Gaming
 
[Tennessee Ernie Ford]

Tennessee Ernie Ford 2,388 edits since January 28, 2009

2,388

User:Tennessee Ernie Ford/Gifts of the Traveler Analysis

From GuildWiki

Contents

These are random musings, jumbled thoughts, and generally brain-fart material not ready for prime time. Please comment/amend assuming that I meant something mo' better, but have phrased/presented it poorly. Thanks! Not Ready
for
Prime Time
It is OK to edit this article, even though it is in the user namespace! In fact, you may edit it mercilessly. As a courtesy, please keep the original direction of the article in mind.

[edit] Raw Data

Item Exp Type Value #  %
Hunter's Ale x10 51.3 Drunk 1000 127 5.1%
Aged Hunter's Ale x10 126.3 Drunk 2500 125 5.1%
Keg of Aged Hunter's Ale 620.6 Drunk 16000 96 3.9%
Champagn Poppers x10 49.3 Party 1000 122 4.9%
Bottle Rockets x10 40.8 Party 1000 101 4.1%
Sparklers x10 49.7 Party 1000 123 5.0%
Crate of Fireworks x5 63.0 Party 2000 78 3.2%
Disco Ball x3 50.3 Party 1500 83 3.4%
Jar of Honey x10 102.6 Sweet 2000 127 5.1%
Honeycombs x10 46.9 Sweet 1000 116 4.7%
Green Rock Candy x5 68.5 Sweet 1500 113 4.6%
Blue Rock Candy x5 163.6 Sweet 3000 135 5.5%
Red Rock Candy x5 186.7 Sweet 3500 132 5.3%
Mysterious Summoning Stone x5 690.9 Summons 5000 342 13.8%
Mercantile Summoning Stone x5 317.2 Summons 5000 157 6.3%
Mysterious Tonic x5 1015.2 Summons 7500 335 13.5%
Cottontail Tonic x5 90.5 Tonic 2000 112 4.5%
Everlasting Cottontail Tonic 808.1 Tonic 500000 4 0.2%
Mini Gwen Doll 210.1 Mini 260000 2 0.1%
Mini Yakkington 323.2 Mini 200000 4 0.2%
Mini Brown Rabbit 161.6 Mini 200000 2 0.1%
Vampiric Dragon Sword 80.8 Weapon 25000 8 0.3%
Traveler's Bo Staff 1050.5 Weapon 200000 13 0.5%
Traveler's Walking Stick 242.4 Weapon 200000 3 0.1%
Icy Dragon Sword 36.4 Weapon 15000 6 0.2%
Ascalon Razor 22.2 Weapon 11000 5 0.2%
Moss Spider Egg 97.0 Other 60000 4 0.2%
Everlasting Crate of Fireworks 0.0 Party 60000 0 0.0%
Totals 6765.7 Totals 2475 100.0%

[edit] Pattern Analysis

Exp By Type #  % Val %
798.2 Drunk 348 14.1% 11.8%
694.9 Mini 8 0.3% 10.3%
97.0 Other 4 0.2% 1.4%
253.1 Party 507 20.5% 3.7%
2023.2 Summons 834 33.7% 29.9%
568.3 Sweet 623 25.2% 8.4%
898.6 Tonic 116 4.7% 13.3%
1432.3 Weapon 35 1.4% 21.2%
6765.7 Totals 2475 100.0% 100.0%

[edit] Obeservations

  • Expected value is around 6 Platinum 800 Gold and very sensitive to the still fluctuating trade values of the rare items. (prices have been varying at least by a factor of 10 for minis and weapons)
  • Drunk, non-tonic party, and sweets account for 60% of the drops, but only 24% of the value.
  • 49 gifts gives you a 50/50 chance of finding a weapon: weapons drop 1.4% of the time → (1 - (1 - 1.4%) ^ 49) = 50.2% (the chance of not getting a weapon 49 times in a row)

[edit] Comments

In-game, people have come to believe that the "fair" price for a single gift is > 5 Platinum and < 7 Platinum. This appears to be, in part, from a similar analysis on the official wiki. I don't think any amount of conversation in-game is going to alter that. However, basing "fair" on the expected value is a mistake.

  1. A high percentage of drops have well-known values; however, the rare items haven't been around enough to develop a stable price.
  2. The expected value only tells us the break-even point: if you buy gifts at 6 Platinum 800 Gold, you should break even if you sell all the drops.
    • If profit is your motive for buying the gifts, 6 Platinum 800 Gold is too high, as it doesn't account for the hours you'll spend in trade channel trying to sell at those prices.
    • If your motive is gaining a particular item, 6 Platinum 800 Gold is too low, as it doesn't account for the fact that you are buying a lottery ticket...and lottery tickets sell at a premium relative to the expected value (most US states are required to sell tickets for at least 2x expected value).