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[Metasynaptic]

Metasynaptic 135 edits since September 13, 2006

135

From GuildWiki

My Characters:


Mains (All are legendary Survivors):


Lyvenia Keytan (N) (curses, hard mode)

Asuran armour, Curses destroyer set, 18 max titles

Hei Xia Keytan (W)

Elite Plate, Silver Eagle armour, Destroyer Sword and Axe, 1 Max title

Lei Lian Keytan (Me)

Vabbian armour, Mindclouder, 1 Max title

Wu Sheng Si Keytan

Elite Kurzick armour, Elite Exotic Armour, 1 Max title

Sephrim Keytan (E) (earth support, hard mode)

Vanguard armour, Dragon's breath wand and Kindlerock set, 1 max title

Eirwen Keytan (P) (Motivation support)

Norn armour, Mursaat spear and shield set, 4 max titles

Meghan Keytan (R) (Runner)

Norn armour, Undead bow, celestial bow, 1 max title

The Great Keytan (W) (Front line, damage)

Canthan armour, Mursaat axe, destroyer shield, 1 max title

Alaq Geshin Keytan (D) (Leeroy, condition scythe, can tank a bit)

Primeval armour, Tormented scythe, 3 max titles

Yasumi Keytan (Rt) (Spirits, resto)

Elite Imperial armour, Ancient armour, variety of great Ritualiast weapons, 1 max title.

Aizen Keytan (Rt)

Elite Canthan armour, 1 max title


Active alts (Survivors in progress):

Lohan Keytan (Mo)

~150k

Arjun Keytan (R)

Sokkar Keytan (P)


Retired Alts (kept for various reasons):

Hanro Keytan (W) (My first character. Crash test dummy for new areas I don't want to risk survivors)

Seleene Keytan (Rt) (My first caster. Does Vengeful farming when I can be bothered)

Zengehtsu Keytan (A) (Consulate docks ferry)


Normal mode tips:

Dzargoner Bastion, A strategy that has been reliable for me

Party: Human player (any class, completed with ranger (BHA), ritualist (Ritual Lord), warrior (evicerate axe), Elementalist (fire), I assume any human will be fine), Necro MM, Necro SS, Necro Rit healer, Mhenlo, Khim, last 2 heroes of choice to compliment (Herta and Gehraz are usually fine). Send ALL the whispers to the west bombard (the one that defends against the warrior boss). Player party defends the other two positions, but favours the centre bombard. IGNORE the groups attacking the east bombard, but don't allow them to get too large. Allow them to cap it, to draw the elementalist boss forward. Exterminate the boss and his groups. Maintain protection of the middle bombard. Once there are no enemies attacking from the east, the centre position is easier to defend, and you can press an advance and take out the paragon and monk bosses. The whispers NPCs will hold the warrior group off for a long time, giving you plenty of time to beat the middle bosses. Mop up any kournans and proceed to beat the warrior boss and his group. This strategic surrender of the elementalist bombard allows you to better concentrate your efforts in the middle. Simple game theory. Haven't tested in hard mode, but will give it a go soon. Metasynaptic 14:45, 30 April 2008 (UTC) Retrieved from "http://guildwars.wikia.com/wiki/Talk:Dzagonur_Bastion_%28Mission%29"


Hard mode tips:

Vanquishing

Prophecies

The Black Curtain: Bog skales use spiteful spirit heavily, and bod reeds have numerious hexes, take hex control. Completed with Human curses Necro, human adrenaline axe spiker, hero MM, hero N/Rt healer, Hero BHA ranger, hero HB healer, hero RC prot

Talmark wilderness: No real issues here. Main mobs are oakhearts monks, nightmare necros, minotaur warriors and inferno imp eles. RC monk hero handles the rodgort's burning from the imps nicely.

Magesty's rest: Rotscale will slaughter you if unprepared. You have been warned.

Sage lands: Very straight forward area. Wind riders, maguuma spiders and plant earth eles are the flavour here.

Maguuma lagoon: Large swarms of wind rider mesmers are your concern here. Pack for heavy degen from Conjure Phantasm on the whole party.

Ice Floe: Small groups of Mursaat present little problem, and the ice imps are fairly harmless. Some large groups of Mursaat will wipe the party if ill prepared. Mursaat mesmers carry e-surge for aoe damage and e-denial. The jade armours are easily contained with echo SS. Monks will spam orison but are rendered harmless by removing their enchants.


Factions

Shenzun tunnels: The afflicted kam must be pulled and eliminated as a first task. He and his group can wipe the party with ease, even at +10 morale. Pulling him away from his pop ups solves this.