From GuildWiki
[edit] Shouts and Chants that affect all allies in earshot (PvE)
[edit] Energy-based
| Skill
| Description
| Profession
| Attribute
|
|
|
|
| For 4...9 seconds, all allies within earshot gain 5...13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack.
|
| C
| 10
|
| 25
|
| For 4...9 seconds, all allies within earshot gain 5...13 Health per second while moving and move 33% faster. "Incoming!" ends on an ally affected by this shout when that ally successfully hits with an attack.
|
| C
| 10
|
| 25
|
| All allies within earshot and below 75% Health gain 1...8 Energy.
|
| C
| 5
|
| 20
|
| For 1...8 seconds, the next attack skill used by each ally within earshot also interrupts an action.
|
| C
| 10
| 2
| 15
|
| For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1...13 seconds.
|
| C
| 5
| 1
| 10
|
| For 5...17 seconds, all allies within earshot move 25% faster while under the effects of an enchantment.
|
| C
| 10
|
| 30
|
| For 10 seconds, the next time each ally within earshot uses a spell, that ally gains 1...5 Energy.
|
| M
| 10
| 2
| 20
|
| For 5...17 seconds, the next time each ally within earshot uses a signet, that ally loses 1 condition.
|
| M
| 5
| 1
| 20
|
| For 5...17 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a skill.
|
| M
| 25
| 1
| 30
|
| For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1...7 Energy.
|
| M
| 10
| 1
| 20
|
[edit] Adrenaline-based
| Skill
| Description
| Profession
| Attribute
|
|
|
|
| For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...66% chance to be a critical hit.
|
| C
| 4
|
| 4
|
| For 10 seconds, the next attack skill used by each ally within earshot deals +10...22 damage against foes with more than 50% Health.
|
| C
| 6
| 1
|
|
| For 10 seconds, the next attack skill used by each party member within earshot causes Crippling for 5...13 seconds.
|
| C
| 4
| 1
|
|
| For 10 seconds, the next skill used by each ally within earshot cannot be interrupted.
|
| C
| 8
| 2
| 5
|
| For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex.
|
| L
| 8
| 2
|
|
| For 3 seconds, all allies within earshot gain 0...1 Energy regeneration.
|
| M
| 4
|
|
|
| For 10 seconds, the next time each ally within earshot uses a shout or chant, that ally is healed for 30...78 Health.
|
| M
| 4
| 1
| 5
|
| For 10 seconds, the next shout or chant used by each ally within earshot costs 3...6 less Energy.
|
| M
| 4
| 1
|
|
| For 10 seconds, the next time each ally within earshot uses a signet, that ally gains 1...7 Energy.
|
| M
| 6
| 1
| 5
|
| For 20 seconds, the next 1...3 skills used by each ally within earshot remove 1 condition from that ally.
|
| M
| 5
| 2
|
|
Phineas made an edit on February 16, 2009
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