Talk:Mantra of Concentration
this wiki
Back to page
Contents |
Edit
can someone check if the skills are related, 6 is to many. Xeon 01:26, 24 December 2006 (CST)
- The relation is simply "prevents interruption" (besides persistence). If you make the QR, the section can be replaced. --Fyren 01:28, 24 December 2006 (CST)
- yeah im making one of those, i just posted that on a talk page for that cat. Im just marking any of them with 6+ skills as to long and getting people to edit them down a bit while i finish with the skill list. Xeon 01:31, 24 December 2006 (CST)
Description differs in-game
Edit
The in-game description misses the '(...) and MoC ends.' bit. Which version is correct now? Wiking 21:21, 02 February 2007 (CET)
- Whenever a skill description says "the next time", it means that the effect only occurs once and the skill ends afterwards.85.24.6.29 15:55, 11 November 2007 (UTC)
wild blow?
Edit
Hmm... Just out of curiosity, would Dazing your target, then hitting them with Wild Blow while they are casting a spell... Would wild blow remove the stance and then interrupt? Or would MoC prevent the interrupt and end, before wild blow would remove the stance?76.175.146.10 12:27, 27 August 2007 (CDT)
- I'm pretty sure the spell would be saved, not entirely sure. Thinking this becasuse the daze willbe looking for an attack to hit, when wild blow does the game engine instantly processes the interrupt, it's canceled by the mantra, then Wild Blow's specific stuff is calculated (Damage, critical hit, stance removal). Could always be wrong too. Zulu Inuoe 09:55, 9 February 2008 (UTC)
March 20
Edit
Was this skill really ever abused? Zulu Inuoe 21:26, 20 March 2008 (UTC)
- Monks in RA/TA used it sometimes, and wars and fire eles in HA. Can't think of that many others. Dragnmn talk cont 21:44, 20 March 2008 (UTC)
- Conc ZB. Misfate 23:49, 20 March 2008 (UTC)
Abused by spike builds. Zuranthium 00:24, 21 March 2008 (UTC)
This skill and Mantra of Resolve is the only two true IMO anti-interrupt skill that can't be interrupt by interrupting ranger spammer.
What does it prevent exactly?
Edit
Does this, as I understand it, prevent one interrupt skill to interrupt, or does it prevent one skill to be interrupted, no matter how many times you would get interrupted while casting it? -- Fexghadi 21:12, 30 March 2008 (UTC)
- One interrupt, if a second one is used the skill will still get interrupted by it.
Entrea Sumatae [Talk] 21:13, 30 March 2008 (UTC)