Talk:Scavenger Strike
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Worst pet attack skill IMO. High energy cost and low conditional damage. 213.84.230.131 17:31, 19 June 2006 (CDT)
- damn skippy. Brutal Strike will do arbitrarily the same amount of damage when above 50%, and twice as much damage when health is below 50%. All at the same energy cost and recharge. Anet beastmaster and pet AI division (ABPAID. its a real division, I looked it up) needs to get off the drugs.--Windjammer 22:22, 23 December 2006 (CST)
- It would be great if it was "...an additional +1...12 damage for each condition target foe is suffering." Combine that with a Fragility mesmer...mmm.
As it is, it is a little more spammable than Brutal Strike, soPerhaps it's meant to be used versus tough foes such as bosses, where it takes awhile to get down to 50% health. BM vs Rotscale, anyone? :) 24.6.147.36 23:52, 23 December 2006 (CST) - ^I take that back, didn't think Brutal had such a short recharge o_O It seems like 8 seconds in PvE. Maybe here is a good place to test my new toy:
- It would be great if it was "...an additional +1...12 damage for each condition target foe is suffering." Combine that with a Fragility mesmer...mmm.
| | This Pet Attack has been voted as Less Able to Make Effective (LAME).
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:PEntropy 03:36, 24 December 2006 (CST)
- OMFG that is funny Entropy--
Windjammer 04:08, 3 January 2007 (CST)
- Thankyous, I slapped one on Power Shot also. Any more bad skills out there?! (I wish I could get it to add cats, though - it can't because it's talk page, at least that's what I think.) Entropy 04:11, 3 January 2007 (CST)
| | The following Improvements have been suggested for this Pet Attack. The poster believes that any of the suggestions should be adopted by ANet.
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Entropy 21:21, 29 January 2007 (CST)
- Simply make this add a deep wound on top of the conditional damage, it is the main hole in the pet habilites...90.33.169.227 00:23, 6 May 2007 (CDT)
- I am Certain that "Habilities" was a typo, but I like every thing about that word. -67.172.14.127 11:35, 17 May 2007 (CDT)
- There's no way they didn't see that this is blatantly worse than Brutal Strike when they made it, or in the -2 AND A HALF YEARS AFTER!!- It's sad to say, but I'm pretty sure this is some kinda sick joke on their part. There's a lot of skills similar to this... Izzy is either a sadist or an idiot. 24.11.205.179 21:26, 20 October 2007 (UTC)
- I am Certain that "Habilities" was a typo, but I like every thing about that word. -67.172.14.127 11:35, 17 May 2007 (CDT)
- Simply make this add a deep wound on top of the conditional damage, it is the main hole in the pet habilites...90.33.169.227 00:23, 6 May 2007 (CDT)
[edit] update
Wow! This finally got the justice it deserved. Excellent, non-elite Energy management for Beastmasters everywhere.
(T/C) 02:59, 8 August 2008 (UTC)
This way the skill is a lot more useful, and can replace ferocious strike, making another elite, like RaO or Heal as one possible. Breintje 08:30, 8 August 2008 (UTC)
- Definitely looks to have promise for energy management for RaO thumpers. --Aubee91 14:22, 8 August 2008 (UTC)
- And that's the only place I can see this being useful. Most ranger builds can bring prety expensive skills with only like 9 expertise and still being able to maintain energy just fine. RaO thumpers always were the only ones that needed that little bit extra and this may be a good skill to give them that little bit extra. Perhaps we'll even see Irresistable Blow on their bars! 62.194.247.7 23:57, 10 August 2008 (UTC)
- I've seen an E/R "Druid" who used this skill with burning as an energy management (before his pet was only a tank). He said he found it better than even Glowing Gaze, and since he had 10 Beast Mastery, he found it better damage and energy management.
- And that's the only place I can see this being useful. Most ranger builds can bring prety expensive skills with only like 9 expertise and still being able to maintain energy just fine. RaO thumpers always were the only ones that needed that little bit extra and this may be a good skill to give them that little bit extra. Perhaps we'll even see Irresistable Blow on their bars! 62.194.247.7 23:57, 10 August 2008 (UTC)
[edit] Huh?
I've seen someone make this work on a non-fleshy creature suffering from Poison/Disease. The Stone Elemental had a green ring around it, but it wasn't suffering from any degeneration. However, when I used Scavenger Strike on it, I still gained the energy. Can anyone confirm this, or was it just suffering from another condition? Bisurge 01:06, 27 October 2008 (UTC)
[edit] better than Ferocious
It outclasses it in energy gain (@15 BM: 1.5 energy/second, Ferocious: 1.25), deals only 3 damage less, and has a very easily fulfilled condition (taking Enraged Lunge as an elite instead does the trick). Why would anyone bother to still take Ferocious?--
El_Nazgir 19:09, September 15, 2009 (UTC)
- Take both, use 3 Exp (or w/e you have left) and some other attribute for kicks. ---
-- (contribs) (talk) 19:38, September 15, 2009 (UTC)
- And why not use "FGJ!" while you're at it! :P --
El_Nazgir 06:21, September 16, 2009 (UTC)
- And why not use "FGJ!" while you're at it! :P --
