on taking an elite on a Curses necro (it really isn't necessary), it would be Lingering Curse for AoE cover hex to Shadow of Fear/Meekness, plus the other benefits. If I was doing something special like taking Chilblains (it's useful some places!!!!), I'd take Reaper's Mark for bonus enarjee. Otherwise I'd go N/Mo and take Empathic Removal or Signet of Removal...sometimes you can get away with Martyr and Plague Sending. N/Me with Expel is okay too.
The thing with Curses necros is that I almost always use them for passive debuffs. If you pair Curses with an MM or such, then things like Mark of Pain and Barbs become useful, and that becomes Sabway-ish. But all I really ever need from Curses is condition recycling via FF + Plague Sending, Weakness from Enfeebling Blood, and physical debuff through Meekness etc. Weaken Armor can also be useful in some team setups. So in general I don't even need an elite on a Curses bar. At worst it might be Plague Signet over Sending, but that has its own drawbacks.
I used to use SS a lot, but when I stopped trying to use Curses for killing stuff it just made for a better party. Heroes especially can't capitalize on SS at all. The only places I use it are special missions like Shiro tbh (since you really don't want him hitting you in the first place, thus Insidious becomes ehhh). Entropy (C) 04:37, 3 July 2009 (UTC)
The build linked above doesn't need any hexes covered, so Lingering is meh, tops. Cheap, though, and gives a reduction in healing power. But who needs that in PvE.
Chilblains is not an elite; See, AFK, not having an elite is fine :P CB is a nice skill, I'll give you that. You need a shitton of energy or a really cheap bar to use it often enough, though, which is a pity. AFK's bar doesn't have any energy to spare.
Whee, Reaper's Mark. You'd probably be better off with SoLS (the current bar doesn't have SoLS yet, so); Much shorter cast, 7 recharge less, equal energy gain, health gain, Hex removal doesn't bumfuck it.. RMark has only one benefit, and that's it's health degen. Whoopty-friggin-doo. Oh, and it has more green in it's icon.
Secondary profession is locked due to AFK putting a pet on nigh every bar. The mentioned skills are fine choices, though (although I personally dislike FF/PS (and Martyr/PS), regardless of transfer method). --- -- (contribs) (talk) 12:04, 3 July 2009 (UTC)
Meh, FF is Necro and it allows you throw the conditions back over both Necro skills :)
And I'm sorry, but I'd never come to you Viper, with a build that has 0 elite skills and ask you to do anything other than ignore it.
Also, thank you Entropy for taking an interest :) A F KWhenNeeded 12:16, 3 July 2009 (UTC)
Meh, you need to use 25% of your bar to acquire all conditions and send them back. Just taking them on isplenty. --- -- (contribs) (talk) 15:00, 3 July 2009 (UTC)
Wait, we were discussing a particular build? :\ I was just theorycrafting.
The heal reduction is back to 33% again, which is an appreciable amount...Heal reduction generally doesn't stop PvE mobs, especially in Hard Mode because they have wtflux energy, but it's a lot more convenient than spreading Deep Wound. One cast of LC also just tends to make the AI waste its hex removal skills again and again, so if nothing else it is a good distraction. I also find it to be the most convenient skill to pair with Well of Darkness, a "Black" chain Assassin, other hex trigger stuff. Especially after they fixed Suffering.
I put Signet of Lost Souls on any and every Necromancer bar, especially Heroes. The only exception is some PvP, where I might take Glyph Lesser instead - in GvG for instance, my guild never ran massive firepowers so things weren't getting to <50% often enough that it was better. (In most other arenas, SolS is preferable; Glyph Lesser is for bads and unbrave players, but it's much easier to use properly.) The thing with Reaper's Mark is that it is the only energy management elite for Necros which isn't Cultist's Fervor, and that would require you to spec into shitty Blood. Heroes can't use Glyph Lesser properly, either.
