Talk:Life Attunement
this wiki
Back to page
Contents |
Does this reduce spell damage?
Edit
Things like Flare etc. My guess is not, but want to make sure.
Does this enhance ALL healing?
Edit
Only direct healing spells? How about divine favor healing (on non-healing spells)? Healing from reversal/healing hands? Healing over time? --Xeeron 19:06, 24 March 2006 (CST)
- Not healing breeze etc, im sure you can see why, healing hands yes, healing signet yes — Skuld
19:11, 24 March 2006 (CST)
- It does work for divine favor. I've added a note about the specific gain when it is cast, as well.RadiKS 06:32, 5 April 2006 (CDT)
- it doesn't work for spirit light weapon though:(--Eldiniel 17:11, 1 July 2007 (CDT)
Builds
Edit
There's no builds that use it. I should set out to make one.--Life Infusion 12:12, 17 August 2006 (CDT)
- What do you mean? I use it in domain of anugish on the tank with my bonder.
does this work with Infuse Health? -karthego
- Yes.--Carmine 02:49, 6 June 2007 (CDT)
- But it's a either a very good monk who can maintain this on 8 people, or an Extremely bad spike if you can cast this before Infuse. Dragnmn talk 13:04, 7 August 2007 (CDT)
- Doesn't even need a good monk to maintain this, if it is possible to keep up as many as 12 bonds by a single monk without any of them failing and no Blood Rituals of Blood is Powers (those would allow for as many as 18-24 bonds, actually). It is extremely difficult, though, as I HAVE DONE THAT and god it was boring and everything. The trick? Boon Signet alongside Blessed Signet with Mantra of Inscriptions. You'll have to have 3 enchantments on someone to manage that, though. Possibly Life Bond, Essence Bond and Life Attunement on a fellow monk who stays within easy reach of Boon Signet. -- IGN: Angelo Silverwolf
- But it's a either a very good monk who can maintain this on 8 people, or an Extremely bad spike if you can cast this before Infuse. Dragnmn talk 13:04, 7 August 2007 (CDT)
How does this work with Divine Boon bonus healing?
Naming Convention
Edit
to follow Guild War's slightly strict naming convention, albeit this would totally ruin builds and I'm not saying it should be this way, I think that Life Attunement should be an enchantment that you cast on target ally, and eeverytime you heal that ally you gain energy. Just like all the other attunements. I am not saying its' a good thing to do but it would make more sense. Lost-Blue 01:41, 28 March 2008 (UTC)
mysticism
Edit
does it increase the health gain of mysticism? 72.45.60.6 00:33, 26 April 2008 (UTC)
- It affects healing, not health gain
IW
Edit
this does not reduce dmg on an IW mez correct? Githyan 19:46, January 13, 2010 (UTC)
- Correct, I think: the damage from Illusionary Weaponry replaces your normal attack damage, and this only affects attack damage. —Dr Ishmael
20:02, January 13, 2010 (UTC)