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===Area Layout===
 
===Area Layout===
Area Name: [[The Underworld]]
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Area Name: [[The Wasteland's]]
   
 
==LOLZ GOML==
 
==LOLZ GOML==

Revision as of 03:13, 23 May 2013

The Underworld
The Underworld
Basic Info
Campaign: Core
Type: Explorable area
Part of: The Mists
Neighbor(s)
Map
The Underworld map
(click to enlarge)

This article is about one of the Realms of the Gods named the Underworld.

General

The Underworld Map Shrine Entrance Locations

Map of Entrances and Shrines

The Underworld is Gay!!!

Access

To access the Underworld, you need to hide your kids, hide yo wife, and ur husband.

Area Layout

Area Name: The Wasteland's

LOLZ GOML

Quests

The Underworld features several quests which i really don't care about cuz its all about running.

Rewards

Underworld Chest

The Underworld Chest

Item Normal Mode Hard Mode
Zaishen Key's Yes Yes
Glob of Rare Drop's Yes Yes
Phantom Key Yes Yes
Crappy Summoning Stone Yes Yes
Mini Lockpick Nope Yes
Urgoz Scroll Yes Yes
Random Item
1 of following
Gold item
Rare crafting material§
UW Passage Scroll
2 of following
Gold item
Rare crafting material§
UW Passage Scroll
Lockpick
§ The rare material is one of the following:

Monsters

QuestIconThumb For a list of creatures in the Underworld, see: Category:The Underworld

NPCs

Various Tips and Info

The Underworld is one of the hardest places in Guild Wars, so make sure your team is well prepared. Here are some tips and info that will hopefully make your visit a much longer one:

  • NEVER take a quest without discussing with your ENTIRE team first. This is one of the biggest mistakes commonly to happen in a UW run, since it only takes one person to screw up the whole team.
  • It is wise to make sure everyone on your team has some sort of voice chat. This will aid your party greatly in situations that require consultation with your entire team quickly. Even if a player doesn't have a mic they should still download one of these voice programs so they can hear the rest of the team.
  • Converse with your team on what skills to bring BEFORE you leave for The Underworld. Having two team members with similar skills instead of having two separate builds will most likely hurt your team more than help it.
  • It is a wise idea to stock up on Phantom Keys before entering The Underworld. There are usually around 5 Phantom Chests in the Underworld. The locations of the chests will sometimes vary. Sometimes two chests will spawn in a single section, other times none will.
  • In the Underworld, Rangers can charm the Black Widow after completing any of the quests given by a Reaper (except the Reaper of the Labyrinth). The spider will spawn near the Reaper after a person in your party has accepted the reward.
  • If you're not too concerned with experience you should save all quest rewards in the case that you get a Death Penalty, due to the fact that rewards will remove your DP. The down side to this is if you die and cannot be resurrected you will lose any possibility of collecting your rewards.
  • If one of your party has taken the Restoring Grenth's Monuments quest and have cleared the Terrorweb Dryders from a statue, you will be able to teleport to and from that statue to any other statue in The Underworld which you have cleared of Terrorweb Dryders. You can use this to your advantage by teleporting behind enemies or cutting down the amount of walking to an area you already cleared but want to venture to again for whatever reason.
  • If the majority of your party members have died and their bodies are in an area with huge numbers of enemies, you can use teleportation to take all the party members in your group (including the dead ones) to the location you requested. Note that teleporting will not bring dead allies back to life, it will just make it easier to resurrect them since their bodies will spawn in a location that you have previously cleared.
  • If a player dies while fighting Dhuum, they are transported to the Forgotten Vale and fall under the effect of Spirit Form, which replaces the character's skills with the following:
Dhuum's Rest

Dhuum's Rest

Spiritual Healing

Spiritual Healing

Encase Skeletal

Encase Skeletal

Reversal of Death

Reversal of Death

Ghostly Fury

Ghostly Fury

Empty

Empty

Empty

Empty

Empty

Empty


Notes

  • The Tomb of the Primeval Kings, an outpost in the Prophecies Crystal Desert, used to lead to the Hall of Heroes and has been overtaken by creatures of chaos and darkness. Entering the tombs will lead to the Ruins of the Tomb of the Primeval Kings, an explorable area that looks similar to the Underworld and contains many of the same monsters. Despite the similarities, it is a separate location that takes place on The Underworld (Tournament Map).
  • The quests You're a Mean One, Mr. Grenth and In Grenth's Defense take place in the Underworld, but have different monsters. During these quests, players can freely explore the entire Underworld.
  • Dhuum will not become active until all party members enter the Hall of Judgment, so if any party member goes AFK before that, you will not be able to complete the Underworld!
  • After you enter the Hall of Judgment, you will become permanently affected by Curse of Dhuum, walking away from the hall or dying will not end this effect.
  • After any party member enters the Hall of Judgment, all Reapers on the regular map will permanently disappear, making any further teleporting impossible.
  • Reapers become invulnerable after the party successfully completes their quests (for example, after completing the quest Wrathful Spirits, the Reaper of the Forgotten Vale will become invulnerable). King Frozenwind will also become invulnerable after completing the quest Servants of Grenth.
    • Take caution: this invulnerability does not begin until the reaper finishes off any foe it is currently attacking.