Tactics skills quick reference
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(Redirected from Tactics skills)
This skill may be earned from a quest. See skill information for details.
Tactics
| "None Shall Pass!" [edit]
| Shout. All nearby foes that are moving are knocked down. |
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| "Retreat!" [edit]
| Shout. If there are any dead allies within earshot, your party moves 33% faster for 5...10 seconds. |
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| Auspicious Parry [edit]
| Elite Stance. For 5...10 seconds, the next attack against you is blocked and you gain 1...3 strikes of adrenaline. |
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| Balanced Stance [edit]
| Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
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| Bonetti's Defense [edit]
| Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
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| Charge! [edit]
| Elite Shout. For 5...11 seconds, all allies within earshot move 33% faster. |
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| Deadly Riposte [edit]
| Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15...75 damage and begins Bleeding for 3...21 seconds. |
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| Defensive Stance [edit]
| Stance. For 1...4 seconds, you have +10 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill. |
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| Deflect Arrows [edit]
| Stance. For 1...7 seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack. |
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| Desperation Blow [edit]
| Melee Attack. If this attack hits, you strike for +10...34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. |
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| Disciplined Stance [edit]
| Stance. For 1...3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
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| Drunken Blow [edit]
| Melee Attack. If this attack hits, you strike for +10...34 damage and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. |
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| Fear Me! [edit]
| Shout. All nearby foes lose 1...3 Energy. |
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| Gladiator's Defense [edit]
| Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage. |
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| Healing Signet [edit]
| Signet. You gain 82...154 Health. You have -40 armor while using this skill. |
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| Protector's Defense [edit]
| Skill. For 5...10 seconds, allies adjacent to you have a 75% chance to block incoming attacks. Protector's Defense ends if you move. |
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| Riposte [edit]
| Skill. For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20...68 damage. |
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| Shield Stance [edit]
| Stance. For 1...5 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower. |
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| Shields Up! [edit]
| Shout. For 5...10 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks. |
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| Shove [edit]
| Elite Skill. Lose all Adrenaline[sic]. All of your other non-attack skills are disabled for 10...6 seconds. Target touched foe is knocked down and takes 15...63 damage. |
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| Soldier's Defense [edit]
| Stance. For 1...4 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. |
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| Soldier's Speed [edit]
| Stance. For 5...17 seconds, you move 25% faster while under the effects of a chant or shout. |
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| Eye of the North | |||||||||||||
| Soldier's Stance [edit]
| Elite Stance. For 4...9 seconds, you attack 33% faster while under the effects of a shout or chant. |
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| Soldier's Strike [edit]
| Melee Attack. If this attack hits, you deal +10...34 damage. If you are under the effects of a chant or shout, this attack cannot be blocked. |
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| Steady Stance [edit]
| Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead. |
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| Thrill of Victory [edit]
| Melee Attack. If this blow hits, and you have more Health than target foe you strike for +15...39 damage. |
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| To the Limit! [edit]
| Shout. For each foe within earshot (maximum 1...5), you gain one strike of adrenaline. |
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| Victory is Mine! [edit]
| Elite Shout. You gain 10...56 Health and 3...6 Energy for each condition suffered by target foe. |
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| Wary Stance [edit]
| Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. |
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| Watch Yourself! [edit]
| Shout. Party members within earshot gain +5...21 armor for 10 seconds. This shout ends after 10 incoming attacks. |
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