Talk:Expunge Enchantments
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Why does nobody use this?
I do use this in pvp against players who over abuse of mystic regeneration and other enchantments. works great against mist form or shadow form. hex + expunge + atack skills makes lots of fun.--Amano 02:54, 9 March 2007 (CST)
Am i right wheb i say that you can't bye this skill from a skill NCP? Fox007 15:53, 19 April 2007 (CDT)
Does Rez Signet count?
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Does a used Resurrection Signet count? -- Dashface
07:33, 11 May 2007 (CDT)
- I doubt it, as it says all skills disabled in this way, not just all disabled skills. -
Ayumbhara
13:35, 22 May 2007 (CDT)
This is a touch-ranged skill 84.69.17.12 15:28, 1 July 2007 (CDT)
Captain Obvious Strikes Again! --Harvster 19:03, 19 October 2007 (UTC)
Buff and..
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Nice buff that it guarantees to remove 1 enchant now...how does it work together with Deadly paradox? Only a 3 second disable at 12 deadly arts?--
12:13, 8 July 2007 (CDT)
- Recharge modifiers don't effect disabled skills.
12:16, 8 July 2007 (CDT)
- True... what about instant recharge, though? Oath Shot or a well-timed Eternal Aura (casting it 9 seconds before Expunge...)? Though Dervishes have easier ways to remove enchantments, of course. Krenn 22:19, 22 October 2007 (UTC)
eternal aura only recharges derv skills and oath shot wouldnt work good due to long recharge.71.163.231.141 22:42, 12 January 2008 (UTC)
- late I know* Oath Shot has a 25s recharge while this has a 30s recharge, think it looks OK rechargewise, just don't know why you'd want to combine them - you'd only use this skill when you know you can miss the other skills for a few seconds anyway 62.194.24.118 00:10, 18 August 2008 (UTC)
moot
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lol. 98.235.95.60 03:48, 24 October 2008 (UTC)