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[edit] Sehren Valorous
Profession: Ritualist / Monk
Recent accomplishments:
Legendary Master of the North
Fully populated the Zaishen Menagerie
I Have Many Leather-Bound Books
Legendary Skill Hunter
Completed/Filled every monument in Hall of Monuments
Eternal Conqueror of Sorrow's Furnace
Secret Agent
Not Too Shabby
Legendary Vanquisher
Legendary Guardian
Slayer of All
Legendary Delver
Legendary Spearmarshal
Current goal: Savior of the Kurzicks
Favorite weapon: Destroyer Staff / Embercrest Staff
Armor Sets Displayed in Hall of Monuments:
Elite Imperial
Ancient
Elite Exotic
Asuran
Elite Kurzick
[edit] Blackloch Lightbane
Profession: Warrior / Ritualist
Recent accomplishments:
Eternal Conqueror of Sorrow's Furnace
Legendary Spearmarshal
Kind Of A Big Deal
Legendary Guardian
Not Too Shabby
Current goal: Slayer of All
Favorite weapons: Chaos Axe / Shon's Reaver / Murakai's Reaver
[edit] Orion Templar
Profession: Ranger / Paragon
Pet: Darkclaw (Melandru's Stalker)
Recent accomplishments:
Eternal Conqueror of Sorrow's Furnace
Not Too Shabby
Legendary Spearmarshal
Legendary Delver
Current goal: Legendary Vanquisher
Favorite weapon: Voltaic Spear
[edit] Ricter Sanjane
Profession: Elementalist / Mesmer
Recent accomplishment: Ascend
Current goal: Eye of the North
Favorite weapon: Mursaat Staff
[edit] Chenmol Bladestorm
Profession: Assassin / Warrior
Recent accomplishment: Sunjiang District
Current goal: Factions campaign
Favorite weapon: Hidesplitter's Daggers
[edit] Berek Vindar
Profession: Dervish / Paragon
Recent accomplishment: (None)
Current goal: Level 20
Favorite weapon: (None)
[edit] Erikhan Valorous
Profession: PvP Warrior / Necromancer
[edit] My Guild Wars Wishlist
- Allow more heroes to be used at once - I would like to have seven heroes to join my character in the party - this would not even require more flags - have the existing party flag control the last four heroes, but just add more icons to the inventory and skills windows
- While we wait for more heroes to be allowed simultaneously, add/allow henchmen to all areas where they currently do not exist - I'm sure I'm not the only person whose RL schedule makes gaming come in small windows of time and I must go AFK frequently - I mostly can play with heroes/henchmen only - I would like to enjoy the game content from the Fissure of Woe, Domain of Anguish, etc.
- Improve hero/henchmen AI to not retreat when your character needs to kite away from an attacker - in tandem add a "retreat" function that can be bound to a hotkey - this would allow you to call a target which would engage your heroes/henchmen to attack - they would remain engaged until either all foes within aggro were defeated, or until you pressed the "retreat" key - when you press the "retreat" key, heroes/henchmen would know that you are not kiting, but retreating and would immediately follow you
- Improve hero AI for Cautery Signet so they do not use it if they are the only one suffering from a condition - the current AI is particularly annoying when the hero also uses Aggressive Refrain and will use Cautery Signet to simply remove their own Cracked Armor
- Improve hero AI for "It's just a flesh wound." A hero will not use it consistently when he has sufficient energy and party members are suffering from conditions. A hero will use this skill, but not as often or as consistently as would be expected.
- Improve hero AI for Glimmer of Light. A hero with sufficient energy will not repeatedly use this skill, even while another party member is taking a beating.
- Add an outpost to Sacnoth Valley
-
Undo/Rollback the Thursday, August 21, 2008 AI changes - there are a lot of problems with the AI after this change -
Buff Shelter - in PvE the skill is currently not viable in most Hard Mode situations -
Buff Rejuvenation - the health gain is spread thin and is over time - it is simply not worth the current high casting time and recharge - either the spirit level needs to go even higher, or else the casting time and recharge need to come down -
Make Spawning Power a bit more powerful - it is not currently powerful enough to make a primary Ritualist clearly better at being a Ritualist as compared to a secondary Ritualist (asside from Rune bonuses) -
Fix the target acquisition algorithm flaw in Signet of Spirits -
Update Spirit Siphon so if you have a foe outside spell range targeted, you can use the skill without running within spell range of the foe -
Add more variety to Hero Battles, including 6v6 and 8v8 battles, and some other forms of battles besides the current shrine capping 20-kills game






