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Talk:Signet of Infection

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Somebody with more knowledge of wiki code should take a look at this page, I've verified that the template is fine, it's just showing up with ??? when this page calls it up. -Gildan Bladeborn 16:21, 5 September 2007 (CDT)

Fixed.--Image:Marcopolo47 signature new.jpg (Talk) (Contr.) 20:12, 7 September 2007 (CDT)

Almost makes me want to use this on my Melandru's Arrows build... not that I use it anymore. Seriously though if your already causing Bleeding this skill might as well be brought along; it has no energy cost and only a 10 second recharge. The only problem to me seems to be the relatively low duration of the Disease at lower Vanguard Ranks. -arual 11:37, 21 September 2007 (CDT)

Yeah, immediately thought of my degen Ranger when I saw this. And you don't even need MA coz it works great with Screaming Shot. The duration is no big deal either. At rank 3 (which you should be close to after The Hunting of the Charr) the duration out lasts the recharge.
I use a variant for fun which uses Burning Arrow, Apply Poison, Screaming Shot, and this. The damage isn't all that bad, and bringing in an Assassin with Seeping Wound make it more fun. Of course... that's all for naught when your targets are non-fleshy...--Kajex Firedrake 21:42, 11 February 2009 (UTC)

Has anyone else noticed that the animation changes based on if the skill was successful or not? When you use it on a target that isn't Bleeding or can't suffer Disease, you get the ordinary Signet casting animation. But when it works, you get that plus a cloud of bloody mist and a "spark" sound. It's pretty cool :) Image:Entropy Sig.jpg (T/C) 22:42, 29 October 2007 (UTC)