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This information is off the top of my head, so it may be slightly off. Regardless, I think it shows that a page for each damage type is entirely warrented. —Tanaric 18:41, 30 Jun 2005 (EST)
I think the "when to use fire" is pretty much wrong. There are shadows/nightmares that take little fire damage. I've seen "fire" mobs that don't take significantly less fire damage than other non-fire-like mobs in the area. There are ice golems (water-aligned) that take extra fire damage. I don't think there's really a link between a mob's apparent element and his defenses. I guess plant type creatures take extra fire damage all the time, from what I've seen. --Fyren 19:33, 30 Jun 2005 (EST)
I'm sure you're right; the information wasn't supposed to be accurate, but merely show that there is enough information to justify the page. —Tanaric 19:36, 30 Jun 2005 (EST)
Being on Fire
I have been unable to find any specific info on what actually happens when you or a monster is "set on fire" for x seconds. Obviously damage is being taken -- but how much? Is it affected by Runes? Or is it like poison/disease, which causes negative regeneration for a time? Does it stack? 184.108.40.206 07:04, 6 January 2008 (UTC) Kalin O Lystra
- Its degeneration, it does stack with other conditions but not with itself, it might overwrite each other if reapplied.TwilightRhapsody 07:38, 6 January 2008 (UTC)
Me and a friend updated the weapons that deal fiery damage to include the gladius and bladed axe. Trogam 00:05, 7 March 2007 (CST)