Quest-medium This skill may be earned from a quest. See skill information for details.

Adrenaline Adrenaline requirement

Energy Energy requirement

Activation Activation time

Recharge Recharge time


"Charge!" "Charge!" Elite Shout. All allies within earshot lose the Crippled condition. For 5...11 seconds, these allies move 33% faster.
    5 Energy     20 Recharge
"Shields Up!" "Shields Up!" Shout. For 5...10 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.
    10 Energy     30 Recharge
Core   Quest-medium
"Watch Yourself!" "Watch Yourself!" Shout. Party members within earshot gain +5...21 armor for 10 seconds. This shout ends after 10 incoming attacks.
    4 Adrenaline     4 Recharge
Core   Quest-medium
Balanced Stance Balanced Stance Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
    5 Energy     30 Recharge
Core   Quest-medium
Defensive Stance Defensive Stance Stance. For 1...4 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...4).
    5 Adrenaline     8 Recharge
Core   Quest-medium
Healing Signet Healing Signet Signet. You gain 82...154 Health. You have -40 armor while using this skill.
        2 Activation 4 Recharge
Core   Quest-medium
Thrill of Victory Thrill of Victory Melee Attack. If this blow hits, you deal +20...36 damage. If you have more Health than target foe, you gain 1...2 strikes of adrenaline.
    5 Energy     8 Recharge

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