Talk:Signet of Spirits
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[edit] PvE Version?
I'm assuming every post on this page is talking about the PvP version of this spell (making this discussion in the wrong place). I was wondering if the "health gain" of 50-170 is a heal or a maximum health increase. I would guess that it is a heal, but I have not captured it yet. I may answer my own question in a couple of weeks.--Srinivassa 00:04, 24 February 2009 (UTC)
- All the posts here were made before the split happened. --Shadowcrest 00:53, 24 February 2009 (UTC)
- Health gain is neither healing nor maximum health increase. It's health gain. See health gain.
04:02, 24 February 2009 (UTC)
- Ok, thanks. That helps. I suppose it is splitting hairs if I understand it correctly. Health gain is the same thing as a heal except it is not affected by anything that would normally reduce the amount. Still, if you tend your spirits a lot in PvE, this could be a good helper.--Srinivassa 21:10, 3 March 2009 (UTC)
- I'd rather use Summon Spirits, Signet of Creation, or even Spirit Boon Strike if I really needed to heal spirits. There are so much better elites to use than this... Unless it is one of those spirits which takes damage over time, such as Agony or Wanderlust, it's really rather pointless trying to heal spirits, let alone waste an elite for it. Mostly because if they ever actually get attacked by like...anything...they will almost certainly die. And no amount of healing will really save that from happening.
(T/C) 21:58, 3 March 2009 (UTC)
- I also use Summon Spirits but always think of Fire Magic AoE skills when I do so. And personally when running around with a (nearly) all spirit build, Communing and Channeling come first for attribute points... Spawning usually just gets the 3 left over if even that so I'd never waste my time trying to save Agony... -->Suicidal Tendencie
22:02, 3 March 2009 (UTC)
- Hey I had a question in general about the PvE version of this skill. Due to the new updates, it has become : Creates 3 level 1...10 spirits (60 second lifespan). These spirits deal 3...27 damage with attacks. Does that mean you benefit 3 times from Boon of creation or once since they come all together?? Locke92 21:17 19th of June 2009
- I also use Summon Spirits but always think of Fire Magic AoE skills when I do so. And personally when running around with a (nearly) all spirit build, Communing and Channeling come first for attribute points... Spawning usually just gets the 3 left over if even that so I'd never waste my time trying to save Agony... -->Suicidal Tendencie
- I'd rather use Summon Spirits, Signet of Creation, or even Spirit Boon Strike if I really needed to heal spirits. There are so much better elites to use than this... Unless it is one of those spirits which takes damage over time, such as Agony or Wanderlust, it's really rather pointless trying to heal spirits, let alone waste an elite for it. Mostly because if they ever actually get attacked by like...anything...they will almost certainly die. And no amount of healing will really save that from happening.
- Ok, thanks. That helps. I suppose it is splitting hairs if I understand it correctly. Health gain is the same thing as a heal except it is not affected by anything that would normally reduce the amount. Still, if you tend your spirits a lot in PvE, this could be a good helper.--Srinivassa 21:10, 3 March 2009 (UTC)
- Health gain is neither healing nor maximum health increase. It's health gain. See health gain.