In PvE, pets are *only* good if you're running some sort of gimmick build, for example IWAY (kinda bad in PvE), massive physical buffs/triggers so they do a bit more than pathetic DPS, Barrage/Pet where they serve as free tanks, 5x Enraged Lunge, or in a few special occasions such as Imperial Sanctum and you have Storm of Swords. (16x Storm of Swords < Shiro. Try it, it's fun.) Otherwise they are just a liability - you'll randomly get Diversion put on you, you're wasting a secondary and extra skill slots for Charm Animal at the very least, Revive Animal really slows you down, etc. Heroes are terrible at managing pets. AI will also waste precious redbarring and protting on pets. If left unchecked, pets can Leeroy much like a melee AI...they will keep chasing a target for quite a distance sometimes. You could argue that it doesn't matter because if they die they can just be rezzed, but that both slows down the party and maybe causes overaggro. Finally, Linsey (I think) stated that they will eventually be giving pets Death Penalty in PvE. Which would render them more or less totally useless. Entropy (C) 18:22, 3 July 2009 (UTC)
I thought they were more or less totally useless already. O_o If anything, pets need a buff to Beast Mastery, some viable skills, or AI, anything to put them back in the game outside of the Menagerie. RoseOfKali 19:05, 3 July 2009 (UTC)
And with that build, aggroing extras (after you've downed 1-2 mobs) is irrelevant. A F KWhenNeeded 19:19, 3 July 2009 (UTC)
You see, ever since they made it so you cannot exploit a pet's corpse, gimmicks like that just don't have any reason to take pets. None of the other summons leave exploitable corpses either, as far as I'm aware. Entropy (C) 03:54, 4 July 2009 (UTC)
A little checking reveals that the Semantic MediaWiki extension (which is installed on GuildWiki) apparently is supposed to add a refresh tab. I don't see it, though, so maybe it's only for sysops. (And for all I've been able to find, maybe it only appears on certain pages.) Nwash 20:51, 19 July 2009 (UTC)
Hmm, interesting. I see it on every page except Special: pages; even now it's watching my every move. --- -- (contribs) (talk) 21:58, 19 July 2009 (UTC)
The "refresh" tab arrived with the SMW extension; it seems PanSola failed to advertise that (maybe he didn't notice himself).
We've got a thread on the RTE somewhere (could be staff noticeboard or community portal), and while I've been thinking about having it disabled, the damage it caused seems to have been limited, and it seems to have some benefit. Since you read RC and I don't, maybe your opinion is more decided than mine? --◄mendel► 20:51, 19 July 2009 (UTC)
You don't see a lot of RTE massacres, so it's not a big deal. It's just odd to see a big bold red -246 (could be a little off) when someone adds a couple of empty lines in a page. Page loads can be a bitch, though, when RTE decides a table should be coded differently (whilst not changing a thing, really)... I still regret opening 3 RTE diffs on the Portal Jumping Project.
While we're on the topic of my random thoughts: Do the Hide links on blags (comments, to be precise) work for you? I tried them a couple of times (along with plenty refreshes), but comments won't go away. Secretly, I always hoped to find something that doesn't work. --- -- (contribs) (talk) 21:55, 19 July 2009 (UTC)
I think the Portal Jumping Project is now protected against the RTE with __NOWYSIWYG__ ? Felel free to add to that collection on the WSN.
Anyway, have you tested that while logged out? When I checked for that, they were hidden, but maybe they aren't for admins. --◄mendel► 23:46, 19 July 2009 (UTC)
I haven't seen any laggy diffs since you placed NOWYSIWYG there, so I guess it works :)
And you're not an admin? Regardless; You cannot Hide comments at all when not logged in. I also checked Monaco now (slow load, argh); Hiding is functional for Monaco users. --- -- (contribs) (talk) 09:06, 20 July 2009 (UTC)
I've been employing IE7 with Marvin/logged out while testing. And the Monaco load via the sidebar link is extra slow because it loads the .css and .js split into small files instead of the allinone, which is better for debugging (and that's what I mainly use that link for). Sorry about that. Consider the fact that some functions only work with Monaco a feature, because it spares us Monobook users loading and running the Javascript for that. --◄mendel► 11:53, 20 July 2009 (UTC)
