Talk:Sadist's Signet
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Nice, a heal without shadow arts :D--Diddy Bow 09:55, 28 July 2007 (CDT)
Oh dear, now we'll have more A/N Virulence Assassins >.> In other news, this + Signet of Malice is nice.
(T/C) 02:27, 5 August 2007 (CDT)
- Gives sins more to do besides spike with daggers. Snow Phoenix 23:40, 15 August 2007 (CDT)
- Actually, I can see Prison Sins dumping Shadow Arts altogether and making this their new self-heal. In addition, they'll be able to invest more heavily into Deadly Arts out of necessity and convenience, making them that much more effective. My question is... WRRRRRRRRYYYY?! 69.131.147.176 04:37, 1 September 2007 (CDT)
That is very risky though, especially if a Ele get a jump on you or a monk purge your conditions before you can suck the health up.
- Well with a short casting time and recharge, its still decent.Gorbachev116 02:54, 7 March 2008 (UTC)
[edit] is it me, or does it seem like this skill would be
better if it triggered on each condition caused, and was a maintained effect
- ..What? Zulu Inuoe 19:11, 19 March 2008 (UTC)
- He means if it were a hex, and that you would gain health everytime target foe gets a new condition. "But that's not very signet-like!" Yikey ∞ 19:13, 19 March 2008 (UTC)
- Oh, in that case then I think he meant it to be something like Dolyak Signet, where everytime you cause a condition you get health. Would certainly be better than now. Zulu Inuoe 19:17, 19 March 2008 (UTC)
- He means if it were a hex, and that you would gain health everytime target foe gets a new condition. "But that's not very signet-like!" Yikey ∞ 19:13, 19 March 2008 (UTC)