[edit] Icon
looks like a cookie :D
- Looks like a signet to me :P But yeah, some of the signets look a bit weird.--
El_Nazgir 18:58, 18 June 2009 (UTC)
[edit] Update
Signet of Spirits - artifact - Sacrifice Signet of Spirits: Put three level 1...12 spirit tokens into play for into play for 60 seconds. In all honesty, a bit of an elite waste due to the PvE update, but I think it's cool just for the Magic factor that it seems to have. 98.213.55.66 04:25, 19 June 2009 (UTC)
- It creates three spirits. Great for spirit spammers. Noteworthy is the names of the spirits: Anger, Hate, and Suffering. IIRC, that's a quote from Yoda in Star Wars. --
WhiteAsIce 09:04, 19 June 2009 (UTC)
- It's even better: Signet of Spirits (Artifact)- "0: put three 2/2 spirit tokens into play for sixty seconds. You may only have three spirit tokens in play at any time." Now if only we could sac them to get mana! The Force is strong with this skill ;-) excess for all 09:15, 19 June 2009 (UTC)
- It seems to me that the 3 spirits ain't attacking together, 1 or 2 of them stop sometimes... Bug, perhaps?--
talkpage 09:41, 19 June 2009 (UTC)
- It seems to me that the 3 spirits ain't attacking together, 1 or 2 of them stop sometimes... Bug, perhaps?--
- It's even better: Signet of Spirits (Artifact)- "0: put three 2/2 spirit tokens into play for sixty seconds. You may only have three spirit tokens in play at any time." Now if only we could sac them to get mana! The Force is strong with this skill ;-) excess for all 09:15, 19 June 2009 (UTC)
- With the 10 recharge and the rest of the spirits boosted too, this could make some PvE spirit builds pretty powerful if you ask me. 90 damage every 2 seconds? seems pretty nice to me from one skill (if they fix that bug you mentioned, that is).--
El_Nazgir 15:32, 19 June 2009 (UTC)
- Agreed. However, if you recast this, does it create another 3 spirits (total 6)? Or does it kill the previous 3, then make 3 new ones (total 3)? I'm guessing the latter, but if it is the former, this skill will be amazing XD --Slurry. 16:58, 19 June 2009 (UTC)
- With the 10 recharge and the rest of the spirits boosted too, this could make some PvE spirit builds pretty powerful if you ask me. 90 damage every 2 seconds? seems pretty nice to me from one skill (if they fix that bug you mentioned, that is).--
- If only Signet of Ghostly Might worked with these when they're summoned by an ally :P Still, Painful Bond/Spiritleech Aura. It's cute. ---
-- (contribs) (talk) 17:28, 19 June 2009 (UTC)
- If only Signet of Ghostly Might worked with these when they're summoned by an ally :P Still, Painful Bond/Spiritleech Aura. It's cute. ---
- @ slurry: Prolly just like any other spirit, this overrides previous spirits. I'm gonna get this on my rit now and play with it for a while... It would be kinda weak to AoE though, a single firestorm or something would kill it I think. But then again, the recharge makes that unimportant ^^ --
El_Nazgir 19:04, 19 June 2009 (UTC)
- Summon Spirits laughs at nukes --Macros 19:33, 19 June 2009 (UTC)
- Bring a Rit hero with Signet of Ghostly Might, while you go /Me for Arcane Mimicry. Also, just Summon them away from nukes. --
WhiteAsIce 19:34, 19 June 2009 (UTC)
- Bring a Rit hero with Signet of Ghostly Might, while you go /Me for Arcane Mimicry. Also, just Summon them away from nukes. --
- Summon Spirits laughs at nukes --Macros 19:33, 19 June 2009 (UTC)
- @ slurry: Prolly just like any other spirit, this overrides previous spirits. I'm gonna get this on my rit now and play with it for a while... It would be kinda weak to AoE though, a single firestorm or something would kill it I think. But then again, the recharge makes that unimportant ^^ --
- double EC, dammit! True, but actually, my guess is that it will be nerfed rather quickly. 150 AoE nearby heal, additional 150 self heal and free 18 energy, AND about 180 AoE damage in nearby range, every 11 seconds (including cast time, that is). Although it's 4 skills, it seems effing powerful to me. Even combined with only 2 of them, it'll be very nice.--
El_Nazgir 19:36, 19 June 2009 (UTC)
- double EC, dammit! True, but actually, my guess is that it will be nerfed rather quickly. 150 AoE nearby heal, additional 150 self heal and free 18 energy, AND about 180 AoE damage in nearby range, every 11 seconds (including cast time, that is). Although it's 4 skills, it seems effing powerful to me. Even combined with only 2 of them, it'll be very nice.--
[1]. Use Feast of Souls for 25 Health per second. ــѕт.мıкε 20:26, 19 June 2009 (UTC)
Bah already fixed... well, it was fun while it lasted. Maybe 20 seconds will be fine but I doubt it Mlandry 03:12, 20 June 2009 (UTC)
- There's Mantra of Inscriptions to reduce the recharge. ــѕт.мıкε 03:23, 20 June 2009 (UTC)
- They also fixed the targeting glitch so they attack like normal :D--Łô√ë
îğá†ħŕášħ 03:53, 20 June 2009 (UTC)
- They also fixed the targeting glitch so they attack like normal :D--Łô√ë
- Aww, there goes my brilliant idea...--
El_Nazgir 05:24, 20 June 2009 (UTC)
- Aww, there goes my brilliant idea...--
- Despite the 20 sec recharge time, I think it's still somewhat good. The spirits outlast the recharge time and cost no energy whatsoever to cast. I think such a skill could work well in numerous cases. However, it is elite and would need serious consideration if you are foing tu use it in a build. Locke92 09:36, 20 June 2009 (UTC)
- She's right, it's a great skill in combo with some others.--
El_Nazgir 08:14, 21 June 2009 (UTC)
- She's right, it's a great skill in combo with some others.--
- Signet of Spirits + pain, vampirism, anguish, bloodsong + Summon Spirits + Spirit Siphon (no, not boon of creation!) + painful bond = complete chaos.