Bleh, glad I didn't use Monaco view then :P And I'll keep that in mind next time I see something broken, haha. --- -- (contribs) (talk) 12:27, 20 July 2009 (UTC)
Usually when the favicon turns into the default "W", it means something's wrong with the servers. Which might explain why it's so slow today. --Macros 19:22, 10 August 2009 (UTC)
When is there nothing Wrong With the servers? I think it's more correct to say there's noWmoreWrong with Wikia's servers.. --- -- (contribs) (talk) 19:55, 10 August 2009 (UTC)
Wikia Will phail some more before We lose our minds. Guild Wiki needs to take action. Talk 21:00, 10 August 2009 (UTC)
All hail the almighty VV, the one true letter.--Łô√ë îğá†ħŕášħ 21:23, 10 August 2009 (UTC)
Congratulations 86.136.88.195 (RT) 16:41, 27 August 2009 (UTC)
Stop counting your and stuff your face with some you didn't pay for. Birthdays are one time you can pig out and not feel bad about it. ;) RoseOfKali 17:50, 27 August 2009 (UTC)
Thanks guys <3 But, what's wrong with counting beer :< --- -- (contribs) (talk) 18:30, 27 August 2009 (UTC)
You have to drink it... :P Gz!--El_Nazgir 20:15, 27 August 2009 (UTC)
Ninety-nine bottles of beer on the wall... happy birthday Vipes. 22:14, 27 August 2009 (UTC)
I find it strange how there is no "beer" in GW. Also, bon anniversaire. (T/C) 00:28, 28 August 2009 (UTC)
Oh, wait, you're still a kid... um... oops... make that . :P You do have to count those, though, before you start bouncing off the walls from your sugar rush. RoseOfKali 01:13, 28 August 2009 (UTC)
But he lives in Europe, where everyone drinks responsibly from the age of 2. 02:50, 28 August 2009 (UTC)
Heh. Actually, where I live, with 17 years you'd be allowed beer, but not liquor. --◄mendel► 06:15, 28 August 2009 (UTC)
I'm not sure about the Netherlands, but in Belgium you can drink beer from the moment you turn 16, and heavier booze when you turn 18.--El_Nazgir 06:41, 28 August 2009 (UTC)
wikipedia:Legal_drinking_age#Europe says it's similar in the Netherlands. The UK are stricter, of course, which probably means that the young people do it as much (if not more) as elsewhere... --◄mendel► 06:53, 28 August 2009 (UTC)
*pout* I'm not a kid. Teenager, at the very least :P And yes, legal drinking age is 16 here.. Although noone in my family cared that I drank beer when I was 15. Reminds me of when my youngest sister was given Schrobbelèr (21.5% alc. percentage and 43 herbs/spices) when she was ~12 to get rid of her heavy cough. It worked, too :D @Entropy: Isn't ale a type of beer? --- -- (contribs) (talk) 11:45, 28 August 2009 (UTC)
From wikipedia:Ale: "Ale is a type of beer brewed from malted barley using a top-fermenting brewers' yeast." So yes, yes it is. --Gimmethegepgun 12:50, 28 August 2009 (UTC)
Hrrmph. Anyway, I guess this is a contributing factor for why the Netherlands ranks #1 in studies of happiness. (T/C) 19:20, 28 August 2009 (UTC)
(ri) No Entropy, that'd be the weed.--El_Nazgir 21:28, 28 August 2009 (UTC)
[edit]We interrupt your normally scheduled spam period for an advertisement.
I remembered reading on that game when I read your comment on the /Offensive page, actually :> --- -- (contribs) (talk) 18:11, September 21, 2009 (UTC)
Wouldn't non-veteran players be helped by some comparison between the various PvP options for interrupt prevention?
And regarding the d'uh note: I freely admit it's obvious. I thought wiki should highlight the utility (or lack thereof) of the PvP version for non-veterans considering it for PvP.
On the whole, it seems to me that PvP veterans don't need (and perhaps even don't want) a lot of usage notes; they either know better already or think they know better. Is there a better balance between sparse and detailed that would help n00bs w/o annoying others?
Of course, consider the source of these questions: 5 minutes after commenting to a friend about the huge nerf, I went out trying to farm Raptors. It took me 15 minutes of repeatedly dying before I remembered that I wasn't going to live to enjoy casting a second MoR. (So, I might be even too n00b for PvE to be helpful to anyone.) — Tennessee Ernie Ford (TEF) 18:53, September 25, 2009 (UTC)
Possibly, but that's where the QRs are for. QRs also often "replace" related skills.
If anyone cannot possibly understand that a skill should be active to take effect, they should go back to Pong. But, I don't get what you're saying I think.
