| Battle Rage
| Elite Stance. For 5..17 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
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| 4
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| Core
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| Berserker Stance
| Stance. For 5...10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
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| 5
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| 20
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| Core
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| Bull's Charge
| Elite Stance. For 5...10 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
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| 5
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| 20
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| Prophecies
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| Burst of Aggression
| Stance. For 2...8 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
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| 5
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| 12
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| Nightfall
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| Charging Strike
| Elite Stance. For 1...8 seconds, you run 33% faster. Your next melee hit does +10...34 damage and this stance ends. This stance ends if you use a skill.
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| 5
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| 5
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| Nightfall
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| Dwarven Battle Stance
| Elite Stance. For 5...10 seconds, you attack 33% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.
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| 10
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| 20
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| Prophecies
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| Enraging Charge
| Stance. For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline.
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| 5
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| 20
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| Nightfall
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| Flail
| Stance. For 1...12 seconds, you attack 33% faster but move 33% slower.
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| 4
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| Nightfall
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| Primal Rage
| Elite Stance. For 1..12 seconds, you attack 33% faster and move 25% faster, but you take double damage.
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| 5
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| 15
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| Factions
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| Rush
| Stance. For 8...18 seconds, you move 25% faster.
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| 4
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| Prophecies
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| Sprint
| Stance. For 8...13 seconds, you move 25% faster.
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| 5
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| 15
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| Core
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| Tiger Stance
| Stance. For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.
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| 5
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| 20
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| Factions
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| Auspicious Parry
| Elite Stance. For 5...10 seconds, the next attack against you is blocked and you gain 1...3 strikes of adrenaline.
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| 1
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| 2
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| Factions
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| Balanced Stance
| Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
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| 5
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| 30
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| Core
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| Bonetti's Defense
| Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
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| 8
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| Prophecies
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| Defensive Stance
| Stance. For 1...4 seconds, you have +10 armor and you have a 75% chance to block melee and projectile attacks. Defensive Stance ends if you use a skill.
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| 5
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| 15
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| Core
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| Deflect Arrows
| Stance. For 1...7 seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack.
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| 5
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| 10
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| Prophecies
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| Disciplined Stance
| Stance. For 1...3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
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| 5
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| 15
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| Prophecies
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| Gladiator's Defense
| Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.
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| 5
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| 30
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|
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| Prophecies
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| Shield Stance
| Stance. For 1...5 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower.
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| 5
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| 15
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| Prophecies
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| Soldier's Defense
| Stance. For 1...4 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant.
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| 5
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| 10
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| Nightfall
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| Soldier's Speed
| Stance. For 5...17 seconds, you move 25% faster while under the effects of a chant or shout.
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| 5
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| 20
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| Eye of the North
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| Soldier's Stance
| Elite Stance. For 4...9 seconds, you attack 33% faster while under the effects of a shout or chant.
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|
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| 5
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| 8
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| Nightfall
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| Steady Stance
| Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead.
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| 5
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| 6
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| Nightfall
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| Wary Stance
| Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
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|
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| 10
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| 10
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| Prophecies
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| Dodge
| Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Dodge ends if you attack.
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|
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| 5
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| 30
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|
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| Prophecies
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| Escape
| Elite Stance. For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks.
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|
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| 5
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| 12
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|
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| Core
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|
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| Expert's Dexterity
| Elite Stance. For 1...16 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2.
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|
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| 5
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| 20
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| Nightfall
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| Lightning Reflexes
| Stance. For 5...10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
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|
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| 10
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| 30
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|
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| Core
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| Practiced Stance
| Elite Stance. For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer.
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| 5
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| 15
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| Prophecies
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| Trapper's Speed
| Stance. For 5...25 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
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| 5
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| 20
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|
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| Nightfall
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| Whirling Defense
| Stance. For 8...18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage.
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|
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| 10
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| 60
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|
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| Core
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|
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| Zojun's Haste
| Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Zojun's Haste ends if you attack.
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|
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| 5
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| 30
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|
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| Factions
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| Elemental Resistance
| Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
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|
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| 10
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| 20
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|
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| Prophecies
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| Mantra of Concentration
| Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.
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|
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| 5
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| 30
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|
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| Prophecies
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|
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| Mantra of Earth
| Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
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|
|
| 10
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|
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| 20
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|
|
| Core
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|
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| Mantra of Flame
| Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
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|
|
| 10
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|
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| 20
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|
|
| Core
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|
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| Mantra of Frost
| Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
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|
|
| 10
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|
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| 20
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|
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| Core
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|
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| Mantra of Inscriptions
| Stance. For 30...78 seconds, signets you successfully activate while in this stance recharge 25...45% faster.
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|
|
| 10
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|
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| 20
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|
|
| Core
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|
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| Mantra of Lightning
| Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
|
|
|
| 10
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|
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| 20
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|
|
| Core
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|
|
| Mantra of Persistence
| Stance. For 30 seconds, any Illusion Magic hex you cast lasts 20...44% longer.
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|
|
| 15
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|
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| 15
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|
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| Core
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|
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| Mantra of Resolve
| Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
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|
|
| 10
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|
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| 20
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|
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| Core
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|
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| Mantra of Signets
| Stance. For 10...22 seconds, the next time you use a signet, it recharges immediately.
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|
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| 15
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|
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| 30
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|
|
| Prophecies
|
|
|
| Physical Resistance
| Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
|
|
|
| 10
|
|
|
| 20
|
|
|
| Prophecies
|
|
|