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Unique items ("green items") are items with set weapon modifiers and upgrades that are randomly dropped by certain (usually boss) monsters. Since many unique items have their own special appearances as well as having max modifiers and upgrades, these items can be very useful.
Unique item conventions
- cannot be dyed (except Straw Effigies).
- can be customized by a weaponsmith (except an off-hand focus or shield).
- have two upgrades that cannot be replaced.
All non-Shing Jea/non-Istan unique items...
- have attribute requirements of 9, besides Shiro's uniques, which have requirements of 13 and Ogre-Slaying Knife which has no requirement.
- have maximum value modifiers, upgrades, and damage ranges or armor values.
- have attribute requirements of 0 to 7
- have non-maximum damage ranges or armor values, and may or may not have maximum modifiers.
Some monsters have a chance of dropping unique items when killed. Most of these monsters are bosses. Some bosses can drop multiple different unique items. Bosses often drop more than one item upon death, so it is possible to receive more than one unique item at once. Of course, you can always trade with other players to get a unique item.
In the Prophecies Campaign, unique items can be found in the following areas:
- Grenth's Footprint
- Kryta (after the War in Kryta is unlocked)
- Sorrow's Furnace
- Ruins of the Tomb of the Primeval Kings
- Prophet's Path
- Majesty's Rest
- The Falls
- Talus Chute
- The Northlands (pre-Searing Only)
In the Factions Campaign, many unique items may be found throughout the continent of Cantha. Additionally, unique items in Factions may be traded from certain collectors (in the Divine Path) using an Amulet of the Mists.
The same is true in the Nightfall Campaign, as many unique items can be found across Elona. Also, like Factions, unique, end-game items may be traded from certain collectors (in the Throne of Secrets) after the final mission using a Book of Secrets.
Also in the Eye of the North expansion, unique items can be found across Tyria and dungeons. End-game items may be traded from certain collectors (in the Epilogue) after the final mission using a Droknar's Key.
- All non-Shing Jea or Istan unique items before identification have a merchant value of 35 gold.