PanSola/Power interrupts quick reference
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The Power series is the set of Mesmer spells that specifically interrupts other spells (to which the "power" refers).
| Power Block [edit]
| Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10 seconds and that skill is interrupted. |
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| Prophecies | |||||||||||||
| Power Drain [edit]
| Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25 Energy. |
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| Core | |||||||||||||
| Power Leak [edit]
| Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14 Energy. |
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| Prophecies | | ||||||||||||
| Power Leech [edit]
| Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13 Energy from that foe. |
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| Factions | |||||||||||||
| Power Return [edit]
| Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6 Energy. |
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| Power Spike [edit]
| Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe takes 30...102 damage. |
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| Core | | ||||||||||||





