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Each continent has one port:
|Core||Battle Isles||Great Temple of Balthazar|
|Nightfall||Elona||Kamadan, Jewel of Istan|
In order to travel between ports, the player has to unlock the destination first. This is done by completing a designated quest, as shown in the table below:
|Prophecies||-||Mhenlo's Request||Sunspears in Kryta|
|Factions||Chaos in Kryta||-||Sunspears in Cantha|
|Nightfall||Terror in Tyria||Plague in Cantha||-|
The campaign a character was created in does not limit that character's choice of travel quests, only what continents they have already unlocked. For example, a Tyrian character could travel to Cantha through the Prophecies quest "Mhenlo's Request," then travel to Elona through the Factions quest "Sunspears in Cantha."
Eye of the North
The Guild Wars Eye of the North expansion takes place on the continent of Tyria, thus it does not have a true "port" location of its own (the port for Tyria being Lion's Arch, a Prophecies campaign location). Boreal Station is similar, though, because it is the only location that can be accessed directly from other campaigns, and characters must complete a quest in order to access it.
|Tyria||What Lies Beneath|
|Cantha||I Feel the Earth Move Under Cantha's Feet|
|Elona||Hole of Istan|