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[Brighton Alexander]

Brighton Alexander 37 edits since January 23, 2007

37

From GuildWiki

Trying to figure out if the game developers had something in mind when they created Prismatic Armor.

Burning Speed

Burning Speed

Shock

Shock

Aftershock

Aftershock

Frozen Burst

Frozen Burst

Lightning Touch

Lightning Touch

Frigid Armor

Frigid Armor

Elemental Attunement

Elemental Attunement

Aura of Restoration

Aura of Restoration

At 9 Fire, Burning Speed will do 98 damage ((7*2)*7).
With 9 Air, Shock will do 40 damage with KD and 25% AP (will test damage).
With 9 Earth, Afterschock will do 115 damage when used after Shock (75+45).
With 9 Water, Frozen Burst will do 74 damage and will slow movement by 66% for 9 seconds.
With 9 Air, Lightning Touch will do 68 damage plus 25% AP.

This will only cause 395 damage without the 25% AP. Maybe I should replace Frigid Armor.


Burning Speed

Burning Speed

Shock

Shock

Aftershock

Aftershock

Flame Djinn's Haste

Flame Djinn's Haste

Frozen Burst

Frozen Burst

Lightning Touch

Lightning Touch

Elemental Attunement

Elemental Attunement

Aura of Restoration

Aura of Restoration

Flame Djinn's Haste would add 78 damage with 9 Fire. Total Damage would increase to 473. Not satisfied with this amount. Though it will only take 5 seconds to cast the combo, these skills have long recharge. Not going to give up on the idea of using Prismatic Armor. The +20 to each armor piece seems viable with a touch build though. If I can get damage output around 600, the build will be more effective. Maybe Crystal Wave.

I've decided that creating a build for Prismatic Armor is a waste. I give up on trying to create a Guild War's Captain Planet.