From GuildWiki
| Spoil Victor
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Full: For 5...17 seconds, whenever target foe attacks or casts a spell on a creature with less Health, that foe loses 25...85 Health.
Concise: (5...17 seconds.) Causes 25...85 Health loss whenever target foe attacks or casts spells on a creature with less Health.
| Blood Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21
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| Duration
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16
| 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26
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| Health
| 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80
| 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125 | 130
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[edit] Acquisition
Signet of Capture:
- Consider using this hex on enemy monks; they often cast spells on allies with low health.
- Very useful when Boss farming using a 55 hp build.
- Resurrecting an ally with a spell will trigger Spoil Victor.
- Useful in Hard Mode, even against standard monsters, due to their increased health.
- Also useful against many endgame and dungeon bosses, whose starting health is usually much higher than the players'.
[edit] Related skills
[edit] Related articles