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Unwaking Waters (explorable)

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For information on the Unwaking Waters mission, see Unwaking Waters (mission). For the locations, see Unwaking Waters (Luxon) and Unwaking Waters (Kurzick).
Unwaking Waters
Basic Info
Campaign: Factions
Type: Explorable Area
Part of: The Jade Sea
Neighbor(s)
Harvest Temple,
Unwaking Waters (Luxon),
Unwaking Waters (Kurzick)
Map
Map of the Unwaking Waters explorable area.
(click to enlarge)

Contents

[edit] Description

In the last seconds before the Jade Wind, the Harvest Temple started to sink into the sea, creating a maelstrom around it. Almost immediately afterwords, the sea turned to Jade, freezing the sea around the Temple like this, giving the area an odd, spiraling topography. This area has since become known as Unwaking Waters.

It often lies divided between Luxon and Kurzick control as a result of Alliance Battles. If you are not allied with the side controlling the only resurrection shrine in the area, you can either bribe them with 50 gold to turn them friendly and activate the shrine, or kill them, which also activates it (make sure you kill all of them). Otherwise, you will be returned to the Harvest Temple upon your party's death.

[edit] Exits

[edit] Neighbour Cities, Missions, Outposts

[edit] Creatures

[edit] NPCs

[edit] Monsters

Outcasts

Shiro'ken

Others

[edit] Bosses

[edit] Pets

[edit] Shrines and Blessings

[edit] Notes

  • To receive credit for the Vanquisher title track in this area you must defeat 137-152 monsters in Hard Mode.
  • Successfully vanquishing this area grants bonus Luxon faction regardless which side owns the Harvest Temple, therefore it is more profitable to vanquish it for the luxon side.
  • Occasionally, some enemy groups will be unreachable by melee attacks so a party should be able to deal sufficient ranged attack damage to successfully clear the area.




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