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[Tennessee Ernie Ford]

Tennessee Ernie Ford 2,379 edits since January 28, 2009

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User:Tennessee Ernie Ford/Wish I Had Known/General

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[edit] Wish I Had Known: General

These are random musings, jumbled thoughts, and generally brain-fart material not ready for prime time. Please comment/amend assuming that I meant something mo' better, but have phrased/presented it poorly. Thanks! Not Ready
for
Prime Time
It is OK to edit this article, even though it is in the user namespace! In fact, you may edit it mercilessly. As a courtesy, please keep the original direction of the article in mind.

  • As soon as you get any hero, start new chars in the other campaigns: the training areas quests are a quick way to unlock 5-10 skills per profession. Heroes can use the new unlocks immediately; your char can purchase them for skill points.
  • As soon as you get to a port, get to the other campaign ports (start in Cantha if poss). This gives you access to more tools, skills, more players to trade with, and heroes.
    • Once in Lion's Arch, start EoTN (ideally w/help from friends or your new heroes). This gives you access to another 3 heroes and still more skills (though not as easily gained as in the training areas).
  • If you're a decent RPG player, do not claim the reward for quests until you reach higher levels; GW stops giving XP for monsters much weaker than you, so saving up when XP is cheap allows you to level-up more easily when you have to kill more, tougher monsters. (Generally, there's plenty of loot and XP available w/o claiming rewards).
    • Exceptions: do all the skill quests (don't get carried away with the principle of efficiency) and the quests that unblock skill quests.
  • Titles: a lot of folks carry around titles. Don't worry about them early on; it's not worth your time to learn more until you're high level (and addicted to GW).
  • Guilds pretty much follow the human condition of you don't want to belong to any guild that would have someone like you as a member. So, ignore recruiting efforts. Instead, hang out w/folks, ask for help, volunteer for favors...the people whose company you enjoy will belong to guilds that are worth joining up with.

[edit] Storage, Selling, & Hoarding

[edit] Rules of Thumb

Early Spending

  • Spend your first 100Gold on an ID kit,
  • Spend your next 600Gold on storage, salvage, and expert salvage.
  • Spend your first training collectibles (credits) on bags and runes of storage. (In PRE, spend your first 1Platinum on charr bags.)
  • ID all un-IDs. Don't ID any whites unless merch offers at least 30 gp.
  • Sell everything (don't horde) unless
    • Price >>30Gold
    • Gold Items
    • Max/near max specs OR low req and decent stat
    • Save only enough collectibles to upgrade armor once; you'll have access to plenty of cash, materials to buy max soon.
  • Expert Salvage only items w/upgrades (to unlock 'em and/or merchant-sell and/or use).

After you can reach major port

  • ID all un-IDs. Don't ID any whites unless merch offers at least 30 gp.
  • Price <30 gp: salvage. Sell stack in port.
  • Price >30 gp: ID whites, sell, unless you can use or special (per above).
  • Whites: If Merchant offers <30gp, sell (if poor) or salvage (if not). If >30gp, ID (not worth 4Gold until then).
  • Colors: Always ID. Outside PRE,

[edit] Miscellany

[edit] Chests, Keys, and Lockpicks

  • It's always cheaper to buy keys than to buy lockpicks unless until the end-game or you have titles; the only exception is you really want to go for the title, but it's more sensible to wait for holiday games.
(insert advice table here that maybe someday will be included in article if there's interest)