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Shouts and Chants that affect all allies in earshot (PvE)
Energy-based
Adrenaline-based
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Shouts and Chants that affect all allies in earshot (PvE)
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Energy-based
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| Skill | Description | Profession | Attribute | |||
|---|---|---|---|---|---|---|
| For 4...9 seconds, all allies within earshot gain 5...13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this shout when that ally successfully hits with an attack. | C | 10 | 25 | ||
| For 4...9 seconds, all allies within earshot gain 5...13 Health per second while moving and move 33% faster. "Incoming!" ends on an ally affected by this shout when that ally successfully hits with an attack. | C | 10 | 25 | ||
| All allies within earshot and below 75% Health gain 1...8 Energy. | C | 5 | 20 | ||
| For 1...8 seconds, the next attack skill used by each ally within earshot also interrupts an action. | C | 10 | 2 | 15 | |
| For 8 seconds, the next attack skill used by each ally within earshot also causes Weakness for 1...13 seconds. | C | 5 | 1 | 10 | |
| For 5...17 seconds, all allies within earshot move 25% faster while under the effects of an enchantment. | C | 10 | 30 | ||
| For 10 seconds, the next time each ally within earshot uses a spell, that ally gains 1...5 Energy. | M | 10 | 2 | 20 | |
| For 5...17 seconds, the next time each ally within earshot uses a signet, that ally loses 1 condition. | M | 5 | 1 | 20 | |
| For 5...17 seconds, each ally within earshot gains 4 Energy regeneration until that ally uses a skill. | M | 25 | 1 | 30 | |
| For 10 seconds, the next time each ally within earshot uses an attack skill, that ally gains 1...7 Energy. | M | 10 | 1 | 20 |
Adrenaline-based
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| Skill | Description | Profession | Attribute | |||
|---|---|---|---|---|---|---|
| For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30...66% chance to be a critical hit. | C | 4 | 4 | ||
| For 10 seconds, the next attack skill used by each ally within earshot deals +10...22 damage against foes with more than 50% Health. | C | 6 | 1 | ||
| For 10 seconds, the next attack skill used by each party member within earshot causes Crippling for 5...13 seconds. | C | 4 | 1 | ||
| For 10 seconds, the next skill used by each ally within earshot cannot be interrupted. | C | 8 | 2 | 5 | |
| For 10 seconds, the next time each ally within earshot casts a spell, that ally loses 1 hex. | L | 8 | 2 | ||
| For 3 seconds, all allies within earshot gain 0...1 Energy regeneration. | M | 4 | |||
| For 10 seconds, the next time each ally within earshot uses a shout or chant, that ally is healed for 30...78 Health. | M | 4 | 1 | 5 | |
| For 10 seconds, the next shout or chant used by each ally within earshot costs 3...6 less Energy. | M | 4 | 1 | ||
| For 10 seconds, the next time each ally within earshot uses a signet, that ally gains 1...7 Energy. | M | 6 | 1 | 5 | |
| For 20 seconds, the next 1...3 skills used by each ally within earshot remove 1 condition from that ally. | M | 5 | 2 |



















