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Talk:Revealed Hex

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[edit] Signet of Illusions Mentioned?

I understand that this skill is not available as of yet, but I think it should be mentioned that Signet of Illusions can 'make' the hex removed fit the linked attribute. --Ison 12:06, 30 September 2006 (CDT)

Sure. Sync it with Inspired Hex. And change the inpired enchantments/arcane thieveries, too, if you want. Might want to see if anyone already made notes on any of them. --Fyren 12:29, 30 September 2006 (CDT)
I added it to Inspired hex, but should I really put the exact same line (or almost) in each skill?--Ison 15:00, 3 October 2006 (CDT)
If it applies equally, it probably should be in all of them. It doesn't mean you have to do it, since you can do what you want, heh. --Fyren 15:08, 3 October 2006 (CDT)


[edit] Icon

Uhh, what's this supposed to be?--marcopolo47 10:59, 8 July 2007 (CDT)

Cat fight. :D --Heelz 16:01, 9 July 2007 (CDT)
Lol, that's the first thing i thought, too. :)--marcopolo47 16:01, 9 July 2007 (CDT)

[edit] Monster Hexes

Anybody got a list of monsters that use monster-skill hexes? This skill would seem to be uber-powerful against them. --War Pig5 13:47, 31 March 2008 (UTC)

It's fantastic against some enemies (like Glint) but I don't think we have a quick reference for Monster Skill hexes. There is Monster Skill though, but you'd have to look through it for hexes (spoiler warning on that link btw). Ezekiel [Talk] 14:03, 31 March 2008 (UTC)
You can't use them anyway, so it's only really leet against Wurm Bile, imo ;) --- Image:VipermagiSig.JPG-- (s)talkpage 16:30, 31 March 2008 (UTC)
Crystal Haze, Crystal Bonds. This skill can completely shutdown two of Glint's most powerful skills, and if you have 4 or more inspiration you gain energy while using it. In general though there aren't many times where the anti-monster-skill aspect is that important (Wurm Bile as mentioned, maybe Bonds of Torment too) but it is a reliable (and, if >4, free) hex removal, that occasionally works extremely well. Ezekiel [Talk] 08:48, 1 April 2008 (UTC)