- Boon of Creation is better... Gives health, and much more energy returned per point invested. Sure, it can be stripped, but just let a monk slap a prot on you and that's hardly a problem anymore.--
El_Nazgir 12:53, 21 June 2009 (UTC)
- Boon of Creation is better... Gives health, and much more energy returned per point invested. Sure, it can be stripped, but just let a monk slap a prot on you and that's hardly a problem anymore.--
- With that many spirits, a 3-recharge 9-EnergyNet spell is muuuch better. Spirit Siphon. ---
-- (contribs) (talk) 13:33, 21 June 2009 (UTC)
- You know what, with Explosive Growth this skill could even be considered better than Inferno - except perhaps spammability. Still, precast EG, use a mesmer mantra before the fight - use this, use the recharged mantra, use this again and then again...well, it probably doesn't kill much, but I think people should consider that posibility 24.132.56.61 16:33, 21 June 2009 (UTC)
- With that many spirits, a 3-recharge 9-EnergyNet spell is muuuch better. Spirit Siphon. ---
- Tell me if this is risky, a friend of mine and I were trying to design a Rit build and this skill came up. His idea was to use it with a restoration rit and use some skills that require spirits to be really effective, eg: Spirit Light, he also would include other damage support like splinter weapon. I said it could have potential but still seems kind of weird for an elite when trying to be retoration. Thougts? Locke92
- It would turn Mend Body and Soul into more or less a full condition removal.
23:46, 21 June 2009 (UTC)
- Exactly one of his proposed skills... But to me, It still looks like a waste of an elite but then again he ^proposed Painful; Bond. It hexes target and surronding foes for extra damage along with spirit light and mend body and soul. But couldn't he just use Life instead and use his elite for something better??
- He could also use Feast of Souls for a super Heal Party every 10 seconds ;p --Slurry. 00:56, 22 June 2009 (UTC)
- Exactly one of his proposed skills... But to me, It still looks like a waste of an elite but then again he ^proposed Painful; Bond. It hexes target and surronding foes for extra damage along with spirit light and mend body and soul. But couldn't he just use Life instead and use his elite for something better??
- It would turn Mend Body and Soul into more or less a full condition removal.
- Tell me if this is risky, a friend of mine and I were trying to design a Rit build and this skill came up. His idea was to use it with a restoration rit and use some skills that require spirits to be really effective, eg: Spirit Light, he also would include other damage support like splinter weapon. I said it could have potential but still seems kind of weird for an elite when trying to be retoration. Thougts? Locke92
[edit] Targeting
It seems like these spirits may have the same targeting bug that Vampirism used to have before it was fixed. One of the spirits will randomly seem to "fall asleep" while its brothers are busy attacking foes. Then it will "wake up" and start attacking again, and then randomly one of the others will stop attacking for awhile. This is just like Vampirism used to behave. Shadowlance 02:22, 27 June 2009 (UTC)
- "They also fixed the targeting glitch so they attack like normal" Gigathrash on this page
- ...um...
A F K When Needed 21:28, 29 June 2009 (UTC)
- Giga also thinks Big Black and Mini Black Moas match. I'd say go to your nearest group of 6 Hulking Stone Elementals and see what happens. ---
-- (contribs) (talk) 21:33, 29 June 2009 (UTC)
- It's not fixed yet. I just added a bug note to the article. Shadowlance 21:45, 29 June 2009 (UTC)
- Giga also thinks Big Black and Mini Black Moas match. I'd say go to your nearest group of 6 Hulking Stone Elementals and see what happens. ---
- Weird, iirc, I constantly had 3 numbers popping up on my target from my spirits...--
El_Nazgir 05:42, 30 June 2009 (UTC)
- Weird, iirc, I constantly had 3 numbers popping up on my target from my spirits...--