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[Tadzio]

Tadzio 86 edits since August 6, 2006

86

From GuildWiki


Image:Necromancer-icon.png Tadzio Cool


Overview

  • Level 20 Weh no Su Canthan.
  • Aligned with the Kurzick.
  • 637,000 experience.
  • 32 unused skill points.

Title Progress

  • Tyrian Explorer: 33.8%
  • Canthan Explorer: 47.0%
  • Gladiator Title: 4%
  • Friend of the Luxons: 8%
  • Friend of the Kurzick: 18%
  • Skill Hunter: 8.9%
  • Seeker of Wisdom: 16%
  • Protector of Tyria: 36%
  • Protector of Cantha: 23%
Tadzio Cool
Tadzio Cool in 55hp gear.
Tadzio Cool
Tadzio Cool is spotted in his Guild Hall making a show of his hopping prowess.

Common Skill Bars

  • Minion Master
Blood of the Master Karei's Healing Circle Animate Flesh Golem Animate Bone Fiend Dark Bond Deathly Swarm Animate Bone Horror Resurrect
  • 55hp Necromancer
Protective Spirit Healing Breeze Awaken the Blood Spiteful Spirit Shadow of Fear Essence Bond Balthazar's Spirit Mending
  • Neutralizer
Arcane Echo Spiteful Spirit Parasitic Bond Enfeebling Blood Wastrel's Worry Power Drain Inspired Hex Energy Tap
  • Midnight
Signet of Midnight Reckless Haste Empathy Ignorance Spirit of Failure Price of Failure Vampiric Bite Mantra of Resolve
  • Minion Master Attributes

Death Magic | 12 + 1 + 3
Soul Reaping | 9 + 1
Blood Magic | 3 + 1
Healing Prayers | 9

  • 55hp Necromancer Attributes

Curses | 12 + 1 + 3
Soul Reaping | 2 + 3
Blood Magic | 2 + 3
Healing Prayers | 9
Protection Prayers | 9

  • Neutralizer Attributes

Curses | 12 + 1 + 3
Soul Reaping | 3 + 1
Domination Magic | 9
Inspiration Magic | 9

  • Midnight Attributes

Curses | 12 + 1 + 3
Blood Magic | 10 + 1
Domination Magic | 6
Inspiration Magic | 6

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Tadzio Cool
Tadzio Cool in MM gear.

Usage

Some design ideas on this page have been borrowed from Galil and Aberrant80. This user page was designed while using Firefox; it does not display as intended in Internet Explorer.

Stolen Builds

Builds I've picked out while watching Top ranked guilds in GvG.

Image:Elementalist-icon.pngImage:Mesmer-icon-small.png E/Me Dragon Spike


Unknown

Usage

  • This is the template for a dedicated spike team. Seen in several different configurations.
  • Unlike most dedicated spike teams, it's immune to counters like Cry of Frustration. Guilt and Mark of Subversion still works, but won't defeat the entire spike.

Skill Bar

Obsidian Flame Glyph of Energy Dragon's Stomp Ash Blast Ward Against Melee Drain Enchantment Mantra of Resolve Resurrection Signet
  • Attributes
    • Energy Storage | 9 + 1
    • Earth Magic | 12 + 1 + 1
    • Inspiration Magic | 9

Image:Mesmer-icon.pngImage:Monk-icon-small.png Me/Mo Memo!


Unknown

Usage

  • Effectively replaces the Extinguish part of the E/Mo, but it's more offensive.
  • Cry of Frustration is to protect against dedicated spike teams. Shame is to keep Monks from healing spike targets.
  • Using this allows your GvG team to be more flexable... allowing your E/Mo to contribute to offense more often.

Skill Bar

Martyr Energy Burn Diversion Shame Cry of Frustration Drain Enchantment Distortion Resurrection Signet
  • Attributes
    • Fast Casting | 9 + 1
    • Domination Magic | 12 + 1 + 1
    • Inspiration Magic | 9 + 1
    • Illusion Magic | 3 + 1

Image:Warrior-icon.pngImage:Assassin-icon-small.png W/A Charging Warriors


Unknown

Usage

  • This is used in a balanced team build. Used for making spikes more surprising.
  • Good alternative to the popular Build:W/E Shock Axe.

