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Target other ally quick reference

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Assassin Skills

Return Return Spell. All adjacent foes are Crippled for 3...7 seconds. Shadow Step to target other ally's location.
    5 Energy ¼ Activation 15 Recharge
Factions    

Dervish Skills

Imbue Health Imbue Health Spell. Target other ally is healed for 5...41% of your current Health (maximum 300 Health).
    10 Energy ¼ Activation 10 Recharge
Nightfall   Quest-medium

Monk Skills

Dwayna's Kiss Dwayna's Kiss Spell. Heal target other ally for 15...51 Health and an additional 10...30 Health for each enchantment or hex on that ally.
    5 Energy 1 Activation 3 Recharge
Prophecies   Quest-medium
Gift of Health Gift of Health Spell. All of your other Healing Prayers skills are disabled for 10...6 seconds. Target other ally is healed for 15...123 Health.
    5 Energy ¾ Activation 5 Recharge
Factions    
Healing Seed Healing Seed Enchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3...25 Health.
    10 Energy 2 Activation 25 Recharge
Core   Quest-medium
Healing Whisper Healing Whisper Spell. Target other ally is healed for 40...88 Health. This spell has half the normal range.
    5 Energy 1 Activation 1 Recharge
Factions    
Infuse Health Infuse Health Spell. Lose half your current Health. Target other ally is healed for 100...129% of the amount you lost.
    10 Energy ¼ Activation    
Core   Quest-medium
Spotless Mind Spotless Mind Enchantment Spell. For 1...12 seconds, target other ally loses a hex every 5 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Spotless Soul Spotless Soul Enchantment Spell. For 1...12 seconds, target other ally loses a condition every 3 seconds.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Air of Enchantment Air of Enchantment Elite Enchantment Spell. For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
    5 Energy ¼ Activation 8 Recharge
Factions    
Aura of Stability Aura of Stability Enchantment Spell. For 3...7 seconds, target other ally cannot be knocked down.
    5 Energy ¼ Activation 12 Recharge
Eye of the North    
Convert Hexes Convert Hexes Spell. Remove all hexes from target other ally. For 8...18 seconds, that ally gains +10 armor for each Necromancer hex that was removed.
    15 Energy 1 Activation 12 Recharge
Core    
Draw Conditions Draw Conditions Spell. All negative conditions are transferred from target other ally to yourself. For each condition acquired, you gain 6...22 Health.
    5 Energy ¼ Activation 4 Recharge
Core   Quest-medium
Life Barrier Life Barrier Elite Enchantment Spell. While you maintain this enchantment, damage dealt to target other ally is reduced by 20...44%. If your Health is below 50% when that ally takes damage, Life Barrier ends.
-1 Upkeep 15 Energy 2 Activation 5 Recharge
Prophecies    
Restore Condition Restore Condition Elite Spell. Remove all conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each condition removed, that ally is healed for 10...58 Health.
    5 Energy ¾ Activation 2 Recharge
Prophecies    

Necromancer Skills

Blood Bond Blood Bond Hex Spell. For 3...10 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84 Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Blood is Power Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation    
Core    
Blood Ritual Blood Ritual Enchantment Spell. For 8...13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Quest-medium
Foul Feast Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36 Health and 0...2 Energy.
    5 Energy ¼ Activation 5 Recharge
Eye of the North    

Paragon Skills

"Brace Yourself!" "Brace Yourself!" Shout. For 5...13 seconds, the next time target other ally would be knocked down, all nearby foes take 15...63 damage instead.
    5 Energy     4 Recharge
Nightfall    
"It's Just a Flesh Wound." "It's Just a Flesh Wound." Elite Shout. Target other ally loses all conditions. If a condition was removed in this way, that ally moves 25% faster for 1...8 seconds.
    5 Energy     2 Recharge
Nightfall    
"Make Haste!" "Make Haste!" Shout. For 5...17 seconds, target other ally moves 33% faster. This skill ends if that ally successfully hits with an attack.
    5 Energy     10 Recharge
Nightfall    
Angelic Bond Angelic Bond Elite Skill. For 10 seconds, the next time an ally within earshot would take fatal damage, that damage is negated and that ally is healed for 20...164 Health. Angelic Bond ends on all other allies.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Angelic Protection Angelic Protection Skill. For 10 seconds, any time target other ally takes more than 250...130 damage per second, that ally is healed for any damage over that amount.
    5 Energy     30 Recharge
Nightfall    
Inspirational Speech Inspirational Speech Skill. You lose all adrenaline and target other ally gains 1...3 strikes of adrenaline.
    5 Energy     20 Recharge
Eye of the North    
Signet of Synergy Signet of Synergy Signet. Target other ally is healed for 40...88 Health. If you are not under the effects of an enchantment, you are also healed for 40...88 Health.
        1 Activation 10 Recharge
Nightfall   Quest-medium

Ritualist Skills

Ghostmirror Light Ghostmirror Light Spell. Target other ally is healed for 15...75 Health. If you are within earshot of a spirit, you are also healed for 15...75 Health.
    5 Energy 1 Activation 3 Recharge
Nightfall    

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