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"If you're monk be careful of failure you could unintentionally heal Plurgg, if your casting when you die." needs to be fixed, no idea what they meant. J1j2j3 18:46, 16 September 2007 (CDT)

I think they meant they didn't notice when their piece died and kept spamming skills, which being a monk, were heals. If you're that dumb you deserve to lose. In favor of removing it. --Macros 19:15, 16 September 2007 (CDT)
"Also if you are lagging, interrupts are almost useless making polymock almost unbeatable." is anyone that stupid to not figure that out seriously...
You do not have access to your usual skills while inside the polymock arena; when not using a piece, your bar is empty. So what I think the poster meant was that Divine Favour may have kicked in. --86.4.213.212 14:01, September 11, 2009 (UTC)

Pushover[]

"a good strategy is to use the Gargoyle first, followed by the Skale second, and lastly the Fire Imp." - CONFIRMED. Worked fine the first try, so long as you're aggressive enough with it and pull off one or two interrupts. Activating your block the instant you see him use Glyph of Power is a big help too. IoW: the "Plurgg can be the hardest to beat, due to the limited pieces at your disposal." Note is Wrong. Blarp is actually the hardest to beat now. --ilrIlr d-small(15,Aug.'09)

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