Skill Bar

Way of the Fox Death's Charge Devastating Hammer Crushing Blow Fierce Blow Frenzy Rush Resurrection Signet
  • Attributes
    • Strength | 10 + 1
    • Hammer Mastery | 12 + 1 + 1
    • Shadow Arts | 8
Way of the Fox Death's Charge Eviscerate Executioner's Strike "Shields Up!" Frenzy Sprint Resurrection Signet
  • Attributes
    • Strength | 9 + 1
    • Axe Mastery | 11 + 1 + 1
    • Tactics | 8 + 1
    • Shadow Arts | 8

Image:Mesmer-icon.pngImage:Assassin-icon-small.png Me/A Flag Runner


Unknown

Usage

  • Pretty fun runner. Can help out in a fight, too.

Skill Bar

Dash Energy Surge Energy Burn Caltrops Drain Enchantment Shatter Enchantment Shadow of Haste Resurrection Signet
  • Attributes
    • Fast Casting | 9 + 1
    • Domination Magic | 12 + 1 + 1
    • Inspiration Magic | 9 + 1
    • Shadow Arts | 3

Sandbox

Image:Elementalist-icon.pngImage:Monk-icon-small.png E/Mo No Extinguish?


Unknown

Usage

  • Keep Earth Attunement up at all times.
  • Use Martyr to remove conditions from your allies, follow with Purge Conditions when available.
  • Use Heal Party to heal overextended party members that monks can't get to.
  • Use Ward Against Melee on top of support casters or when it's strategically advantageous to use it on the front line.
  • Use Ward Against Foes to facilitate withdrawal, or when it's strategically advantageous to prevent overextended foes from escaping.
  • Use Stone Daggers to assist spikes.
  • Unless it all goes to hell, you should never need Resurrection Chant but it's there as a hard-res. If you have to use it, your group is probably gonna lose anyway. Personally, I'd opt to replace it with Ward of Stability but GvG builds are supposed to have a res skill, and E/Mo's are supposed to have a hard res... so there ya go.

Projected Skill Bar

Martyr Purge Conditions Stone Daggers Heal Party Ward Against Melee Ward Against Foes Earth Attunement Resurrection Chant
  • Attributes
    • Energy Storage | 10 + 1
    • Earth Magic | 11 + 1 + 3
    • Healing Prayers | 10

Image:Mesmer-icon.pngImage:Necromancer-icon-small.png Me/N Degenerific?


Unknown

Usage

Projected Skill Bar

Conjure Phantasm Images of Remorse Wither Parasitic Bond Mantra of Persistence Power Drain Revealed Hex Energy Tap
  • Attributes
    • Fast Casting | 6 + 1
    • Illusion Magic | 10 + 1 + 3
    • Inspiration Magic | 6 + 1
    • Curses | 12

Image:Elementalist-icon.pngImage:Necromancer-icon-small.png E/N Spike Facilitator?


Unknown

Usage

  • Keep Water Attunement up at all times.
  • Use Ice Spikes to apply blanket pressure on the opposing Guild, and in general make their Warriors work.
  • Reserve the use of Frozen Burst for defensive purposes.
  • When a spike target has been called and the countdown begins on vent, use Glyph of Lesser Energy (if available) and then Lingering Curse on the target at "4", this will make sure that Lingering Curse will be applied to the spike target when the spike begins.
  • After you've cast Lingering Curse, follow with Shard Storm and then Ice Spear. Continue to spam Ice Spear until the target is dead.

Projected Skill Bar

Frozen Burst Ice Spikes Glyph of Lesser Energy Lingering Curse Shard Storm Ice Spear Water Attunement Resurrection Signet
  • Attributes
    • Energy Storage | 12 + 1
    • Water Magic | 12 + 1 + 3
    • Curses | 3
  • Potential Flaws
    • May need a battery to maintain energy after Lingering Curse has been used. Testing required.