From GuildWiki
First and foremost: a stress-meter.
Now, for all the rest.
1. This user has actually PROVEN that every single mission in GW is doable as a team of TWO people with SIX heroes. Yes, that DOES include Hard Mode.
2. This user has MISERABLY FAILED to prove that only professions needed in PvE are: Mesmer, Necromancer, Elementalist and Monk (including secondaries). Reason: Using of a Ritualist is sometimes absolutely inevitable...
What's done so far:
Completed Guardian of Cantha title with mentioned party. This includes:
- Unwaking Waters
- Eternal Grove (created 2 semi-independent groups)
- Vizunah Square
- Tahnnakai Temple
- Raisu Palace
Completed Guardian of Elona title with mentioned party. This includes:
- Garden of Seborhin
- Dzagonur Bastion (same party as for Eternal Grove)
- Jennur's Horde
- Gate of Madness
PHailures:
- Pogahn Passage: had to use Ritualist (hero) to defend from a huge mob at the stairs.
- Gate of Desolation: had to use Ritualist (hero) to defend against Awakened Dune Carvers.
Skill idea. I REALLY want to see this.
Nosebleed (Necromancer, Curses, Elite Hex Spell).
For 1..10 seconds target is hexed with Nosebleed and suffers -1 Health degeneration. When Nosebleed ends, target is Dazed 1 second for each second Nosebleed was in effect.

