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Unwaking Waters (explorable)

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For information on the Unwaking Waters mission, see Unwaking Waters (mission). For the locations, see Unwaking Waters (Luxon) and Unwaking Waters (Kurzick).
Unwaking Waters
Basic Info
Campaign: Factions
Type: Explorable area
Part of: The Jade Sea
Harvest Temple,
Unwaking Waters (Luxon),
Unwaking Waters (Kurzick)
Unwaking Waters map
(click to enlarge)


In the last seconds before the Jade Wind, the Harvest Temple started to sink into the sea, creating a maelstrom around it. Almost immediately afterwords, the sea turned to Jade, freezing the sea around the Temple like this, giving the area an odd, spiraling topography. This area has since become known as Unwaking Waters.

It often lies divided between Luxon and Kurzick control as a result of Alliance Battles. If you are not allied with the side controlling the only resurrection shrine in the area, you can either bribe them with 50 gold to turn them friendly and activate the shrine, or kill them, which also activates it (make sure you kill all of them). Otherwise, you will be returned to Harvest Temple upon your party's death.
If you are allied with the side controlling Harvest Temple, your party can also be resurrected right in front of its portal.


Neighbour Cities, Missions, Outposts









Shrines and Blessings


Bug Bug! Some Outcasts may spawn in the area of Unwaking Waters (Kurzick), which can result in failing a Vanquish. They cannot be reached in melee, and are largely obstructed from ranged attacks. Bring sufficient spells and hexes to counter this.
Bug Bug! When your party is wiped, you will always be resurrected at the Harvest Temple entrance, instead of at the resurrection shrine, making the return trip longer.
  • To receive credit for the Vanquisher title track in this area you must defeat 137-156 monsters in Hard Mode.
  • Successfully vanquishing this area grants bonus Luxon faction regardless which side owns the Harvest Temple, therefore it is more profitable to vanquish it for the luxon side.

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