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Warrior[]

Strength[]

Battle Rage Battle Rage Elite Stance. For 5..17 seconds, you move 33% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-adrenal skills.
    4 Adrenaline        
Core    
Berserker Stance Berserker Stance Stance. For 5...10 seconds, you attack 33% faster and gain 50% more adrenaline. Berserker Stance ends if you use a skill.
    5 Energy     20 Recharge
Core    
Bull's Charge Bull's Charge Elite Stance. For 5...10 seconds, you move 33% faster and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill.
    5 Energy     20 Recharge
Prophecies    
Burst of Aggression Burst of Aggression Stance. For 2...8 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
    5 Energy     12 Recharge
Nightfall    
Charging Strike Charging Strike Elite Stance. For 1...8 seconds, you run 33% faster. Your next melee hit does +10...34 damage and this stance ends. This stance ends if you use a skill.
    5 Energy     5 Recharge
Nightfall    
Dwarven Battle Stance Dwarven Battle Stance Elite Stance. For 5...10 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit.
    5 Energy     20 Recharge
Prophecies    
Enraging Charge Enraging Charge Stance. For 5...13 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack.
    5 Energy     20 Recharge
Nightfall    
Flail Flail Stance. For 1...12 seconds, you attack 33% faster but move 33% slower.
    4 Adrenaline        
Nightfall    
Primal Rage Primal Rage Elite Stance. For 1..12 seconds, you attack 33% faster and move 25% faster, but you take double damage.
    4 Adrenaline     10 Recharge
Factions    
Rush Rush Stance. For 8...18 seconds, you move 25% faster.
    4 Adrenaline        
Prophecies    
Sprint Sprint Stance. For 8...13 seconds, you move 25% faster.
    5 Energy     15 Recharge
Core   Can be obtained through a quest
Tiger Stance Tiger Stance Stance. For 4...9 seconds, you attack 33% faster. Tiger Stance ends if any of your attacks fail to hit.
    5 Energy     20 Recharge
Factions    

Tactics[]

Auspicious Parry Auspicious Parry Elite Stance. For 8 seconds, the next attack against you is blocked. You gain 1...3 strikes of adrenaline when this stance ends.
    1 Adrenaline     2 Recharge
Factions    
Balanced Stance Balanced Stance Stance. For 8...18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack.
    5 Energy     30 Recharge
Core   Can be obtained through a quest
Bonetti's Defense Bonetti's Defense Stance. For 5...10 seconds, you have a 75% chance to block incoming melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
    8 Adrenaline        
Prophecies   Can be obtained through a quest
Defensive Stance Defensive Stance Stance. For 1...4 seconds, you have a 75% chance to block melee and projectile attacks. When Defensive Stance ends, you gain one strike of adrenaline for each melee attack skill you have (maximum 0...4).
    5 Adrenaline     8 Recharge
Core   Can be obtained through a quest
Deflect Arrows Deflect Arrows Stance. For 1...5 seconds, you have a 75% chance to block attacks. If you block a projectile attack, adjacent foes suffer from Bleeding for 5...13 seconds.
    5 Adrenaline     12 Recharge
Prophecies    
Disciplined Stance Disciplined Stance Stance. For 1...3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill.
    5 Energy     15 Recharge
Prophecies    
Gladiator's Defense Gladiator's Defense Elite Stance. For 5...10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5...29 damage.
    5 Energy     30 Recharge
Prophecies    
Shield Stance Shield Stance Stance. For 1...5 seconds, while using a shield, you have a 75% chance to block incoming attacks, and damage is reduced by 2 for each rank of Strength (maximum 15 damage reduction).
    5 Energy     15 Recharge
Prophecies   Can be obtained through a quest
Soldier's Defense Soldier's Defense Stance. For 1...5 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack.
    5 Energy     15 Recharge
Nightfall    
Soldier's Speed Soldier's Speed Stance. For 3...15 seconds, you move 15% faster. You move an additional 15% faster while under the effects of a chant or shout.
    5 Energy     12 Recharge
Eye of the North    
Soldier's Stance Soldier's Stance Elite Stance. For 5...13 seconds, you have a 75% chance to block. You attack 33% faster while under the effects of a shout or chant.
    5 Energy     15 Recharge
Nightfall    
Steady Stance Steady Stance Elite Stance. For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...6 Energy instead.
    5 Energy     6 Recharge
Nightfall    
Wary Stance Wary Stance Stance. For 1...5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
    10 Energy     10 Recharge
Prophecies    

No Attribute[]

