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[edit] SkullHat |
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Hi, i'm SkullHat :) I am a contributor on GuildWiki, and I use the userboxes up top far too much.
My current favourite combo, give it a go currently running max Spear Mastery
[edit] Things to do
[edit] Contact meIGNs:
[edit] Bibliography
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[edit] Now To Business
At the moment I am trying to create the ultimate pressure build, this will make the monks run out of energy while constantly laying out the damage. I am trying to create one for two different professions.
[edit]
Assassin Build
The assassin pressure build uses Mesmer and Assassin skills to cause massive conditions, while constantly maintaining energy for the onslaught to continue.
[edit] Attributes and Skills
| Attribute Rank | |
|---|---|
| Critical Strikes | 12 + 1 + 3 |
| Dagger Mastery | 10 + 1 |
| Illusion Magic | 8 |
[edit] Equipment
- Shrouded, Runes of Superior Vigor and Vitae or Attunement depending on preference for the rest.
- Vampiric and Zealous daggers of Fortitude. Switch between the two: Zealous for when low on energy and vampiric when on high energy.
[edit] Usage
- When you are just out of aggro cast Sharpen Daggers.
- Cast Fevered Dreams on a backliner and rush in.
- Use the combo: Golden Lotus Strike ---> Twisting Fangs ---> Black Lotus Strike ---> Horns of the Ox ---> Falling Spider ---> Iron Palm when they attempt to cast a spell. Wait for everything to recharge and repeat. Your energy should be easily kept up with the high Critical Strikes and the two energy gains.
- After a few repeats the monk will have run our of energy to cast with. This is when you should target the squishy-high-damage-dealing spellcasters.
[edit] Counters
Anti-melee as always.
[edit] Variants
I permit you to enter any variants here.
[edit]
Mesmer Build
This build lays on huge amounts of hexes from the Mesmer Skill lines.
[edit] Attributes and Skills
| Attribute Rank | |
|---|---|
| Domination Magic | 12 + 1 + 3 |
| Illusion Magic | 10 + 1 |
| Inspiration Magic | 8 |
[edit] Equipment
- Energy Armor.
- Lots of energy staff.
[edit] Usage
- Target a spellcaster; cast backfire, empathy, conjure phantasm, accumulated pain, phantom pain and energy surge.
- If you have 10+ energy cast energy tap on a spellcaster if you have less cast ether lord and then energy tap.
[edit] Counters
The whole point is to wear the monk out so hex removal is not entirely bad as it still costs energy.
[edit] Variants
I permit you to enter any variants here.






















