User:Tennessee Ernie Ford/Wish I Had Known/General
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[edit] Wish I Had Known: General
| These are random musings, jumbled thoughts, and generally brain-fart material not ready for prime time. Please comment/amend assuming that I meant something mo' better, but have phrased/presented it poorly. Thanks! | Not Ready for Prime Time | It is OK to edit this article, even though it is in the user namespace! In fact, you may edit it mercilessly. As a courtesy, please keep the original direction of the article in mind. |
- As soon as you get any hero, start new chars in the other campaigns: the training areas quests are a quick way to unlock 5-10 skills per profession. Heroes can use the new unlocks immediately; your char can purchase them for skill points.
- As soon as you get to a port, get to the other campaign ports (start in Cantha if poss). This gives you access to more tools, skills, more players to trade with, and heroes.
- Once in Lion's Arch, start EoTN (ideally w/help from friends or your new heroes). This gives you access to another 3 heroes and still more skills (though not as easily gained as in the training areas).
- If you're a decent RPG player, do not claim the reward for quests until you reach higher levels; GW stops giving XP for monsters much weaker than you, so saving up when XP is cheap allows you to level-up more easily when you have to kill more, tougher monsters. (Generally, there's plenty of loot and XP available w/o claiming rewards).
- Exceptions: do all the skill quests (don't get carried away with the principle of efficiency) and the quests that unblock skill quests.
- Titles: a lot of folks carry around titles. Don't worry about them early on; it's not worth your time to learn more until you're high level (and addicted to GW).
- Guilds pretty much follow the human condition of you don't want to belong to any guild that would have someone like you as a member. So, ignore recruiting efforts. Instead, hang out w/folks, ask for help, volunteer for favors...the people whose company you enjoy will belong to guilds that are worth joining up with.
[edit] Storage, Selling, & Hoarding
[edit] Rules of Thumb
Early Spending
- Spend your first 100
on an ID kit,
- Spend your next 600
on storage, salvage, and expert salvage.
- Spend your first training collectibles (credits) on bags and runes of storage. (In PRE, spend your first 1
on charr bags.)
- ID all un-IDs. Don't ID any whites unless merch offers at least 30 gp.
- Sell everything (don't horde) unless
- Expert Salvage only items w/upgrades (to unlock 'em and/or merchant-sell and/or use).
After you can reach major port
- ID all un-IDs. Don't ID any whites unless merch offers at least 30 gp.
- Price <30 gp: salvage. Sell stack in port.
- Price >30 gp: ID whites, sell, unless you can use or special (per above).
- Whites: If Merchant offers <30gp, sell (if poor) or salvage (if not). If >30gp, ID (not worth 4
until then).
- Colors: Always ID. Outside PRE,
[edit] Miscellany
[edit] Chests, Keys, and Lockpicks
- It's always cheaper to buy keys than to buy lockpicks unless until the end-game or you have titles; the only exception is you really want to go for the title, but it's more sensible to wait for holiday games.
- (insert advice table here that maybe someday will be included in article if there's interest)