Flurry Flurry Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
    5 Energy     5 Recharge
Prophecies   Can be obtained through a quest
Frenzied Defense Frenzied Defense Stance. For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage.
    5 Energy     10 Recharge
Nightfall    
Frenzy Frenzy Stance. For 8 seconds, you attack 33% faster but take double damage.
    5 Energy     4 Recharge
Core   Can be obtained through a quest

Ranger[]

Beast Mastery[]

Bestial Fury Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Factions Duplicate of Tiger's Fury  
Heket's Rampage Heket's Rampage Stance. For 5...10 seconds, you attack 33% faster. This Stance ends if you use an attack skill.
    5 Energy     10 Recharge
Nightfall    
Run as One Run as One Stance. For 5...13 seconds, you and your pet run 25% faster.
    5 Energy     15 Recharge
Factions    
Tiger's Fury Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10 seconds, you attack 25% faster.
    10 Energy     10 Recharge
Prophecies Duplicate of Bestial Fury Can be obtained through a quest

Expertise[]

Dodge Dodge Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Dodge ends if you attack.
    5 Energy     30 Recharge
Prophecies Duplicate of Zojun's Haste Can be obtained through a quest
Escape Escape Elite Stance. For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks.
    5 Energy     12 Recharge
Core    
Expert's Dexterity Expert's Dexterity Elite Stance. For 1...16 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2.
    5 Energy     20 Recharge
Nightfall    
Lightning Reflexes Lightning Reflexes Stance. For 5...10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
    10 Energy     30 Recharge
Core   Can be obtained through a quest
Practiced Stance Practiced Stance Elite Stance. For 20...32 seconds, your preparations recharge 50% faster and last 30...126% longer.
    5 Energy     15 Recharge
Prophecies    
Trapper's Speed Trapper's Speed Stance. For 5...25 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
    5 Energy     20 Recharge
Nightfall    
Whirling Defense Whirling Defense Stance. For 8...18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10 damage.
    10 Energy     60 Recharge
Core   Can be obtained through a quest
Zojun's Haste Zojun's Haste Stance. For 5...10 seconds, you move 33% faster and have a 27...65% chance to block incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy     30 Recharge
Factions Duplicate of Dodge  

Wilderness Survival[]

Dryder's Defenses Dryder's Defenses Stance. For 5...10 seconds, you gain 75% chance to block attacks and 34...55 armor against elemental damage.
    5 Energy     60 Recharge
Prophecies    
Melandru's Resilience Melandru's Resilience Elite Stance. For 8...18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy     15 Recharge
Prophecies    
Natural Stride Natural Stride Stance. For 1...7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
    5 Energy     12 Recharge
Nightfall    
Serpent's Quickness Serpent's Quickness Stance. For 15...27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy     45 Recharge
Prophecies   Can be obtained through a quest
Storm Chaser Storm Chaser Stance. For 8...18 seconds you move 25% faster, and you gain 1...4 Energy whenever you take elemental damage.
    10 Energy     20 Recharge
Core   Can be obtained through a quest

No Attribute[]

Storm's Embrace Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy     30 Recharge
Nightfall    

Mesmer[]

Fast Casting[]

Mantra of Recovery Mantra of Recovery Elite Stance. For 5...17 seconds, spells you cast recharge 33% faster.
    5 Energy     15 Recharge
Core    
Symbolic Posture Symbolic Posture Stance. For 5...17 seconds, the next signet you activate recharges 20...68% faster.
    10 Energy     20 Recharge
Nightfall    

Domination Magic[]

Hex Breaker Hex Breaker Stance. For 5...65 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39 damage.
    5 Energy     15 Recharge
Core   Can be obtained through a quest

Illusion Magic[]

Distortion Distortion Stance. For 1...4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
    5 Energy     8 Recharge
Prophecies   Can be obtained through a quest

Inspiration Magic[]

Elemental Resistance Elemental Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against elemental damage but you lose 24...14 armor against physical damage.
    10 Energy     20 Recharge
Prophecies   Can be obtained through a quest
Mantra of Concentration Mantra of Concentration Stance. For 1...31 seconds, the next time you would be interrupted, you are not interrupted.
    5 Energy     30 Recharge
Prophecies    
Mantra of Earth Mantra of Earth Stance. For 30...78 seconds, whenever you take earth damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Mantra of Flame Mantra of Flame Stance. For 30...78 seconds, whenever you take fire damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Mantra of Frost Mantra of Frost Stance. For 30...78 seconds, whenever you take cold damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Mantra of Inscriptions Mantra of Inscriptions Stance. For 5...21 seconds, signets you successfully activate while in this stance recharge 10...34% faster.
    10 Energy     20 Recharge
Core    
Mantra of Lightning Mantra of Lightning Stance. For 30...78 seconds, whenever you take lightning damage, the damage is reduced by 26...45% and you gain 2 Energy.
    10 Energy     20 Recharge
Core   Can be obtained through a quest
Mantra of Persistence Mantra of Persistence Stance. For 5...21 seconds, any Illusion Magic hex you cast lasts 10...34% longer.
    5 Energy     15 Recharge
Core   Can be obtained through a quest
Mantra of Resolve Mantra of Resolve Stance. For 30...78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5 Energy or Mantra of Resolve ends.
    10 Energy     20 Recharge
Core    
Mantra of Signets Mantra of Signets Stance. For 10...34 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49 Health.
    5 Energy     20 Recharge
Prophecies    
Physical Resistance Physical Resistance Stance. For 30...78 seconds, You[sic] gain +40 armor against physical damage, but you lose 24...14 armor against elemental damage.
    10 Energy     20 Recharge
Prophecies    