PvP veterans would ignore the wiki most likely. Learning skills by icon/name(/animation) is important. They'd probably go all "lolol" over the note I didn't remove, too.
Think up a non-redundant note for MoR if you really want more notes. --- -- (contribs) (talk) 19:47, September 25, 2009 (UTC)
It's real. not userspace. player started event. — Balistic 18:01, September 27, 2009 (UTC)
It's not so much an event as a nickname. If we must have that article, just redirect it to the Hero Battles Zaishen Quest. --Macros 19:07, September 27, 2009 (UTC)
It's hardly an event, imo. An event would be the Mursaat Rally. As Macros said, it's just something that people do. I won't oppose to a note on the "red resigns" phenomenon on the zest page (and redirecting the page to the zest), but a page for something that simple (and unofficial) is like having LFG and LFP as separate articles. --- -- (contribs) (talk) 13:40, September 28, 2009 (UTC)
I liked making maps in WCIII, though I never even attempted something as complex as that sounds 0_0 The hours of copy+pasting, even more hours trying to get a trigger to work right, then redoing all of them if you can't... I miss it. I'm actually starting to learn how to mod FreeSpace 2, and the editor for it is similar to the WCIII editor in that it uses triggers instead of scripts, and the "tables" are similar to the object editor. And causes hours, and hours, and hours, of... entertainment. --Macros 20:36, October 7, 2009 (UTC)
Meh, it's not really complex I think, but to my knowledge the only workaround to the fact spells can't really be upgraded (well, not with variables. If you refuse to get the second #targets upgrade for your Red Lightning of Doombringing, so be it. Regular skill leveling won't support that. Very, very time consuming though :< And it'll take another zillion triggers. I just pray it's even possible to make it work properly at the moment :P Going to create a couple of dummy skills and upgrade buildings now to make a basic trigger tonight.
As for FreeSpace; Never could enjoy flight sims etc. myself; too much button mashing just to start your freaking engine and close the window >.>" How much does it play like a flight-sim? Aside from that, it does look fancy for it's time (it's older than D2 o-o).. Any ideas as to what you're going to create? --- -- (contribs) (talk) 14:20, October 8, 2009 (UTC)
Well, it's the only flight sim I've ever played, so I have no idea how it compares to other games, though I've heard that it's one of the best of the genre. Also, the company that made it, Volition, released the source code for the editor, which caused most of the modding community to band together and create the "Source Code Project." Because of this, FreeSpace still has a large modding community. One of the best mods is the one that upgrades the graphics to where you need a modern top-notch machine to play at max settings. And at the moment, I'm still trying to figure out how to get two capital ships to attack each other; I think I set their AI too high because they tried to dogfight as though they were fighters moving in slow motion -.-" --Macros 17:46, October 8, 2009 (UTC)
Read about the source code project on Wikipedia :> Quite awesome if you ask me (Valve also pulled this trick with their engine, iirc).
Re Capital ships: Film it, and play at ~insane speed for an actual fight? ^^ You'd probably need a massive hard disk to write the un-fastforwarded clip to, though. Good luck getting it to work properly, regardless :>
Small-esque update on WCIII: The final check will look like the following, roughly:
If region L1 contains D1 = true
Then:
If region L1 contains D2 = true
Then: check for D3 etc
Else: check for T1 etc
Else:
If region L1 contains T1 = true
Then: check T2
Else:
If region L1 contains R1 = true
Then:...
