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Ports are towns from which characters can travel to other continents.

Each continent has one port:

Campaign Continent Port
Core Battle Isles Great Temple of Balthazar
Prophecies Tyria Lion's Arch
Factions Cantha Kaineng Center
Nightfall Elona Kamadan, Jewel of Istan

Unlocking portsEdit

In order to travel between ports, the player has to unlock the destination first. This is done by completing a designated quest, as shown in the table below:

To ⇒
from ⇓
Prophecies logo sml Factions logo sml Nightfall logo sml
Prophecies - Mhenlo's Request Sunspears in Kryta
Factions Chaos in Kryta - Sunspears in Cantha
Nightfall Terror in Tyria Plague in Cantha -

The campaign a character was created in does not limit that character's choice of travel quests, only what continents they have already unlocked. For example, a Tyrian character could travel to Cantha through the Prophecies quest "Mhenlo's Request," then travel to Elona through the Factions quest "Sunspears in Cantha."

Eye of the NorthEdit

The Guild Wars Eye of the North expansion takes place on the continent of Tyria, thus it does not have a true "port" location of its own (the port for Tyria being Lion's Arch, a Prophecies campaign location). Boreal Station is similar, though, because it is the only location that can be accessed directly from other campaigns, and characters must complete a quest in order to access it.

Originating
continent
Quest
Tyria What Lies Beneath
Cantha I Feel the Earth Move Under Cantha's Feet
Elona Hole of Istan

NotesEdit

  • Generally, quests unlocking a continent are mutually exclusive. That is, if you have obtained or completed Sunspears in Kryta you will not be offered Sunspears in Cantha and vice versa.
  • Unlocking travel between continents needs to be done for each character.

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