Assassin[]

Critical Strikes[]

Way of the Assassin Way of the Assassin Elite Stance. For the next 20 seconds while wielding daggers, you attack 5...17% faster and have a +5...29% chance to land a critical hit.
    5 Energy     12 Recharge
Nightfall    

Dagger Mastery[]

Flashing Blades Flashing Blades Elite Stance. For 5...25 seconds, you have a 75% chance to block incoming attacks while attacking. If you block an attack in this way, your attacker takes 5...17 damage.
    10 Energy     30 Recharge
Factions    

Deadly Arts[]

Deadly Paradox Deadly Paradox Stance. All of your attack skills are disabled for 10 seconds. For 5...13 seconds, your Assassin skills activate and recharge 33% faster.
    15 Energy     10 Recharge
Nightfall    

Shadow Arts[]

Dark Escape Dark Escape Stance. For 5...13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
    5 Energy     30 Recharge
Factions    
Shadow of Haste Shadow of Haste Stance. For 10...34 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy     45 Recharge
Factions    
Smoke Powder Defense Smoke Powder Defense Stance. For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2...5 seconds.
    5 Energy     20 Recharge
Eye of the North    
Unseen Fury Unseen Fury Stance. All adjacent foes are Blinded for 3...9 seconds. For 11...26 seconds, you cannot be blocked by Blinded foes.
    5 Energy     20 Recharge
Factions    

No Attribute[]

Dash Dash Stance. For 3 seconds, you run 50% faster.
    5 Energy     8 Recharge
Factions    
Shadow Walk Shadow Walk Stance. Shadow Step to target foe. For 1 second, your attack skills are disabled. For 30 seconds, you cannot cast enchantments. When this stance ends, you return to your original location.
    5 Energy     30 Recharge
Nightfall    

Dervish[]

Earth Prayers[]

Conviction Conviction Flash Enchantment Spell. Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2 condition[s].
    5 Energy     10 Recharge
Nightfall    
Pious Concentration Pious Concentration Stance. For 5...17 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 enchantment or Pious Concentration ends.
    10 Energy     10 Recharge
Nightfall    

Mysticism[]

Pious Fury Pious Fury Stance. Lose one enchantment. For 2...5 seconds, you attack 33% faster.
    5 Energy     10 Recharge
Eye of the North    
Pious Haste Pious Haste Stance. Stance. You remove 1 Dervish enchantment and for 1...6 second[s] you move 25% faster. If an enchantment was removed you move 50% faster instead.
    5 Energy     12 Recharge
Nightfall    

Wind Prayers[]

Enchanted Haste Enchanted Haste Stance. For 5...17 seconds, if you are under the effects of an enchantment, you move 25% faster.
    5 Energy     15 Recharge
Nightfall    
Harrier's Haste Harrier's Haste Stance. For 5...13 seconds, you move 25% faster and deal +5...13 more damage against moving foes.
    5 Energy     20 Recharge
Nightfall    
Vow of Piety Vow of Piety Stance. For 20 seconds, you have +24 armor and +1...3 Health regeneration. Vow of Piety renews whenever an enchantment on you ends.
    15 Energy     45 Recharge
Nightfall    
Whirling Charge Whirling Charge Stance. For 3...13 seconds, you move and attack 25% faster than normal. This stance ends if you are not under the effects of any enchantments.
    10 Energy     20 Recharge
Nightfall   Can be obtained through a quest

Common PvE Skills[]

Deldrimor Title Track[]

Drunken Master Drunken Master Stance. For 72...86 seconds, your movement and attack speeds are increased by 10...14%. If you are drunk while activating this skill, your movement and attack speeds are increased by 25...31% instead.
    5 Energy     60 Recharge
Eye of the North PvE
only
Can be obtained through a quest
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