From GuildWiki
| Temple Strike
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Full: Must follow a lead attack. If this attack hits, target foe is Dazed and Blinded for 1...8 seconds, and if target foe is casting a spell, that foe is interrupted.
Concise: Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8 seconds). Must follow a lead attack.
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Dazed Blindness
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[edit] Acquisition
Signet of Capture:
- Temple Strike's main strength is that it is able to disable both attackers and casters, making it versatile.
[edit] Related skills
[edit] Related articles