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Fable copy ?[]

That's mad how this quest is similar to the one you must chase some Werewolf in Fable, when it was once a ranger but were once bitten by another werewolve... so his daughter stays alone and the helps yourself to chase him. It's almost similar also because when you chase the creature it sometimes teleports away !

Nornbear[]

During the quest the Nornbear uses a spell (Spirit Walk or something) to get away before you can kill him. I had 2 interrupters in my team and they prevented him from getting away by interrupting the spell. We couldn't kill him either. When he reached zero health his healthbar jumped back to 25%. It was a tie. In the end we just let him go. It was funny to interrupt the storyline! Hexhammer 02:44, 13 September 2007 (CDT)

Exploring Glitch[]

I was here with my Assasin, and found out a new glitch. In the part where you must defend Sifhalla, lure the Nornbear as close to the exit gate as possible. Then, shadow step to him. If your very lucky, your behind the gate now(This may take a few tries to tele right).Now you can explore full Drakkar Lake, including out of boundaries parts that were unable to explore before. If you step through the dungeon gate, you will find yourself a little passage. All the rocks you find there are illusions, you can walk past them. This leads to "the end of the world",but you can walk further west to like above Sifhalla! 80.127.24.20 18:44, 3 May 2009 (UTC)

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