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Tactics skills quick reference

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Quest-medium This skill may be earned from a quest. See skill information for details.

Adrenaline Adrenaline requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time

Tactics

"None Shall Pass!" "None Shall Pass!" Shout. All nearby foes that are moving are knocked down. This skill recharges 1...7 seconds faster for each foe knocked down (maximum 25 seconds).
    5 Energy     45 Recharge
Factions    
"Retreat!" "Retreat!" Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds.
    5 Energy     20 Recharge
Factions    
Auspicious Parry Auspicious Parry Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1...3 strikes of adrenaline when this stance ends.
    1 Adrenaline     2 Recharge
Factions    
Balanced Stance Balanced Stance Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
    5 Energy     30 Recharge
Core   Quest-medium
Bonetti's Defense Bonetti's Defense Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
    8 Adrenaline        
Prophecies   Quest-medium
"Charge!" "Charge!" Elite Shout. All allies within earshot lose the Crippled condition. For 5...11 seconds, these allies move 33% faster.
    5 Energy     20 Recharge
Core    
Deadly Riposte Deadly Riposte Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15...75 damage and begins Bleeding for 3...21 seconds.
    5 Energy     10 Recharge
Prophecies    
Defensive Stance Defensive Stance Stance. For 1...4 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...4).
    5 Adrenaline     8 Recharge
Core   Quest-medium
Deflect Arrows Deflect Arrows Stance. For 1...5 seconds, you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5...13 seconds.
    5 Adrenaline     12 Recharge
Prophecies    
Desperation Blow Desperation Blow Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
    5 Energy     7 Recharge
Prophecies Drunken Blow  
Disciplined Stance Disciplined Stance Stance. For 1...3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
    5 Energy     15 Recharge
Prophecies    
Drunken Blow Drunken Blow Melee Attack. If this attack hits, you strike for +10...34 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.
    5 Energy     7 Recharge
Factions Desperation Blow Quest-medium
"Fear Me!" "Fear Me!" Shout. All nearby foes lose 1...3 Energy. For 1...12 seconds, your melee attacks gain +5...25% chance of a critical hit against stationary foes.
    4 Adrenaline     6 Recharge
Prophecies   Quest-medium
Gladiator's Defense Gladiator's Defense Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.
    5 Energy     30 Recharge
Prophecies    
Healing Signet Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Quest-medium
Protector's Defense Protector's Defense Skill. For 5...10 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move.
    5 Energy     30 Recharge
Factions    
Riposte Riposte Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20...68 damage.
    4 Adrenaline        
Prophecies    
Shield Stance Shield Stance Stance. For 1...5 seconds, while using a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).
    5 Energy     15 Recharge
Prophecies   Quest-medium
"Shields Up!" "Shields Up!" Shout. For 5...10 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.
    10 Energy     30 Recharge
Core   Quest-medium
Shove Shove Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15...63 damage before being knocked down.
    5 Energy ¾ Activation 15 Recharge
Factions    
Soldier's Defense Soldier's Defense Stance. For 1...5 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.
    5 Energy     15 Recharge
Nightfall    
Soldier's Speed Soldier's Speed Stance. For 3...15 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout.
    5 Energy     12 Recharge
Eye of the North    
Soldier's Stance Soldier's Stance Elite Stance. For 5...13 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant.
    5 Energy     15 Recharge
Nightfall    
Soldier's Strike Soldier's Strike Melee Attack. If this attack hits, you deal +10...34 damage. If you are under the effects of a chant or shout, this attack cannot be blocked.
    5 Energy     4 Recharge
Nightfall    
Steady Stance Steady Stance Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead.
    5 Energy     6 Recharge
Nightfall    
Thrill of Victory Thrill of Victory Melee Attack. If this blow hits, you deal +20...36 damage. If you have more Health than target foe, you gain 1...2 strikes of adrenaline.
    5 Energy     8 Recharge
Core    
"To the Limit!" "To the Limit!" Shout. For each foe within earshot (maximum 1...5), you gain one strike of adrenaline. For 10...18 seconds, your maximum Health is increased by 10...50.
    5 Energy     15 Recharge
Prophecies   Quest-medium
"Victory is Mine!" "Victory is Mine!" Elite Shout. You gain 10...56 Health and 3...6 Energy for each condition suffered by target foe.
    5 Energy     15 Recharge
Prophecies    
Wary Stance Wary Stance Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
    10 Energy     10 Recharge
Prophecies    
"Watch Yourself!" "Watch Yourself!" Shout. Party members within earshot gain +5...21 armor for 10 seconds. This shout ends after 10 incoming attacks.
    4 Adrenaline     4 Recharge
Core   Quest-medium

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