Else: Remove skill (var;LightningL1) from Spire L // add skill Lightning1 D0-T0-R0 to SpireL // set (var;LightningL1) to 'Lightning1 D0-T0-R0'
And yes, that is going to be massive. When you have D1 through D13, T2, R4 (still haven't decided on the amount of Recharge upgrades) that's 14+2+4=20 checks. This is for one of six skills it has to check (3 per side). You may now decide wether this is complex or not. Before you ask: Suffixes such as the upgrade numbers and L are invisible when playing :) --- -- (contribs) (talk) 18:31, October 8, 2009 (UTC)
That classifies as epic tidal waves of walls of text, when finished ofc. As for filming it and speeding it up: the game already has a time compression feature, which ranges from .25 to 64 times the normal speed. I never understood the purpose of it; the game is basically impossible to play on anything except 1. But I did set it to x64 and watch them try to maneuver behind each other, which was funny since they're 6 km long and move at 25 m/s. I had to fly so far away to even be able to see both of them at once. --Macros 20:11, October 8, 2009 (UTC)
They take 2 minutes to pass eachother by, assuming they start toe-to-toe o-o" I might just creatively acquire FS 2 just to see something like that happen. It sounds epic :D As for me, I got a little creative with the triggers, and made it all work out almost exactly how I want it (different condition, same effect, so I'm happy). Going to leave it all to rest for the moment, because I feel like pummeling hundreds of weak monsters to death more than creating hundreds of skills, 30 something buildings and 6 (I quote) epic tidal waves of walls of text. Luckily, I've a ton of time tomorrow xD --- -- (contribs) (talk) 20:33, October 8, 2009 (UTC)
(Reset indent) Now that makes me wanna check whether I have Freespace 2 on teh shelf; I have most of the descent series because I fell in love with the first installment ... --◄mendel► 21:50, October 8, 2009 (UTC)
Freespace isn't actually part of the Descent series. The reason it's called "Descent: Freespace" is because at the time of its release, there was a commercial program already using the name. To avoid any lawsuits, they just tacked on the word "Descent" for the american version, and "Conflict" for the european version. The only relation Freespace has to Descent is they were published by the same company. --Macros 22:19, October 8, 2009 (UTC)
So yeah, apparently there's a global setting that disables all beam weapons (capital ship's main weapons) by default. And to enable them you have to change this setting. This is, apparently, the biggest newb mistake one can make. And often the first one :< Why aren't they just enabled by default? So now my capital ships sit still and rip each other to shreds like good little juggernauts of death. --Macros 18:33, October 9, 2009 (UTC)
That's... Odd, to say the least o-o
I do wonder why they tried to dogfight just because they had no beam weapons, though. Evasive manoeuvres? *lol* --- -- (contribs) (talk) 18:47, October 9, 2009 (UTC)
Yeah, the AI probably thought "osht, I can't fight back, I better start dodging," not realizing that A) a ship that size can't dodge anything, and B) the other ship was also disabled :P --Macros 20:33, October 9, 2009 (UTC)
You've been "cleaning up" all around Rose's Rfa (thank you!), but have so far refrained from making your own opinion known. I wonder why. --◄mendel► 22:33, October 9, 2009 (UTC)
If you insist I can neutral all three RfAs. --- -- (contribs) (talk) 09:19, October 10, 2009 (UTC)
That's not what I'm after. I value your opinion, and you're in a good position to have one. If you don't like to state it publicly, perhaps consider emailing me. --◄mendel► 11:21, October 10, 2009 (UTC)
I am neutral about it, though. I just don't see the point in neutraling. --- -- (contribs) (talk) 17:20, October 10, 2009 (UTC)
To date, I don't think Viper's voted on any RFA's, maybe one or two at max :| —Warw/Wick 17:32, October 10, 2009 (UTC)
My last vote on an RfA (sept. 12, 2008, neutral). --- -- (contribs) (talk) 17:50, October 10, 2009 (UTC)
Regardless of how you might vote in current RfAs, what would you like to see before offering your official support to a candidate? (Besides free booze and a chicken in every pot.) — Tennessee Ernie Ford (TEF) 18:35, October 10, 2009 (UTC)
Nothing. --- -- (contribs) (talk) 19:18, October 10, 2009 (UTC)
It isn't a hex? I was under the impression that the -1...-3 degen part was a hex. -- 21:47, October 21, 2009 (UTC)
Didn't actually read the skill until I pressed alt-s(ave); just looked at the infobox (which stated it was a Spell).
My skill knowledge is withering away, I didn't recall the degen effect, so I assumed the Spell description was correct.
But yeah, the degen effect made me realise it actually is a hex. Changed infobox accordingly, in fear of doing that again :D --- -- (contribs) (talk) 21:51, October 21, 2009 (UTC)
You've gotta love bad fanfiction dramatically read and gmodded, the guy who wrote it has written 9 crappy fanfictions, you can read all the others at His fanfiction page. He wrote a story called "Halo: Halos in Space" which is equally funny. RandomTime 14:32, November 7, 2009 (UTC)
Yay, reading material :P Thanks for the links. --- -- (contribs) (talk) 19:49, November 7, 2009 (UTC)