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Dervish Mazta/builds/Neutral IW

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Good for AB|CM|RA|TA

Contents

The Neutral IW uses Illusionary Weaponry to deal armor-ignoring damage and chance of double strike, while staying alive by keeping Dark Escape and Feigned Neutrality up constantly. This gives the Mesmer 150 armor (60 + 10 + 80) and +7 health regeneration while dealing substantial damage. Designed for PvP but can be used effectively in PvE.

Attributes and Skills Edit

MesmerAssassinMesmer / Assassin Attribute Rank
Illusion Magic 12 + 1 + 3
Shadow Arts 12
Dagger Mastery 3
Illusionary Weaponry

Illusionary Weaponry

Deadly Paradox

Deadly Paradox

Death's Charge

Death's Charge

Feigned Neutrality

Feigned Neutrality

Dark Escape

Dark Escape

Return

Return

Illusion of Weakness

Illusion of Weakness

Resurrection Signet

Resurrection Signet

Equipment Edit

  • Max armor with +10 when enchanted
  • Superior Rune of Illusion Magic
  • Superior Rune of Vigor
  • Rune of Purity
  • 2 Runes of Vitae
  • Crippling (for Return) Daggers with of Enchanting suffix and "I have the power" +5 Energy inscription (because none of the +damage% mods will affect the damage from IW)

Usage Edit

Counters Edit

Variants Edit

  • For Alliance Battles Resurrection Signet isn't important, so Illusion of Haste give you ways of kiting.
  • Assassin primary; lower damage but stronger.
  • Exchange Return for Distortion. This will sap energy but can be more effective at protecting yourself.
  • Replace Return for Shadow Refuge to help further counter degeneration.
  • Add Caltrops to snare kiting foes.
  • For PvE, consider bringing a scythe (with the same preferred mods as the daggers) in a second weapon slot. The scythe will do a steady 24 DPS instead of the average 36 DPS of the daggers (32 if you don't count double strikes). However, if two or three foes are adjacent you do a nice 48 or 72 DPS respectively. Change between the daggers and scythe as the situation warrants.
  • Death's Retreat can also be used instead of Return, or with Return to retreat further back.

Notes Edit

  • Monks such as the [Build:Mo/A Blessed Escaper] using Return can be chased using Death's Charge.
  • The points in Dagger Mastery are there to increase the chance of double striking. Having 9 Dagger Mastery will allow you to use a decent pair of daggers and deal decent damage even when IW is removed.
  • Deadly Paradox does not need to be kept up constantly - as of this note, any skills activated while Deadly Paradox is active activate and recharge 50% faster, they do not slow down when Deadly Paradox ends. Use this when activating any Assassin skills, such as Death's Charge or Dark Escape (or Shadow Refuge if equipped).

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