Talk:Convert Hexes
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Shouldn't this be an enchantment? The +10^X and all — Skuld 04:10, 6 March 2006 (CST)
- No, the effect can't be removed. The effect icon has a dark green border. --68.142.14.57 04:42, 6 March 2006 (CST)
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utterly useless-
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you can't even use it on yourself!
Not utterly useless, Very useless but we worked it into a 4 man farming build for the barbed and mighty grawl. lifts barbs and armor plates the injured warrior. Ansi 12:39, 2 December 2006 (CST)
- Psh, fast cast = yay. --Silk Weaker 02:23, 11 January 2007 (CST)
Too long of a recharge to be good enough to counter hex-based teams, (most?) common team in TA namnatulco 19:01, 11 January 2007 (CST)
Incorrect. You put this on several team-members and you can vastly hinder the effectiveness of hex-based teams.Isis In De Nile 12:05, 23 January 2007 (CST)
Related
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Is this skill related to Divert Hexes? --Sigm@
(talk|contribs) 12:07, 23 January 2007 (CST)
- yes, add purge signet too — Skuld 12:10, 23 January 2007 (CST)
12 second recharge
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With this latest change, it brings it more in line with the other monk hex removal skills. Three times the cost for an armor boost against a team that has necromancers: does it seem worth it? I'm trying to think of some PvE areas where the armor boost would be helpful, but 15 energy is still a lot, especially for a monk who's already trying to conserve energy for healing/protection. 404notfound 22:34, 19 June 2007 (CDT)
- This is sweet on the semi-nerfed N/Mo now. M s4 22:57, 19 June 2007 (CDT)
- It's usually used on E/Mos (or any combination that can handle the energy cost). To get the most out of it, try facing any Necromancer Skale horde in Hard Mode. --Kale Ironfist 23:00, 19 June 2007 (CDT)
- Bear in mind that the strength of this skill is the ability to wipe an entire hex stack off a single ally, something only this spell, Withdraw Hexes and Purge Signet are capable of doing, the added armour is mostly inconsequential. --Ckal Ktak 13:05, 20 June 2007 (CDT)
- It's usually used on E/Mos (or any combination that can handle the energy cost). To get the most out of it, try facing any Necromancer Skale horde in Hard Mode. --Kale Ironfist 23:00, 19 June 2007 (CDT)
SoC?
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- Should I add Taskmaster Sadi-Belai and Commander Sadi-Belai under SoC? You can't get it by skill trainer until the Gate of Torment.
Ha...i never expected this as a core spell. Prophecies only skills typically are the wierd ones. General rule is that if you can cap it before you can find it at a skill trainer then it should be listed as a cap.--96.14.216.126 08:43, 8 June 2008 (UTC)
wrong duration?
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It seems to me, that the description for the duration is wrong, if I use this skill on my minion master (protection prayers 9) it lasts only 9 seconds although it should last 15 seconds as stated in the skill description. Anyone can confirm?--GW-Sionnach 20:15, 11 August 2008 (UTC)
- Actually, yes. On my heroes bar it says it lasts 15 seconds. Yet when they cast it on someone, the effects monitor says 9-10 seconds. I've never counted to see which one is the actual duration. I've never got around to reporting it. --Macros 20:20, 11 August 2008 (UTC)
Monster Necro Hexes?
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Are there monster skills/hexes that, when converted, give the armor bonus? --◄mendel► 14:03, 15 December 2008 (UTC)
- There are a few monster hexes which can be used by Necromancer monsters (such as Wurm Bile), but I don't know if those give +armor or not.
(T/C) 14:17, 15 December 2008 (UTC)
- Monster hexes would have to be checked to see if they are considered necromancer hexes by this skill,even when only necromancer monsters may have that skill.The reason i said pve only skills shouldn't be counted is because you won't have them used against you. Durga Dido 14:23, 15 December 2008 (UTC)
- ... unless a monster uses it, but yeah. Getting that many different necro monsters in one place is impossible. However, it'd still be interesting to know which monsters to equip this skill against. --◄mendel► 14:28, 15 December 2008 (UTC)
- Monster hexes would have to be checked to see if they are considered necromancer hexes by this skill,even when only necromancer monsters may have that skill.The reason i said pve only skills shouldn't be counted is because you won't have them used against you. Durga Dido 14:23, 15 December 2008 (UTC)
+410 armor
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Haha - funny.
1) IF! you managed to have every singly Necromancer hex in the game on you... it's called being dead...
2) Knowing ArenaNet, if you had 410 470+ armor, you'd suffer life gain instead of damage :P
A F K When Needed 14:40, 27 May 2009 (UTC)
- Unlikely. Damage reduction is percentage based; You cannot multiply a positive number with a positive amount and end up negative. ---
-- (contribs) (talk) 15:03, 27 May 2009 (UTC)
Hero Usage
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do they? 71.74.233.176 22:04, November 17, 2010 (UTC)
- Yes. Why wouldn't they use it. --Vipermagi 15:01, November 18, 2010 (UTC)